Vol 10 Chapter 471: Sword's Artificial Intelligence


In the world of swords and swords, Lin Yan has set up many game modes that are different from common sense. For example, in this game, Lin Yan has complicated resource accumulation and some related operation modes in which web game in this game’s previous life.
All have been changed.
You must know that although Lin Yan still regards this game as a developmental game in essence, some of the original games that Lin Yan feels personally uncomfortable and irrelevant have been simplified.
For example, the resources that need to be accumulated in the original game are actually divided into several categories, more than ten kinds. In the game, the players just want to gather these resources to upgrade the strength of the sword players themselves, they already want to be bald, then
The experience of the game itself is bound to be greatly reduced.
And what Lin Yan is making this time is a stand-alone game. Such a setting may be tolerable in online games or web games, but it is not the case in stand-alone games that highly advocate playability. It is complicated.
The accumulation of resources and maintenance of the game is likely to reward the experience of the game, which is criticized by players.
This is something that Lin Yan himself cannot tolerate, and it is also something that players cannot tolerate.
Therefore, Lin Yan has greatly simplified the development system in the game, and the things needed to upgrade the strength have been reduced to a certain extent, and the categories have been reduced, but the difficulty of obtaining it has increased a lot.
All things cannot be purchased directly from the game store, but need to be collected by the player in the mission scene.
This has to be said to be one of the biggest features that Lin Yan gave this game, that is, a completely independent and very large mission world. In the mission world, players have complete autonomy, and the mission world is very large.
Under the premise of not affecting the mission, players can conduct various explorations, mining in the deep mountains, smelting in the blacksmith shop, and purchasing rare materials in the treasure pavilion. These all need to be explored and explored in the game world. Excavate, this
This is what Lin Yan puts his effort in creating in this game.
And when the player explores the world of the game, he may also start the hidden plot, and gain some unexpected gains in the development of the hidden plot. Therefore, Lin Yan encourages the player to do it in the game.
The plot is pioneering.
Some upgrades even require players to open up the plot and obtain the side plot rewards before they can upgrade, so that they can play this game to the extreme.
In the process of Lin Yan developing this game, Lin Yan himself has a very clear positioning for this game, that is, the core part of this game is development, but this development is definitely not for players Inside the interface
It's as simple as managing these players and their boy and girl friends to eat, drink, and sleep. If that were the case, then Lin Yan himself would not have to spend 10 million to make such a large game.
Although this game itself also has the kind of cultivation method in the traditional cultivation mode, but more cultivation lies in the exploration, the exploration of the game mission scene, and it is worth mentioning that every mission scene is Can be heavy
Entered repeatedly.
To make a very simple analogy, in the mission world of the Changping Battlefield, the player helped the plot character Bai Qi win the war and became friends with Bai Qi in terms of data. Then the player enters the world of this game. After this
In this world, the battle of Changping has passed, but in terms of system data, Bai Qi is already a friend of the player. If you explore the world of this game, the player will get help from Bai Qi.
The main line of the entire game is to ensure the normal history of the game, which is the core of the whole game legally, but outside the main line, in fact, players do not have to comply with the so-called historical benchmarks, because the main line of the entire game has been completed
, The branch line is not controlled by the normal order of history.
After completing the main line task, the player can treat the game's task scene as a parallel space, in which the player can do things that have nothing to do with the main line or even run counter to the main line.
This involves the development of side plots in the game and the acquisition of hidden plot rewards.
Those familiar with history know that after the Battle of Changping, the state of Qin was at odds with the prime minister, Bai Qi, and Fan Sui, the prime minister. In order to curb Bai Qi's merits, Fan Sui gave King Qin Zhaoxiang the order to continue attacking Zhao.
Therefore, the best opportunity to break through the Kingdom of Zhao was lost. In the end, the Kingdom of Qin failed to attack the Kingdom of Zhao and returned, and under Fan Sui's slander, King Qin Zhaoxiang ordered Bai Qi to be stabbed to death.
This is where the plot has been developed in Lin Yan's setting. It is actually very simple. Find a way to change some historical links in this game. If the player does not make changes, then in the mission world, everything
It will also proceed in the correct direction of history.
But players can make changes in this world, such as helping Qin break through the capital of Zhao Kingdom, Handan, and killing Fan Sui to protect Bai Qi. These are the side plots that can be developed in this game.
And in these plots, once the player completes the change of the original historical trend, then the player can get a large number of side plot rewards, these rewards will definitely make the player feel that it is worth the money.
Lin Yan has made very rich settings in the game's pioneering plot mode, and added an artificial intelligence system. You must know that everyone has their own Hamlet, and there are a thousand different Hamlets for one thousand people.
In terms of plot development, everyone's ideas and practices are also different, and players will have multiple choices.
For example, in this aspect of protecting Bai Qi, if the player is strong enough and abnormally strong, the player can directly threaten King Qin Zhaoxiang with force, but if the strength is not very strong, then the player can do it himself
There are more options.
The function of Lin Yan's artificial intelligence system in this game is to give players richer choices based on the specific circumstances of the game, and to create more interactions between the characters in the plot.
To put it in the simplest and most straightforward words, then the player is born outside of this world, and the rest of the world in this game is basically the same as the real world. If you scold the plot character for MMP, he may be directly angry.
Burn, do it directly.
Or return you a classic national curse.
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