Vol 10 Chapter 1135: Glorious mission (10)
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Game Development Mad God
- Lord God
- 1196 characters
- 2021-06-05 12:51:19
Lin Yan set up the game content of attribute points and skill points in the glorious mission game. In the game, players need to create their own characters in the game.
And these orange colors are just some whiteboard characters when the player just started the game. The various abilities are actually relatively average, but through the player's continuous battle in the game, continuous upgrades.
Players can get corresponding experience rewards by constantly killing enemies, completing combat missions and winning in team competitions in the game. When the experience value reaches a certain value, the player will upgrade.
Then in the game, as the player's level increases, the player will give the player a varying number of attribute points and skill points after increasing a level, and these types of points can allow the player to increase their corresponding attributes after they increase their level. So as to improve their fighting ability.
The main function of attribute points in the game is to improve the basic attributes of the player, among which the basic attributes are mainly divided into these types.
Strength, agility and responsiveness. In this game, these three attributes are the most basic attributes of the characters controlled by the player himself.
Power, as the name implies, is the powerful attack power that players can show when they use cold weapons and other weapons in close combat. Of course, it is not that simple.
The strength of power is directly related to the upper limit of the player's physical strength in the game. Physical strength is a very important value for the player in the game.
Players use physiques to fight cautiously in a close-range environment with the enemy, which requires stamina. When the player sprints, the more stamina is consumed, and the more stamina the player is able to do for a period of time The more time you spend continuously using physical skills within, the farther the player sprints.
Therefore, power is actually a very practical attribute in the game, and this attribute is directly related to the life and death of the player in the battlefield. Therefore, as a basic attribute improvement, power is undoubtedly a very critical place.
The attribute function of agility in the game is actually very simple, because agility has only one function and that is speed. In the game, when the player is sprinting or moving, the higher the agility, the higher the player’s moving speed. , The higher the agility, the higher the height that the player can jump when jumping. It can be said that agility is also very practical.
The reaction ability in the game is to speed up the player’s actions, such as speeding up the player’s throwing grenades, speeding up the player’s speed of changing magazines or magazines and drums, and increasing the player’s own speed and accuracy during battle. The speed of aiming.
It can be said that these three basic attributes are very practical in the game, and the increase of these three attributes to the player himself in the game is also very huge.
This is the case. In the game, when the player is upgraded to the full level, the player will get almost one hundred and fifty basic attribute points, based on the various attributes of the player in the initial state, and each additional point Attributes, the corresponding attributes are increased by one percent on the original basis.
That is to say, if the player increases the attribute value of fifty points to their own strength, then the player's own strength will increase by 50% on the original basis.
The same is true for agility and reaction speed, and each attribute in the game supports up to seventy-five points of attribute value. Players do not need to distribute these attribute values evenly in the game. Players can also be based on the same amount. Improve all aspects of attributes based on your own personal preferences.
It’s just that players of different levels may have some unfair possibilities in this situation, but in general, unless the player’s own skills are too superb, if ordinary players do battles in the game like this, In fact, the increase in these attributes has a relatively limited impact on the overall balance of the game.
For low-level players, the attributes of high-level players actually do not have any crushing advantages. Of course, this increase in attributes is not an advantage for players and cannot be justified, but in the game, I want to use this advantage. Full play requires players to have a certain technical foundation, and only when the player’s skills are good enough can these attribute advantages be fully utilized.
Of course, if the player's skills are good enough, whether there are bonuses to these attributes is actually not a very important thing.
The appearance of the attribute system in the game is more of Lin Yan’s comfort to ordinary players. Although the existence of this system itself does not have any obvious impact on the balance of the entire game, it is still Can feel these changes.
This can at least allow some players who are not so technically good to have relatively easy attributes in the game.
This is the most critical for Lin Yan, and the memory system is actually a similar system in the game, and the skill is actually a more important system in the game.
However, the manifestation of system skills is related to the firearms that players are good at using in the game. For example, Lin Yan's best weapon in the game is the sniper rifle.
Then after the player uses the sniper rifle to complete each battle, Lin Yan's experience with the sniper rifle will increase correspondingly.
And when this experience value increases to a certain level, the player will get a sniper rifle skill, sniper rifle specialization.
After acquiring the sniper rifle specialization, the stability of the sniper rifle itself will increase when the player uses the sniper rifle. When the player holds his breath for precision shooting, the time he holds his breath can be extended by 30%.
And when you are not holding your breath, the degree of shaking of the sight cross will also decrease correspondingly. And sniper rifle specialization is also divided into three levels: elementary, intermediate, and advanced.
The more experience the player has, the higher the level and the stronger the skill effect it brings. It can be said to be quite practical.
Not only sniper rifles, assault rifles, pistols, submachine guns, etc., even grenades and mines have corresponding specialization skills, and the effects they bring are also different.
So far, the shaping of the entire game is almost complete, and Lin Yan herself is very much looking forward to the amazing results this game can bring in the next period of time. The latest chapter of Game Development Madness: https://EbookFREE.me/book/113064.htmlReading the full text of the game development crazy god: https://EbookFREE.me/read/113064/Game development crazy txt download address: https://EbookFREE.me/down/113064.htmlGame development crazy mobile phone reading: https://m.EbookFREE.me/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1135 Glorious Mission (10)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (EbookFREE.me)