Vol 10 Chapter 611: Mecha, combat element
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Game Development Mad God
- Lord God
- 1160 characters
- 2021-01-30 11:16:49
The combat system of the game "Different Blade" can be said to be a combination of Fantasy 12 and World of Warcraft combat mode to a certain extent. The timely combat mode that uses three as the basis of Xiao team battle is very particular about strategy, and at the same time for operation I also have high demands in the timing.
And this game incorporates a hatred system similar to World of Warcraft. Each combat character is also divided into character positioning similar to tanks and output. The reasonable combination of teams has also become one of the focus of the game's combat system.
The last thing I have to mention is the final sound system of this game. Hundreds of tracks cover almost every aspect of this game. Every character and scene have their own unique music, and every scene in the daytime The repertoire is different from the night’s repertoire. These game repertoires play a vital role in laying the atmosphere of the game.
These are the most characteristic things among the original different blades, and Lin Yan has kept the confrontation. Of course, for such games, Lin Yan's own design elements must also be integrated into them.
In Lin Yan's opinion, although the combat system of the game itself is quite good, Lin Yan still needs to change the combat system to a certain extent to give players a more intuitive experience.
The form of the original three-person combat team remains unchanged, but Lin Yan has taken the original combat mode a big step toward the direction of action games.
On the whole, this game is more similar to a large-scale action game.
In the game, players can be more straightforward and super-controlled characters to fight, and the perspective of the player during the battle will be the same as that of the player in games such as "Devil May Cry".
Each character will have a very rich and cool skill system. Although the player is the protagonist in the game, he can also switch the characters freely in the group during the battle, and switch the right characters to fight at the critical moment. Can often reap unexpected results.
This can be regarded as a very distinctive system that Lin Yan has integrated into it. In Lin Yan’s opinion, the combat mode of this game is not much different from the action games of "Devil May Cry". Players are completely in the game. Has a very large degree of freedom, whether it is free to attack, jump, or fly to the sky is feasible.
The battlefield in the game is very huge. In Lin Yan's setting, Lin Yan built the entire world into a huge world in the form of a sand table, without too many scene transformations, which allows players to experience more intuitively in this Journeys in the world.
The original game music has been retained by Lin Yan, among them Lin Yan even added some of his own music into it. These music is rich and magnificent. In many places in the game, players can experience the superb beauty. The natural environment, and such an environment may naturally become a battlefield, and listening to these music on the battlefield will easily give people a feeling of burning.
This is the power of music, he can make an already excellent work even better.
In the main world view of the game, it has been explained that the lives in the giant gods are all organic life forms. What is an organic life form is actually a normal animal, and the life forms in the machine gods are all mechanical life forms. It is the legendary robot.
All the scenes that players can see in the game are very grand. In the world of giants, there are not only sword animals like chickens, ducks, geese and dogs, but also cows more than ten meters high, flying in the sky. Thousands of meters of black dragon, as well as huge lizards on the ground as huge as a hill, or flying dragons that often appear in the Western magical world.
As a whole, in Lin Yan's setting, whether it is the Mechanic God Realm or the Giant God Realm, it is a huge world. Many of the enemies or people on their side are the products of hugeness, which can give players deeper The shock and pressure of the game also give players a stronger experience during the battle.
In Lin Yan’s design, whether it is a life form in the Giant God Realm or the Mechanic God Realm, the modeling is very exquisite. Needless to say, the life forms in the Giant God Realm are naturally Various mechas are the main forms of existence.
Lin Yan even incorporated a lot of steampunk style into it, such as the spaceship flying in the sky with huge wings, which gives people a retro style while being cool and atmospheric.
Among them, the mecha life in the Mecha God Realm is something that Lin Yan focuses on shaping. The main inspiration comes from the mecha form of a very good Kapan animation "Mobile Suit Gundam" in the previous life.
The models are all exquisitely made, giving people a very high-end atmosphere from the first glance.
In the battle, the player has a very rich combat mode. The player can even perform some special actions at a special angle and a special position, such as climbing onto the body of a huge mecha, and then turning the whole huge with a sword in hand. The mecha is divided into two from the middle.
It can be said that this kind of action is the most refreshing part of the whole game, and it is also the most classic battle scene in many games.
In fact, "Different Blade" itself is a very good game, so most of Lin Yan's changes are concentrated in some relatively shortcomings, and the overall big framework Lin Yan has not changed.
So now this game is basically the design and production is completed, and the rest is the next stage of sales. Before the sale, the most important thing besides a game itself, a qualified promotional film, Lin Yan is already in production.
For this promotional film, Lin Yan added a lot of material that appeared in the game. The fast screen switching not only made the player feel dazzled, but also showed the core elements of the game to the player one by one. In front of it, and because the screen conversion speed is relatively fast.
The appearance of each scene and character takes no more than 1.5 seconds, giving people a feeling of clouds and mountains. Of course, the more such a feeling, the more it can arouse the curiosity of the player. Curiosity is equal to the player's expectations for the game itself.
Lin Yan has no doubt that this "Unknown Blade" can once again bring shocking energy to the entire industry.
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