Vol 10 Chapter 530: Food in the game


For many people, they may think that the richer the content in a game, the better, of course, there is nothing wrong with this.
Even Lin Yan himself agrees with this point of view. After all, rich content can make the content of a game more experiential, so that the player's experience in this game will not be empty and give people a more Feeling full and full.
So rich game content is completely feasible, but the problem is that although the content of the game can be rich, it is also very intuitive, but the premise is that the content should not be messy and the content goal should not be difficult. Made it.
But the problem is that many of these games now have such problems. The content is very messy, and there are many things in the industry. It may be because of the probability or the balance of the game, it is very difficult to move.
For example, in a game, there is a system of drawing generals, in which the green generals can be drawn with a probability of about 70%, the blue generals can have food for about 100%, and the purple generals can get the generals only 4% Five, and the orange generals' chance of drawing is only a pitiful 0.5%.
This is not to mention that there are a lot of things to be drawn, but the pieces of the generals. The chance of getting the entire orange generals is only 0.03%. This probability is more than you can buy a lottery ticket, maybe even Can make a hundred and eighty yuan.
Moreover, for this kind of extraction, the props it needs are RMB props. Such props may not necessarily need RMB to purchase, but the channels for obtaining it are very difficult. This way, after many common sense, players do not get what they want. What will the players think?
In Lin Yan’s previous life, I don’t know how many times I saw "junk developers..." in the game complaining, and many players who abandoned their pits are because of this, but their long-term investment has not been exchanged. A little bit of return.
A lot of things are completely on the face, not even in terms of player operability. The extremely low probability makes players invest a lot of money. While developers are making a lot of money, they endure countless people's infamy. , This kind of money is destined to not make long-term, and also ruin a very good work.
Naturally, Lin Yan doesn’t like to make the same mistakes. If Lin Yan commits these mistakes, then Lin Yan himself is not a forest who can support such a big burning game. Up.
For such things, Lin Yan himself made a lot of simplifications for this game, and simplified the content of the entire game, such as what sacrificial system, no, what holy water system...
In Lin Yan's inner thoughts, food, population, and the army are the things that are most needed in urban development, except for these or content that has nothing to do with these three.
Lin Yan will fill in the content gap himself, and after removing all these things, what Lin Yan can see is left. There are only a few, not much at all, even At first glance, it looks very short and very skinny.
Of course, what Lin Yan wanted was such a result. After reading the rest of the content, Lin Yan couldn’t help but feel that in the card methods of these games, he might not understand what is the most basic thing about urban development. Do you regard the development of the tribe as a playhouse?
The content that Lin Yan added to this game is completely close to the three elements that Lin Yan envisioned at the beginning. In other words, the system in the entire game is divided into three categories.
No... To be precise, Lin Yan divided the content of this game into four categories, one of which is diplomatic.
To be precise, Lin Yan classified the game content of this game into four major categories.
Divided into agricultural items, it is necessary to know that food production directly determines population growth, and how many people can feed, people who are familiar with the three countries know that if you want to be the king of the three countries, the first thing others will ask you is, how much are you We can see the importance of food.
Zhuge Liang was unable to keep up with the food, and the food production of the entire Shu area could not keep up with the consumption of war.
Cao Cao's ability to win the battle of Guandu, defeating Yuan Shao, who was a man of four generations and three masters, had a large number of people and attacked Wuchao to buy a fire. Yuan Shao's first two years of accumulation were the direct decisive factor.
During the Chu-Han War, Han Xin’s first goal was not Xiang Yu’s Pengcheng, Laos, but Ao Cang, a humble place. It was because Ao Cang was the granary of the Qin State. The grain in it was eaten by hundreds of thousands of Han troops for several years. Can't finish it
From these classical battle cases, we can see how important food is to the development of power. Only having food in hand means having everything. Having enough food to feed a huge army, it is using a huge army to conquer the enemy...
It can be said that the construction of agricultural mulberry has always been the focus of ancient and modern construction at home and abroad. One of the most important pillars of the country’s foundation. Sufficient food and sufficient time can completely increase a large number of people, and an increase in population can also Produce a lot of food, but also can form a huge army.
In this game, Lin Yan made a lot of detailed design for the agricultural mulberry system, in which agricultural production is divided into three important directions.
One is farming. Farming can be said to be the main means of obtaining food. In the game scene of each player in the game, which is the so-called main city, there will be a large area of ​​emperors around. Although from the big map, the player's own The site is very small, but that is the big map of the world. Lin Yan, after abbreviation, the player can have hundreds of square kilometers of land in the initial state of the game, and as the game progresses, the player is in the process of conquering Will gradually increase the control distance.
Of course, it may gradually shrink.
Among the land that beats a single-floor kilometer, there are large tracts of wasteland. Players can open up a part of the population in the game to open up wasteland and increase the number of farmland, but the amount of open upland is proportional to the number of population itself.
The food produced in farmland after wasteland is the main way for players to obtain food.
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