Vol 10 Chapter 528: Positioning, big production!
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Game Development Mad God
- Lord God
- 1204 characters
- 2021-01-30 11:16:36
As for what game, the answer appeared in Lin Yan's own mind.
"Tribal Rivalry" is this! After thinking about it for a long time, Lin Yan almost went through the real-time strategy games he had played in the previous life in his mind, before finally determined that the game he wanted to do was "Tribal Confrontation".
Although the game "Tribal Confrontation" is not very famous in terms of popularity, it also has its own unique advantages. At least in Lin Yan's conception, the background of this game itself is very consistent with Lin Yan's positioning. of.
For the works that seize the market, the height itself should not be too high. You must know that if the first shot is a classic handed down, then what should be done next? What if the later works are not as good as the previous ones?
The influence of the subsequent works is not as good as the previous works, so the result in exchange can only be two words "Push the Street". It also greatly increases the difficulty of developing subsequent works.
Think about "Interstellar War" in Lin Yan's previous life, it was a magical work, how many real-time strategy games in the entire world can surpass the height of "Interstellar War"?
The worse the game is, the impact is that there are fewer and fewer players. Lin Yan is not willing to take such a risk. The good things are to be saved until the final stage.
At least Lin Yan would never throw out the best things easily. After all, while these works can create huge commercial value, they can also bring many unexpected effects to a company.
Such as help.
I think that "Little Birds and Trick or Treating Pigs" was only developed by a company that was on the verge of bankruptcy, but in the end it was a classic work that brought it back to life.
Compared with a small mobile phone application "Birds and Trickling Pigs", classics such as "Interstellar War" should have such capabilities.
"Tribal Confrontation" is also called "Tribal War". At the beginning, this game was originally a strategy game launched by a Finnish company called scell. Before Lin Yan crossed the world, it was acquired by Xunfei. The shares were released in a certain fruit application store.
The game itself is based on strategic warfare as the theme of the game. By operating your own village, players can gradually gain powerful forces and then fight against thousands of players in the entire server.
When the player’s village in the game reaches a certain size and level, and has a certain strength, he can also form a tribal alliance with other players, fight between the tribes, and grab resources from other players. Of course, all of this The premise is that the players themselves must be well developed.
The content includes both siege and development elements. The first time the player enters the game, the player will enter the guide mode. Under the guidance of the game system, they will be familiar with the basic operation of the game. In the game, the player needs to build and need Upgrade, it takes a certain amount of time to become the great on the entire server itself, which is rather disheartening.
It takes time for players to get the pleasure of conquering the world, so it is not as refreshing as imagined, but it is precisely because this is a gradual process that allows players to enjoy and gradually develop the fun.
As the game progresses and the player's level strength continues to improve, the focus of the game will gradually transition from the player's city development model to the war between players, which is the so-called tribal war.
When entering the stage of tribal warfare, it is time to compare the achievements accumulated by the players in the early stage. If the players cannot accumulate in the early stage, then in the mutual conquests between the players behind, it is easy to feel a sudden Feeling unlovable.
Players need to comprehensively consider the construction of the city when building their own city. The formation of troops, city walls, and turrets are especially important.
And players have to make a good balance between city construction and city force. After all, whether it is to build a strong army or build an indestructible and prosperous city, it itself consumes resources very much, and it is especially critical to achieve a balance between this. .
After all, developing an army that is too aggressive and military will slow down the speed of city construction. Concentrating the resource wall covering on city construction and ignoring the construction of the army is another choice for others to make clothes for others. In any case, the player is in the city. The balance between development and urban force is extremely important.
The previous "Tribal Confrontation" is divided into two game modes. One of the game modes is a single player mode. In the single player mode, players can challenge the characters that come with the system and get related rewards.
The single-player mode is actually a stand-alone mode, but the experience of the single-player mode is much worse than that of the multi-player mode. After all, it is relatively short.
The true core mode of "Tribal Confrontation" is the multiplayer mode. In the multiplayer mode, players can say Osso opponents, so that they can fight and play against players from all over the world. The center of the game will be from single player. The mode gradually shifted to multiplayer mode.
In this game, the army is the most distinctive system, which is divided into many arms. The cooperation of these arms is rationalized, and the close cooperation between them can maximize the combat effectiveness. Even in a large number of single arms, In the game, itself is very dangerous.
In short, this game is a very unique and characteristic game in Lin Yan’s past life. This game almost created a new game precedent in the entire game industry. The difference is that the game itself The popularity of is not particularly high, it can't be compared with a national game like "Glory".
However, the impact of this game itself is still very large. Later real-time strategy games such as "Clash of Kings" and "Clash of the Worlds" are more or less variants of the "Tribal Rivalry" game, and the impact is still Very big, it can be said that it has been affected in Lin Yan's previous life; a lot of games.
Especially in mobile games, because of the existence of this mode, a large number of games with similar operating modes and types have been shaped.
From this point of view, Lin Yan’s choice of this game is itself a very safe suspension. After all, this game is relatively modest, which is very in line with Lin Yan's positioning of opening up the market and staking.
And Lin Yan wants to make this game well, the first thing is to analyze the pros and cons of the game itself, get rid of the dross, and choose the essence. Lin Yan wants to reshape the game without Then there is a mobile game, a real big production.
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