Vol 10 Chapter 737: Buzhou Mountain, Nantian Gate


Nantianmen, Buzhou Mountain, etc. Many buildings in ancient Chinese myths and legends can be said to be the things that Lin Yan focused on on the big map. Relying on the industry's top scene production technology of Burning Sky Game, Lin Yan is fully capable Put the things in these myths and legends shockingly before the players' eyes.
Buzhou Mountain, it is the pillar that supports the heaven and the earth. It has a very important position in myths and legends. Therefore, in this game, Lin Yan is very good at shaping Buzhou Mountain. The huge Buzhou Mountain is dark and straight. Inserting into the sky, surrounded by thousands of miles of wasteland without any grass, the overall feeling is very solemn and grand. The player stands in front of Buzhou Mountain, as small as an ant, and you can see Buzhou Mountain from below. It has been inserted into the dim gray sky.
Similarly, there are Nantianmen, Leize and even the Great Leiyin Temple, and other buildings. Lin Yan has performed all-round shaping according to the myths and legends, which can be said to be an overall shaping. It is quite in place. The production cost of online games is higher than that of stand-alone games, but because the entire running cycle is too long, many scenes are designed in a relatively simple way as much as possible. Therefore, in many games, Lin Yan Seeing that many important scenes are not well-shaped, so that the important buildings inside are not as they should be, so the experience of the scene will give players a bad influence. Although this is a common problem in online games, It's just that because of the limited production cost for such a common problem, it is difficult for other companies to avoid it.
But this is not a problem for Lin Yan at all. Although Lin Yan’s production costs are also limited, as long as the data size does not reach the upper limit at such a cost, Lin Yan can make games as long as Lin Yan wants to make games. Good data size will do. As the saying goes, there are 90,000 miles between heaven and earth, and Lin Yan did not adopt any traditional method for the production of the entire game map, but made the entire game map in a three-dimensional way. All the scenes are in Among the different man-made dimensions, the player does not feel the existence of the dimension in the game. The player can understand the big map of the entire world as an infinite world, but the same can be understood as a very small world. In short, the player In this game, the boundaries of the world map will not be found, because for the setting of the entire game map, the Eight Desolation, Liuhe and even the Six Realms of Heaven are all in this game, so the player can have unlimited access to the entire world map.
It can be said that it is very difficult to use this three-dimensional technology to shape a large map, but Lin Yan must do this. If not, the entire game map will be very, very large. Although it is not difficult to make it larger, the size of the data is only It's terrible. Just make such a map, this is not enough.
After making the big map of the game, Lin Yan's focus shifted to the shaping of the character operation method.
Of course, in this game, Lin Yan did not take the traditional online game, that way, the player will go wherever he goes. In this game, the player will use the third-person perspective as the main character perspective, while fighting During the process, the player does not use the traditional mouse operation, but uses the arrow keys to control the movement of the character similar to the "Glory of the King", and then releases the basic attacks and skills corresponding to different cases. It can be said to the greatest extent Free the player's manipulation of the characters.
In this game, the player can acquire a general second skill after officially starting to cultivate immortality, that is, flying sword flying. After mastering flying flying with sword flying, players can fly with sword and fly freely between the vast world. It can be said that this is the most distinctive setting in mind, which is very useful for players to keep the game fresh, because the big map of the entire game is very large, so the player just flies the sword in the sky several times. It would take several days to see the entire world. It can be said that at least it is very powerful in attracting players. I have to say that Lin Yan has very rich experience in attracting players.
It can be said that this mode of operation in Lin Yan's view is very similar to a previous game "Dungeons and Warriors" except that the entire game is presented to the player in a three-dimensional space. In this game, Lin Yan made a very powerful physics engine. In the game, any scene in the game is very real in front of the player. Even from the outside, the player will not think this is a 3D game at all. Because the scene inside can be said to be real and general, this can give players a strong sense of substitution, making Lin Yan's online game and other online games completely indifferent to the inherent impression of crude and crude on the screen.
The game "Xunxian" presents this ancient topic as the main gimmick of the game to promote the progress of the entire game plot. It can be said that this truly captures people's own dedication to immortality. It can be said that this is very successful. A setting, but what I have to say is that the game plot of "Xunxian" itself is still too weak, and the overall story is not strong, which leads to the fact that the player does not have a strong understanding of the story of the entire game. Desire, coupled with the image quality of the old version of Xunxian and other reasons that are relatively old-fashioned, caused a large loss of players in the later "Xunxian" game.
If the advantages of the game Xunxian are very prominent, then in Lin Yan's opinion, the shortcomings of Xunxian itself are also very prominent. That is the problem of the plot. Lin Yan said before that it has a good plot. Then this game is half of the success, and the story of Xunxian can be said to be exciting, but not attractive, even in the game, the main storyline of the whole game is not brought out. It can be said that this is very wrong.
Many online games place the interaction corner between players in an overly important position, but ignore many essential things. In Lin Yan’s view, this is wrong, even though the interaction in online games is very important. Important, but the essence of the game should not be ignored in the game.
It is intended that the next step for Lin Yan to focus on shaping is that the main story of the game is to be fully highlighted. After all, as the soul of a game, no matter how important the story is, it is not excessive, so In this game, Lin Yan puts the highlight of the story in the first place.
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