Vol 10 Chapter 1050: Traveling frog (1)


On this day, Lin Yan was sitting at home, enjoying the afternoon and delicious afternoon tea.
"Ahhhhh, so annoying!" Dilija said, curled up on Lin Yan's sofa, while eating snacks on Lin Yan's tray.
"Why, what's the irritability, it's rare to come back and enjoy the leisure time, isn't it okay not to run around?" Lin Yan asked with a smile.
"It's because it's too rare to be irritable!" Dili Yayi sat up and said to Lin Yan sternly.
"When I think of going to the studio again tomorrow, I can't stay on the sofa, eat biscuits, and drink a lot, and it's sad to watch my favorite drama."
"In short, I just want to be a carefree hamster spirit." Lin Yan vomited.
"I keep complaining, but it turns out that I am not always happy every time I go out."
"Moreover, it would be nice to be able to go for more walks! It's very happy to go shopping around the scenery and people, and eat special snacks."
"That's how it is said! But every time I go out, I and the assistant are two people. It's so boring after a long time. I really want to have a pet, a kitten or a puppy, and then take her to romantic Turkey. Then go to Tokyo and Paris together..."
Dilly sang as he talked, Lin Yan looked helpless.
"Eh, it's a pity that it's not realistic. It's not convenient to check in by car and plane. If you take it to the studio, it's easy for people to say you are a big name. It's so difficult to keep a pet!"
"Lin Yan! Help me make a cat game! The one that allows me to take her out on a trip! Since I can't raise cats in reality, it's okay to raise a cat in the game!" Putting on a pitiful look, begging Lin Yan.
"Well, I really thought of an idea, but it's not about raising a cat." Lin Yan thought after a while and said.
"Huh? What's that? Is it a dog? Actually it seems to be good."
Lin Yan seemed to have thought of something, smiled and said to Dili, "No, it's raising a frog."
"Frog?" Dilly looked surprised when she heard an unexpected answer.
Lin Yan thought of a mobile game called "Traveling Frog".
"Traveling Frog" is an idle mobile game in Lin Yan's last life. In the game, the player plays the role of the breeder, and the protagonist of the breeding is a very cute little frog.
Players can name their little frogs and use the clover planted at their door as currency to buy items in the mall.
There are a series of goods in the mall, such as food, props with different functions, amulets that can bring good luck, and so on.
Players can choose the props to buy according to the currency on hand, and hand the props to their own little frog.
When the player has prepared a luggage for the little frog and brought food items and other items, the little frog may travel at a random time.
Players don't even know when the little frog will leave, where it will go, and when it will come back.
But the little frog will mail photos to the player on the way out, and the player can check them through the mailbox in the game interface. When the little frog comes back, he may also bring some "local products" to the players.
In the game, the only game interface players can see is the small house where the frog lives and the courtyard outside the house.
The frog lives in a small house made of stones. The house has windows and doors. There is a mailbox at the door where players can accept photos sent by the frog. There is also a small flower bed outside the house, from which the currency "shamrock" needed by players to buy items in the mall comes from.
Although the small house where the frog lives is simple, it is very interesting. The house is a Loft-type house with two floors. The upper floor is a rest area with a bed. When the frog is at home, the player may see the frog sitting on the bed reading and writing. Sometimes the little frog will sleep on the bed.
The first floor of the room is a large living room, which contains furniture such as tables and chairs, coat racks, small screens and so on. Frogs will eat on tables and chairs made of wooden piers, do handicrafts, and so on. Some of the special products returned by the frog from a trip are placed in a separate storage room. Players can enter through the small door on the innermost side of the living room to view the photos and gifts brought back by the frog.
In addition to frogs, players sometimes greet some "guests" in the house. These guests are the little friends that frogs recognize when traveling, including snails and butterflies.
Players can entertain the snail with the gifts brought back by the frog while traveling, and the snail will give the player back gifts later. This can also be regarded as some adjustments for players while waiting for their frogs to return home.
In the game "Traveling Frog", the operations players can perform are actually very limited. Except for collecting clover and preparing luggage for frogs, they are all set aside when they are better, passively waiting for the frogs to travel, mail postcards, and Come back with some gifts.
This makes this game very "Buddha-like". Players can't know when the frog will go out, how long it will go out, and when it will return.
Players can't see the world outside the frog house, they can only rely on the postcards sent by their "frog son" to understand where their little frog went, what kind of friends they met, and what kind of scenery they saw and many more.
The frog in the game does not feel like raising a pet, but more like an independent individual. The player cannot manipulate the frog's movement or stay, or even interact with the frog.
This unique gameplay, which is different from other games on the market, not only brings players a brand new "Buddha game" experience, but also gives players the illusion that they are raising a "frog son".
Players have turned into "Frog Daddy" and "Frog Mom", and they are broken every day because of the whereabouts of their "Frog Son". Players will be worried because the frog will not return home for a long time, and will show off in the circle of friends because of the postcard sent back by the frog.
The players prepare their bags for the frogs and watch the frogs go on a trip, making them seem to see their parents packing their luggage for themselves before they go on a trip, constantly reminding them.
The scene where the frog mails postcards to players and brings gifts home is also similar to the way players make phone calls for fear of worry at home, and bring some local products when they return home.
Seeing the frog in the game is like seeing oneself, and one's worry about the frog is just like the parents' worry about oneself.
This strong sense of sight greatly aroused the warmth of the players' hearts, making them feel like moms and dads who have become frogs, waiting for the return of children who go out to play.
And this is probably one of the reasons why such a "Buddha" game is so popular in the circle of friends. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlRead the full text of the game development mad God: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1050 Traveling Frog (1)), and open the bookshelf next time You can see it! If you like "Game Development Madness", please recommend this book to your friends (QQ, blog, WeChat, etc.), Thank you for your support! ! (EbookFREE.me)
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