Vol 10 Chapter 623: Fetish, weapon system
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Game Development Mad God
- Lord God
- 1161 characters
- 2021-01-30 11:16:51
Closer to home, it's back to the shaping of the weapon system. There are many things players can choose from in the weapon system. In the entire weapon system, Lin Yan adds almost all the weapon images seen in the world today.
Whether it is the Type 81 gun clan of the East, the Type 95 gun clan or the Russian AK gun clan, and even the AR series gun clan of the Westerners, all are in this game.
All kinds of classic firearms are available in the game. The Desert Eagle, which uses Magnum's powerful pistol, is definitely the force that the player puts on the game. It’s just that this kind of firearm is shot because of its recoil. The speed is relatively slow, and the sound is too loud, so players can only use it to decorate their figure.
The sound is also huge, but the AK series with extremely high rate of fire is definitely an indispensable artifact for players in the game. Although such weapons consume ammunition, they can bring huge damage to groups of zombies. One of the best weapons when the zombies are.
It can be said that Lin Yan added hundreds of various firearms to one of them. Almost all weapons that military fans can call their names, Lin Yan added them.
These weapons are not only concentrated on the military weapons of various countries, but even weapons in the civilian market have a huge involvement. For example, civilian firearms such as AR15, although they are for civilian use, are very powerful.
In order to cooperate with the concealment system in the game, Lin Yan also specially designed firearms. Many of these firearms are very suitable for players to use when sneaking in, such as MP5 submachine guns. When the player finds the silencer he wants to match After the weapon, the good ammunition capacity and the fast design are definitely the absolute weapon for the player to kill the zombies in silence.
Another example is the Uzi submachine gun. This gun is not as easy to use as the MP5, but it is also very useful when used in a hidden state. Even without a silencer, this weapon can achieve good results. Mute effect, but the rate of fire is too fast, too much ammunition consumption, and not as high as MP5 accuracy.
Players can carry two kinds of firearms at most in the game, and in Lin Yan's view, if players can match the deterioration of these two firearms well, they will be able to obtain a very large guarantee for survival.
At the same time, Lin Yan also recommends that players match a suitable progress weapon in the game, such as hand axe or machete, because these weapons are not as easy to use as firearms at long range, but players are definitely at close range. Very much needed, after all, when a firearm faces a zombie at close range, its effect is not much better than that of a fire stick.
Unlike cold weapons, they have very good lethality at close range.
Among these weapons, there are some special weapons. These special weapons cannot be brought back and forth by the player during the game, but they can bring the player a great sense of security.
For example, the M2 heavy machine gun, with a caliber of 12.7 mm, can definitely blow all the zombies into the air, but the weight of tens of kilograms is definitely not something the player can withstand.
However, although heavy weapon players can't run around with them, they can be deployed in their own communities and become firepower points with powerful firepower. They can exert powerful firepower in the battle of zombies against zombie attacks.
For zombies, this is definitely a death combine harvester.
There are also many weapons that are more powerful than the Browning M2 heavy machine gun. The 14.7 mm high-level dual-purpose machine gun. This kind of Soviet-made thing, although it looks stupid and thick, has unparalleled power, not to mention the zombies. A rotten body, even an off-road vehicle can turn it into a cool hornet's nest in a few seconds. After all, this thing was designed for helicopters or armored vehicles when it appeared.
If you feel that these big guys are still not safe enough to deploy in their own communities, or if they are not cool enough, then if the players are lucky enough in the game, they may be able to find boxes of TNT explosives in some special places. .
Bury these explosives in some places around your community where you think the zombies might come. When the zombies come, it blows up a large area and it is absolutely refreshing to see the zombies flying into the sky.
There are even 60mm mortars for players to choose from. This is definitely a big killer. If used well, it definitely refers to which artifact to fight.
But there are fewer mortar shells. Maybe the player searched the entire map and couldn't find a hundred rounds, so the player needs to save some use.
In short, as long as the player is patiently searching for you on the big map of more than 500 square kilometers in the game, he will definitely find a lot of good things in it.
And although the number of these powerful weapons is scarce, they are not the only ones. Players can always find two or three, and it is definitely a very good choice to deploy all of these in their own communities, which can make their homes change. Be more secure.
Of course, players can also learn from the guys in the Middle East, deploy these cookies on vehicles, and use very powerful fire cover during evacuation or travel.
In short, this is the charm of the weapon system in this game. It can be said that the weapon system is the most attractive system for male players. From all angles, weapons are the most attractive in a world full of zombies. Important strategic resources.
In the game, if the community that carries aircraft is large enough, players can collect more vehicles with relatively strong load capacity. These vehicles can not only take their own people to evacuate quickly in the attack of the zombie army.
Even in the normal material collection process, the player can fully carry the collected materials onto the cart to improve the efficiency of collection.
In this game, what the player does from any angle is presented in front of the player from an intuitive angle, not the more virtualized collection mode like the previous game.
Therefore, Lin Yan's "Degree of Decay" is more realistic and has a sense of substitution. Players are in the process of collecting items, such as in the process of turning boxes and cabinets in a house.
You can even dig out some more intimate items, maybe you can also know some special hobbies of the host, these are all ok.
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