Vol 10 Chapter 1099: Heavenly Salvation (3)
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Game Development Mad God
- Lord God
- 1269 characters
- 2021-05-18 12:48:35
It can be said that for the story shaping of this game, Lin Yan does not want a very fast-paced and compact game to be presented in front of the players, because this compact story structure is to a large extent ghosts. It gives the player a completely dizzying feeling, and this feeling has a fatal flaw in the expressiveness of the story.
In fact, this is not difficult to understand. It is important to know that for a good story, it is the best choice for many people to tell it all, but there is another saying in this world that indigestion is like eating and eating. Excessive bloating will be the same as indigestion.
If too much story content is thrown out, no one can guarantee that players or readers can understand all these stories in the first time. This is a very test of the player’s own ability to understand the story.
Although in Lin Yan's opinion, most players can be considered very powerful in their ability to understand the story, but in the end, how much information can be truly understood in the huge amount of information, then I don’t know. Up.
For example, anyone who is familiar with Japanese anime knows that "EVA." is the pinnacle of Japanese animation, and everyone knows that the final ending of this animation is definitely thought-provoking and meaningful. An ending.
But among the millions of fans of this animation, how many people really understand the TV version of the finale? Is it one percent or one thousandth? At least Lin Yan, who has watched EVA for more than ten years in his previous life, thinks that he hasn't really understood the final meaning of this animation.
The reason for this is, of course, the various shapes pretending to be advanced in the game, but more of it is the pavement of a large amount of information, and at the same time, these information has not yet been reasonably supported in theory.
It also directly creates a situation that the audience can’t understand, and now it’s completely like this in many game works. Players are exposed to a lot of game knowledge in the game, but in this it can really make people fully understand. And how much can you understand?
The accumulation of information does not make the whole game look more full, and a better way should be to tell the whole story within the space of the whole game, without rushing, not rushing, not slowing down. Present the entire story in front of the player.
This is the most important thing. Lin Yan always insists that a story is an alternative to a game, and the strength of the plot directly supports the player's emotions towards the game itself.
If the soul is not clear enough, not attractive enough, and cannot be understood by the player, then it can only show that the game itself is a failure, and this failure is still very fatal, at least the game is not attractive Player's point, even if the game itself is bought no matter how good it is, but it can't get enough goods in word of mouth, it will have a huge impact on the long-term development in the future.
So when Lin Yan was playing this game, what he thought at the beginning was not to make this game a typical fast-paced fast-paced game, but a relatively slow-paced but exciting process. s work.
Even Lin Yan has to incorporate a lot of suspense elements into this game, so that the story of this game can truly capture the hearts of players.
Only a good plot can capture the player's inner plot. Lin Yan paid more attention to the plot than the game system itself.
Therefore, Burning Sky game has always paid very high attention to the plot of the game itself, and it is also a part of the game that has spared no effort to carry out large-scale shaping. It can be said that except for a few games, the other games At least in terms of plot, a game can deeply attract players. Weapon players are also very interested in such shaping. At the same time, Lin Yan's approach has also been recognized by the entire market. It has been proved that it is completely possible to attach importance to the shaping of the plot.
Therefore, Lin Yan’s plot of this game is basically four words, that is, it is not hurried, in this game, players will not experience the kind of unbalanced and recurring situation, or that such a situation will be Will rarely appear in the game.
Before performing one task after another in the game, players will have a very sufficient world to prepare for the tasks they want to take. You must know that this game Lin Yan adopts a narrative approach that is close to Assassin’s Creed. When the players are playing the game, the tasks they have to perform are not only upright battlefield fights, but also various unseen tasks.
In the Datang route, players will travel from the remote battlefield of the Battle of Hengros to Chang'an, the capital of the Datang Empire, and even go to Youzhou to the Goguryeo Peninsula. Players will even be in certain missions. It is also possible to follow the caravan of food to go to the distant and unfamiliar city of Baghdad, the capital city of food in black, where to complete the most difficult task in the world.
The time span of the entire game is as long as ten years, and the game time experienced by players in the game is also ten years. Whether it is on the Datang route or the Arab route, players have more than a thousand hours of game time, and this kind of game time The above experience is absolutely unique among other games.
At the same time, on another aspect, this game will have a large enough space to tell a very complete story, and will not make players think that the game is incomplete, and will not make players think that the story of the entire game is just a story. Constantly retreating the product of the plot.
Lin Yan himself has enough space to perfectly present these game content in front of the players. At the same time, in this game, although the plot is not very compact, it may make the player feel a kind of boredom at some point, but for To make up for this, Lin Yan made some different designs in this game.
For example, although the plot is not very compact, the player is definitely very compact when performing tasks. You must know that although the player is a very powerful person in martial arts in this game, it does not mean that the players are able to work together. When dealing with a dozen or twenty enemies, you can also get away calmly when facing hundreds of enemies, so the content of this game is more about how to sneak in.
Even if the player is discovered by the enemy in the game, get out of the situation without disturbing the enemy as little as possible. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1099 Heavenly Salvation (3)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)