Vol 10 Chapter 1130: Glorious mission (5)


We must know that the problems in the paintings that have been troubled by countless people in the previous life, for the current Burning Tian, ​​there is no problem at all. Although not to say how unique the world is, at least in the production of the screens. It is definitely the top existence in the entire game industry.
So at least in the picture, there is absolutely no need to worry about it. In the final analysis, it is the problem of the shaping of the game itself. It can be said that the shaping of the game itself, in the glorious mission, has definitely formed a quite sharp contrast with the picture.
We must know that the picture of the glorious mission itself can only be said to be very general or even a little scumbag, but in terms of the overall structure of the game, Lin Yan has to sincerely admire the professionalism of this game.
In the game, from the overall tactical thinking to the tactical actions of the characters in any game, the glorious mission game can be said to be professional to a professional level.
From any angle, this game is quite professional. Many times when we say that the game Cross Fire is a brain-dead game, in fact, a large part of the reason is not the brain-dead or something in the battle mode of the game itself.
You should know that many people like games like CS Counter-Strike, but the battle mode is more fun and optimized for CrossFire but not cold. A big reason is that the game itself is not very professional.
Or we can't force the company to have any professional military literacy, but what should be in the real world in the game is not in this game. On the contrary, there is no but it has everything.
For example, in the real world, the tactical components on various firearms are listed as a standard configuration of every rifle. These tactical accessories play a very important role in the actual combat environment.
But it is not in crossing the line of fire. In this game, almost all the firearms that appear are in a state of naked guns and appear in front of the player. The only few firearms with tactical components are not special weapons, and they need to be expensive. The price comes to purchase, I have to say that the game CrossFire is really good at doing business.
What is sacrificed in this kind of business is the player's own feeling of the game, the feeling of the game and the sense of substitution. Although the tactical component is only a small thing, it can give the player a very tall feeling invisibly, and the appearance of this kind of tall feeling can also make the image of the game more and more. Fullness.
However, games such as CrossFire does not have such a design. It can be said that this is a huge failure in the market. Of course, this game is loved and loved by others.
One problem is the aiming mechanism. In online games, the glorious mission OL has perfectly inherited the main aiming function of the stand-alone version. Players can perform blind shots at close range to increase their own firepower density.
In the long-distance, the player can aim accurately. In the absence of additional tactical sights such as red dots, optical sights or holographic sights, players can use the mechanical sights that come with the gun to fight. In the case of long-distance burst shooting, it actually has high accuracy, but the proficient use of mechanical sight requires a certain skill of the player, and of course it is not difficult to exist.
In an environment where tactical components such as holographic sights are installed, the player can have a certain magnification when fighting and aiming accurately. That is to say, the player can have a certain degree of magnification in the state of burst shooting. The target will have greater accuracy, which is very important. It is important to know that when fighting at close quarters, the slashing between each other is completely resigned, and it is the real kingly way to kill the enemy at a long distance.
Of course, mechanical aiming represents a kind of belief for some senior players. It is a kind of affirmation of their own strength. Cha Cha Lin Yan is such a person who prefers to use mechanical aiming. In Lin Yan's view, at least in the game For me in the environment, mechanical aiming will be more sensible.
Of course, at least what Lin Yan himself suggested is that ordinary players, when they are exposed to this type of game for the first time, it is best to use sights to fight as much as possible. This is the way for recruits to survive in this type of game. The basic guarantee.
And in games like Crossing the Line of Fire, Lin Yan didn’t know that it was because of the consideration of the appearance of shrimps. There was no mechanical sight design at all. In addition to the sniper rifle, pressing the right mouse button can open the sniper rifle scope. His guns didn't even have any effect at all, but the naked mechanical sights on the guns looked so pungent.
In the game, the truth is that players are basically in a state of blind shooting, but what makes people do not understand is that the long-range firearms still have a certain degree of accuracy in the state of blind shooting?
Simply put, this is so unscientific! So at least in terms of the military professionalism of the game itself, the glorious mission game is absolutely free of any problems, which is also one of the highlights of the game.
In the game, players can use their own battles to obtain money in public in the game, and then purchase a variety of tactical components to modify their favorite guns, so that the guns can be combined with more tactical components, and thus more Have combat effectiveness.
At the same time, how to modify the firearms is also the highlight of the game. The modified firearms have better combat performance and better aiming than the original firearms, and the firearms with grenade launcher parts can still be used in the game. Provide players with a rare heavy fire suppression ability.
Especially when dealing with some heavy armored targets, players will have a strong ability. For example, a heavy armored soldier in a heavily armored state, in a normal state, only using firearms to carry out a fire, it is difficult to be killed.
But in the game, if explosive weapons such as grenade launchers or grenade are used for bombing, it can cause considerable damage to heavy armor, not to mention that the equipment of its own grenade launcher has the ability of mass destruction.
In addition, in this game, players can also choose some equipment suits, these equipment suits can allow players to have a set of more powerful combat equipment, allowing players to fight fiercely in the game. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1130 Glorious Mission (5)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)
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