Vol 10 Chapter 730: Reshaping the weapon system
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Game Development Mad God
- Lord God
- 1329 characters
- 2021-01-30 11:17:10
Everyone is completely different, so each person’s status in the game is also different. In this game, although the player mainly focuses on escape, the player’s playing time in the game can be said to be very long. And as an isolated island player, it’s not easy to leave, so the time for the player to live on the entire island is still very long. You must know that surviving on an island full of zombies and mutants is not an issue. Simple and easy things, at least for players wanting to survive in this environment for a long time, is definitely not a simple thing. Lin Yan can say frankly, the difficulty of this game among all the zombie games made by Lin Yan can be said It is currently the highest.
In this game, the only enemies of the player are those zombies, but the combat power of zombies has been doubled in this game. Compared with the similar type of "Rotten Nation", it can be said that there are many differences in the combat power of zombies. Although the types can be said to be similar, and the same has a lot of freedom, it can be said that this game is basically the same in many places except for some of the settings.
Lin Yan’s settings for this game can be said to be very good. In many places in this game, Lin Yan has made some relatively unique designs, such as the perspective of the protagonist, and the main perspective of the protagonist. There are two viewing angles to choose from.
They are first-person perspective and third-person perspective. Although this first-person perspective is more convenient for the use of long-range weapons such as firearms, and is very suitable for players who like to play first-person perspective design games, it has the perspective. A big limitation, the range that the player can observe is actually relatively small. For the player in the game, in the exploration of the narrow or complex environment, it is very likely that there will be some unnoticeable places. , And then some unexpected danger appeared inside. This is not because Lin Yan is now alarmist, but there are many dark corners in this game, especially in the dark environment, the range that the player can see under the first-person perspective is still relatively small, it can be said In these environments, players have no way to discover what is hidden in a large number of dark corners, so the first-person perspective is very dangerous in such an environment.
At least in the process of exploration, this is absolutely true, but the exploration of the scene in this game is the most important game content of the entire game. After all, the scope of the entire game is on an island with an IQ of more than 40 square kilometers. Players need to traverse the map of the entire scene to perform various tasks in the game, so players will often face the existence of zombies. , And it is likely to be a large group of zombies, all kinds of zombies, a player may be surrounded by zombies, and eventually cause his own death. Death in this game can be said to be a very serious consequence. Although it cannot cause the overall failure of the game, the punishment for death is the complete failure of the entire mission in the game. The mission needs to be restarted from the beginning.
For the shaping of the task, Lin Yan's shaping of the task system in this game can be said to be very in place. This task is the same as other games. The task system is divided into two main tasks and side tasks. The main task is mainly the entire game. The main plot of Lin Yan is narrated in a linear manner, and it can be said that the main plot will be clearly displayed.
As for the side quests, it is mainly a supplement to the main storyline. Of course, this supplement is very sufficient, but unlike the main quests, there is nothing substantial in the rewards of the main quests. The only reward that can be given to players is The ins and outs of the whole story. The side quests are different. After the side quests are finished, there are material rewards. Of course, it is also the virtual material in the game, ammunition, suitable weapons, firearms, and even medicines and food. In the game, Lin Yan filled a lot of side quests. Among them, Lin Yan roughly calculated that the main task was divided into twenty-two tasks, and each of these twenty-two tasks was divided into different completion stages.
And the number of side missions is more, it consists of 240 side missions. It can be said that this game has very strong potential in terms of playability. In Lin Yan’s view, this game is still the same. Like "Mountain and Blade", players can directly play the game for a whole year. Do not do the task several times, it is also a very good choice to explore the whole scene in this game.
In addition, this island is a small island with good scenery after all. In the game, players can drive a car along the roads of the archipelago for a self-driving tour to enjoy the beautiful scenery of the archipelago, although it will be Met some zombies, but the impact was not great. Besides, the vehicle can be regarded as a very powerful weapon in the game, yes it is a weapon...
Although the vehicle is a very fast vehicle, it is also a weapon with strong collision force in the game. Players are completely able to collide against a small number of zombies on the road. And in the game, the player drives the car from the perspective of the vehicle's cab, so that when the collision occurs, the various feelings will be more intuitive, the impact of the vehicle hitting the human IQ, that This kind of spurting scene will definitely make players who like violence boil with blood.
This is a key point of Lin Yan’s sensory shaping. After all, what kind of feeling is not as good as the absolute visual impact. The visual impact is often more direct than the hand and auditory feelings. There is no doubt about this. , And Lin Yan himself is very good at using this sensory enjoyment to add points to his game.
Of course, there are a lot of things that Lin Yan needs to remodel, such as the weapon system in the game. This is the focus of Lin Yan’s remodeling. In previous games, no matter what weapons were divided into white, Concentrated colors such as green, blue, orange, etc., the power and durability of weapons become stronger and stronger as the colors increase.
But Lin Yanzhong feels that this setting is not good, because this game is a stand-alone game that is as realistic as possible, but it is not an online game. It is not a good setting to separate the colors of the weapons in reality. On the contrary, it will make people feel that there is a very false taste in it, so Lin Yan needs to change it.
The first cancellation amount is the classification of weapons. In this game, there is no difference in the level of weapons, but there are still good or bad, but the weapon is so dark that Lin Yan will not mark it. All of this requires the player to Knowing it yourself in the game is also an increase in the content of the game. If the weapons are divided into different levels, then the quality of the weapons can be known at a glance. For the fun of the game, it will also cause a lot of , Let the game become dull.
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