Vol 10 Chapter 1058: Magic (1)
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Game Development Mad God
- Lord God
- 1244 characters
- 2021-05-01 12:45:13
I don't know when, the word "magic" has been deeply imprinted in human minds, and it has been widely circulated in books such as novels, TV movies, and major games.
Literally speaking, this is the ability to achieve goals by non-scientific means, such as summoning fireballs out of thin air, manipulating wind, rain, thunder and lightning, teleporting, stealth, perspective, and even curing dead, fleshy bones, or manipulating corpses.
These are all created according to the wishes, ideas, or brains of the creators. Of course, in ancient times, when the wisdom of the people was not developed, people would also define things that were incomprehensible as magic and witchcraft.
For people today, it can be said that everyone has their own "magic dream" in their hearts, immortality, permanent youth, manipulation of visions, and control of life and death.
Most of these fantasies come from TV, movies, cartoons, games, novels, etc. that people usually have access to. And these works that go deep into people's lives have also promoted the development of magic culture in the opposite direction.
Gradually, the so-called magic began to have a certain system. Everyone who is full of fantasies and fantasies contributed little by little, and systems such as the dragon and dungeon system, black magic and white magic appeared. There is a system for manipulating forces such as water, fire, wind, and thunder.
And this has also derived a series of works. For example, the classic DND, which is the Dungeons and Dragons series, is a classic board game, and it has also derived many novels.
There is also the familiar Harry Potter series. In the novel, through the protagonist Harry Potter, we gradually understand a world of fantasy and magic.
Flying curses, coma curses, dementia, Avadaso, and all kinds of magic emerge in an endless stream, making the audience of novels and movies enjoyable.
In various games, the concept of magic can be seen everywhere, from wizards and warlocks in World of Warcraft to Summoner Carl in the DOTA series.
To be honest, Lin Yan has also liked magic-related games, novels, etc. since he was a child, and likes to create his own magical settings by fantasy. Later, he became a game developer. And in this life developed various games with magic.
And on this day, Lin Yan also thought of a game about magic: "Magic Energy".
"Magicka", also known as "Magic Energy" and "Magic Confrontation" This is an action-playing game with magic themes on the PC side.
And he also has a second "Magic 2", which runs on PS4 in addition to the PC side.
The "Magic" series is a game based on the background of Norse Norwegian mythology. In the background of the story, the player has to act as a wizard who manipulates magic to prevent the big boss dark wizard from bringing the world into chaotic rule.
It is different from the wizards in games like World of Warcraft, who can release their skills by pressing the button. In "Magic", players who want to manipulate wizards to release spells require more complicated operations.
Players need to perform a certain permutation and combination of the 7 spell elements manipulated by the wizard in order to cast the spells correctly.
The magic elements manipulated by the wizard are ice, fire, nature, thunder and lightning, water, ground, and shield. Players can choose one to four from as many as 7 elements and arrange and combine them in a certain order to release magic with various incredible abilities.
Moreover, the combination of spells has a certain regularity. For example, magic mixed with "earth" elements is mostly released in the form of bullets, such as fire bombs, ice bombs, and so on. And spells mixed with shield properties can become protective spells with various characteristics.
And the degree of freedom in "Magic Energy" is extremely high, and magic is not static. In addition to the regular mode of releasing spells and causing damage to the enemy, you can even release spells on yourself to form various effects such as "shield", "speed up", and "enchanting".
This diversified combination of spells and diversified spell effects due to different release targets can greatly expand the diversity of the game, and it can also allow players to create more undiversified gameplay.
In the first generation of "Magic", there are 22 kinds of spells in the game. It can cause various effects including resurrection, acceleration, invisibility, teleportation, charm, summoning thunder and lightning, storm, rain, flame, blizzard, etc.
Although this greatly expands the gameplay, it is difficult for players to use all the spells due to the difficult mechanism of spell release.
In "Magic", the wizard controlled by the player is a "Gandalf" character. He holds a sword in one hand and a staff in the other. The skill manipulates wind, rain and lightning to strike his enemies from a distance, and he can also set himself up. Put on the shield, bless the magic on the sword, and slash the enemy.
Most of the spells in the game can be obtained in some levels as the game progresses. But this is not the only way to obtain illegal tricks. If it is not obtained in the level in time, players can also directly release it in the game through their own attempts. This allows the game to bring some different surprises to players.
In "Magic 2", the game has changed again, introducing some new modes, but also discarding some things.
"Magic 2" added a 4-player online mode and produced a PS4 game. The onlineization of the game makes the game more interesting, and the interaction with the players has become the focus.
Players can form a squad of 4, each set their own clothing, weapons, decorations, etc., these options can also bring players a variety of buffs, and then enter the world of magic together.
But different from the first generation is that in "Magic 2", the game cancels the setting of one-handed sword and one-handed stick, making the wizard in the game more in line with the setting of an orthodox wizard.
"Magic 2" also added a unique "Ancient Artifact", "Ancient Artifact" has terrifying power, which allows players to release powerful magic and help players better defeat the enemy.
In the setting of "Magic 2", "magic" is an unmaniable force that the player can release but cannot manipulate him. Here, there is no difference between the enemy and the enemy, and the spells released by the player will have an effect on their own. This kind of gameplay that hurts each other is also a selling point that attracts players.
The creators of the game always have some bad taste. Their original intention may be to allow players to create an effect of 1+1>2 through various cooperations. The effects of various spells in the game that can be superimposed or strengthened or weakened are also fully reflected in this point.
But because of their evil taste or in order to increase the gameplay, they let go of the setting that spells can have effects on other players and even themselves, allowing players to "backstab" each other farther and farther. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1058 Magic (1)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)