Vol 10 Chapter 1085: Gu Jian Qi Tan (3)


Of course, although the game of Gu Jian Qi Tan is very good, it is not an impeccable game work. In many details, this game still has many flaws.
Judging from Lin Yan's own eyes, the biggest benefit of this game itself is naturally that the story is very good, with a very strong story. It can be said that it is not an exaggeration to use a fascinating description.
In addition, the picture is considered to be a very good existence in domestic games, even in foreign countries, it can be regarded as a medium-sized existence, and the sound effects of the game itself are very good, a large number of real people dubbing, let the game Every character can be said to have flesh and blood.
However, this game itself has many shortcomings. For example, it seems a bit procrastinated in the rhythm of the plot, which has a certain impact on the story of the game itself. After all, work is always better than water injection.
In addition, it seems a bit too rudimentary in the battle itself, and it can't give players a refreshing feeling. Of course, this is also a common problem in the listed domestic RPG games.
First of all, Gu Jian Qi Tan itself is still good on the screen. The game engine used in Gu Jian Qi Tan’s game is a relatively small game engine that domestic players have been exposed to for a long time, even in the entire game. There are not many applications in the industry.
However, this engine is relatively satisfactory. Many of the particle systems are perfect for the team, and they also support a variety of top-level physics engines. It can be said that as long as they are used well, this aspect will not become a shortcoming in the game. board.
However, it is obvious that the developers are still somewhat inadequate in the use of this game engine. First of all, the overall optimization problem of the game is somewhat obvious. The frame span of the game screen is somewhat large. In some relatively grand scenes, the game screen There are not many things, but the number of frames of the game is indeed among a fairly high number.
Of course, this is not decisive. On the whole, as long as this game is a relatively good machine configuration, there are basically no major defects on the screen, and it will not affect the player's own game experience. of.
In fact, the conclusion is that this game still has many shortcomings even with scratches, and obviously needs more improvement. Of course, this is already very good among domestic games.
The game's overall screen performance is still very good. Many people say that the screen of this game is definitely the top spot among domestic stand-alone games.
But it can only be performed within the scope of the country. At the same time, one thing that makes people disappointed is that although the picture itself has risen to a relatively high level, the picture itself has improved the expressive power of the game itself. Very limited, this has to be said to be very puzzling.
Maybe it's because the game maker itself is not enough. The overall tone of the game's screen is still good, and the contrast between the scenes is also very sharp. There is no discomfort brought to the player when the tone is saturated, which is very worthy of recognition.
Most of the task modeling in the game and the modeling of some of the main buildings are relatively detailed, showing the very rich details of the task, and the resolution of the texture itself is also very high. It is a bit surpassing other domestic games, after all, the previous domestic games have not hit this level.
Judging from the details of the screen, we can see that the producer has put a lot of thought into it. Of course, the effect of this kind of excellence in details is also very significant.
The so-called success or failure lies in the details at this point. Of course, the production of this little detail is not enough to support the success of this game, but on the whole, the role of this detail is relatively limited.
But this detail at least proves that the producer is really taken care of in the portrayal of the characters.
The details determine the success or failure in these games, but the success or failure in this detail can only be said to be on the protagonist and the main character. The shaping of the supporting role is much simpler than that of the protagonist, and even some It's intolerable.
First of all, the simple modeling of the supporting characters. Although many games are carried out in this way, this game can only be described as being lazy. The resolution of the textures of these supporting characters is very low, and you can even see it. There are a lot of mosaics, and the role models are also repeated, but fortunately, the appearance of these supporting characters is still different. What Lin Yan said is the structure of the face. There is no embarrassing situation of a few people with one face, and it is not lazy. Too serious.
The scene of the game itself looks good at first glance, and the details are handled well. For example, the small puddles after the rain on the street have a more detailed shape.
Not only are the fresh woods on both sides of the mountain path, and the fence trails in the village, plus the game's good light and shadow performance, at least it is visually enjoyable.
But things in some corners also have some shortcomings. First of all, there are some fixed models in the game, sometimes showing a huge corner and so on. Although some scenes in the game are very grand, they are quite regular in terms of textures. They look okay from a distance, but when they are close, they are somewhat rough.
Simply looking at the screen, most of this game is good, at least it can make people think that some of the special effects in the game are also good. It’s worth the mortal thing that when the player is fighting, the special effects of the game are still quite prominent. When making moves, there are strong light and shadow effects between the moves, but the simple and crude combat system makes these changes. It doesn't seem to make much sense, it looks more like a waste.
The soundtrack of the game Gu Jian Qi Tan is still very good, the overall soundtrack of the game is actually not bad, the main melody is not still able to constantly echo in people's minds. The music producer of Gu Jian Qi Tan is the music producer of Legend of Sword and Fairy 4, and the first episode of that year is still a classic forever, but what is disappointing is that Gu Jian Qi Tan has not reproduced that year. The amazing feeling that Dreamwalker gives people.
Of course, the song Huimengyouxian is a classic in music, and this kind of divine tune is difficult to replicate.
In fact, I have to say that although the domestic game is not high on the screen, it has an inherent high level in the soundtrack of the game itself. This is probably the only place where we can compete.
I have to say that this game uses a lot of well-known people in the dubbing industry to dub the game tasks, so the overall effect is still very shocking. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1085 Gu Jian Qi Tan (3)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)
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