Vol 10 Chapter 600: Smooth processing, optimized adjustment


What is the three-three infantry tactics?
It is ensured that in the process of offensive operations or defensive operations, any point, line, and surface can obtain crossfire from three directions, and one person can obtain crossfire support in the other two directions.
This three-three tactic was once played to the extreme by the volunteers on the battlefield of resisting US aggression and aid to Korea, and it offset to a certain extent the firepower advantage of the 17 opponents carrying handles.
As a classic tower defense game, Lin Yan believes that this kind of military tactics can be incorporated into this game to make this game more interesting. Players build multiple layers of firepower during the battle. Net, even if the zombie army breaks through the front fire defense position fortunately, the player will not immediately lose the ability to resist and put himself in danger.
After the first layer of defense is breached, the player's second layer of firepower net will play a role and continue to strike at the enemy. At this time, the player has time to strengthen the rear defense ability and make up for the lost firepower. Back, even rebuild the first layer of defense, forming a situation of closing the door and beating the dog against the zombies.
But in general, after Lin Yan’s redesign of this game, the player’s degree of freedom has been greatly improved. Players can fully develop their own strategies and tactics in the game and use their own Way to defeat the enemy.
It is not like the previous Plants vs. Zombies, face-to-face hard fights, and fully explore the fun of Plants vs. Zombies.
The person in charge can say that the Plants vs. Zombies currently developed by Lin Yan has already deviated from the basic category of the original Plants vs. Zombies to a considerable extent. After all, for a game, the core thing is the battle. Scenes and battle modes, as for some other functions, are all designed around these two points, and the functions also enrich the game experience in these two points.
And now Lin Yan has changed all of these. It can be said that this "Plants vs. Zombies" is almost a game work that Lin Yan completed independently, but borrowed from the previous work in the concept of the game itself.
Although it is a zombie-themed game, whether it’s the previous game or Lin Yan’s current game, the picture quality has adopted a cartoon style, and a very smooth treatment of many things , Even when facing an army of zombies, players themselves will not feel fear.
All the players have to do is to use their own ingenuity to eliminate all the previous stepmothers.
Similarly, Lin Yan has modified some plants in the game. The biggest change is the Pea Shooter. The Pea Shooter, whether in the previous game or in the current Plants vs. Zombies, is the main output, especially in In the previous game, the pea shooter has been made into several forms, some can fire one bullet at a time, some are two, or even three.
Lin Yan didn’t want to be so troublesome, so he changed the rate of fire of the pea shooter. The pea shooter can fire a bullet every 0.5 seconds. This speed is neither fast nor slow, but if the pea shooter has a certain number of bases , It will be able to form a very tight firepower net, which will kill a lot of zombies. ,
There is a pumpkin. In the original version of the game, the pumpkin seems to be like a heavy hammer. It is a rare existence that can kill some powerful zombies in one hit. Lin Yan is in this game. Changes have been made to the role of pumpkins.
It retains the pumpkin and the ability to kill, even one-shot multi-kill, but that hang has become a one-time weapon, all is that the pumpkin is positioned as a bomb by Lin Yan, when facing a large group of zombies, the player will Can use pumpkin bombs to bomb hordes of zombies, which can cause a lot of casualties.
But the price of the pumpkin itself is not cheap. Players should use it carefully when the resources are not very sufficient, and use the huge lethality of the pumpkin bomb when it is most needed.
There are also potato mines. In the previous work, potato mines are also a very powerful plant, and they have the ability to kill in one hit, but unlike pumpkins, potatoes have always been a one-time weapon. Lin Yan is at this point. The above has not changed.
What Lin Yan changed was the power of the potato mine. This time, this cute little mine no longer can only kill one person at a time, but can kill all enemies within three squares of the surrounding radius. When deploying potato mines, there may always be unexpected surprises in front of players.
Of course, in the face of zombies that are flooding in like tides, it is not enough to have good weapons. A reasonable match is actually more important than the quality of the weapons. Therefore, Lin Yan designed a weapon for the combat system in this game. The way of combination.
It is the ability to superimpose a weapon in number to make this weapon more powerful. For example, the player can deploy three pea shooters at a defensive point at the same time, which can greatly increase the fire density in this direction. If the fire is fired in three directions at the same time, there will not be three pea shooters in each direction. If this is the case, there will be nine pea bullets attacking the zombie within 0.5 seconds. This is a terrible firepower density.
Lin Yan made rigorous calculations when making these maps. Even at the very least, 12 groups of pea shooters can be deployed in each map, that is, thirty-six pea shooters. Under this firepower density Once an ordinary zombie is attacked, death is only a matter of one or two seconds, and it is easy to cause a slaughter of ordinary zombies.
For special zombies, it is also a huge threat. Coupled with other plant configurations, although the game is very challenging, the failure rate is definitely lower than that of the Plants vs. Zombies in the past.
The production of the entire game here is nearly 80% complete, and what remains to be done is to adjust the amount of other places. Lin Yan has his own thoughts on the sound effects, game modes, and the charging links.
Lin Yan didn't plan to make this game free from the beginning. After all, he is a capitalist and not a philanthropist, so he always collects some compensation for his labor.
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