Vol 10 Chapter 1096: Shinji training plan (6)
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Game Development Mad God
- Lord God
- 1229 characters
- 2021-05-15 12:40:29
As the absolute protagonist of this work, Ling Boli has obviously strengthened her position in the game.
In the original work, Ling Boli is an artificial human, or clone, made by neuron extraction of Shinji’s mother’s gene and Lilith’s gene using genetic technology. In fact, there are thousands of them. But in the original plot, Ling Boli, from the beginning of the iceberg, eventually gradually transformed into a living person with flesh and blood.
In the work that Lin Yan finally created, although Ling Boli herself is still an artificial person, she is the only one, a person who can protect Shinji with her own life, and also because of Ling Boli. With the existence of Polly, Shinji will work hard to force herself to persevere in many times of weakness. It can be said that in the version of Ling Polly's version, Shinji's goal is a goal that he wants to wait for a lifetime.
In the plot, Ling Boli will eventually change from a three-no goddess to a normal person with a cold intellectual personality, with her own emotions, anger, sorrow, and sorrow, rather than a machine that only obeys orders.
At the same time, the important character Lin Yan in some other original works has also been reshaped. It can be said that the character and presentation will be much more plump.
It will take some time for the animation to be produced, but Lin Yan has completely finished the script of the animation itself, and according to Lin Yan's idea, generally when the script has been determined, he does not like to change the script casually .
So now that there is a script, Lin Yan can already start shaping the game as a whole. At the same time, combined with the script, the shaping of this game seems to be much simpler.
First of all, for this game, Lin Yan must first highlight the machine combat elements of this game. To know the animation of Evangelion, the first thing that is very attractive is that the game itself has a lot of machine combat. Among them, even in the first two episodes at the beginning, there are already a lot of battle scenes.
At the same time, the plane battle scene is extremely spectacular and has a sense of impact and a sense of picture. It gives people the feeling that it is really happening in front of our eyes and has a visual impact.
The first is the composition of the machine battle scene. In fact, although this game is said to be a developmental game, Zi Ah Lin Yan’s initial idea was to make this game a comprehensive large-scale stand-alone game, although it itself There are also many cultivation elements in it.
But the battle scene of the game itself is also a very important place shaped by Lin Yan. On the whole, the scene where the player fights with the apostle in the game is very complicated, which includes the city, the wilderness, the ocean, and many other scenes.
There are a total of seventeen apostles in the game, so for the existence of these apostles, when facing different apostles, Lin Yan has designed a special scene for players to fight against the apostles.
It can be said that players can experience the display of completely different combat elements in the plot. The area of the battle scene is very huge, enough for two huge humanoid weapons, or several battles between them.
Fighting between huge mechas can be said to be very exciting, but the part of the battle is the real test of the player's own skills.
At the same time, in order to truly show the intensity of the battle scene itself in this game, players in this game have carried out a brand-new shaping when fighting.
Players will use the enemy’s personal perspective to control the use of EVA, a huge humanoid decisive weapon in the game. This perspective is somewhat similar to the perspective of action games.
Players will be able to see the full picture of the character they control, and then the player can use the designated buttons in the game to control the actions and battles of the character in the game.
In the game, EVA has a variety of weapons that can be used. These weapons are mainly firearms and some high-tech cold weapons. When using firearms, the player can use the mouse to do it. , Aiming and shooting can be said to be very flexible.
When using equipment such as daggers or spears in battle, there are fixed cases to control, and there is a set of ways to use combat, but the system itself will also give players a detailed list of moves. When fighting with the apostle, if you are proficient in the skills in the move list, then you can make very beautiful combos and other actions in the game.
Of course, it is impossible for players to familiarize themselves with these moves during the battle, so there is actually a simulation training field during the development process. When you simulate the battle with the apostle during the battle, the player can be familiar with these in the battle. Moves, so that you won't feel panicked in your heart when fighting.
At the same time, Lin Yan also added the combat stunt system to the combat system. This is mainly focused on when the player controls the EVA and the enemy in close combat. When necessary, the system or suddenly appears on the system. Several buttons need to be pressed simultaneously by the player within a short period of time.
This is very similar to Top Aspiration. As long as the control is timely, the characters in the game will make extremely difficult combat actions. Not only can they quickly dodge the enemy’s attacks, but they can also make a very beautiful one. The combination of strikes can be said to be the shaping of the detonation point in the entire battle.
At the same time, for different enemies in the game, the player’s own fighting methods are completely different. These fighting methods will appear in the game according to the progress of the plot, and corresponding plans will appear to tell the player what to do in the game. This does not make the player feel confused.
During the battle, both the enemy and the enemy adopted a blood bar method to judge the outcome of the battle, but in the battle scene, Lin Yan himself still created a very rich physical special effect in the game.
Players can see very intuitively that in the course of the battle, the feeling of flesh and blood flying between the end and the enemy, and the real physical effects can definitely give the player an immersive feeling.
For example, when the apostle’s attack hits the EVA, Lin Yan has focused on shaping the lifelike special effects of hitting and the resulting armor cracking effect. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1096 Shinji Breeding Project (6)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)