Vol 10 Chapter 763: Bloodborne Curse (7)
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Game Development Mad God
- Lord God
- 1119 characters
- 2021-01-30 11:17:16
It can be said that under the shaping of Lin Yan, the horror of this game is a very large improvement compared to the previous one. After playing this game, players may find that many things such as "Midnight Ring" Or horror movies like "The Grudge" are not worth mentioning in this game.
It can be said that the level of horror of this game has even surpassed that of specialized horror movies. Even Lin Yan is thinking now that when the future results of this game can satisfy Lin Yan and the whole market is satisfied, Lin Yan will Adapt this game and make it into a horror movie.
Lin Yan believes that it will definitely become the world's "The Grudge" and "Midnight Ring", reaching the pinnacle of this world horror movie.
In this game, the shaping of the sense of horror can be said to be the core of the whole game. At least it is shaped like this. Lin Yan is satisfied, because in Lin Yan's initial thoughts, the main selling point of the whole game is to scare people. A sense of dread.
After all, the previous "Death by Daylight" has gathered a large number of loyal horror game players for Lin Yan. These people are basically the kind of people who are not afraid of being scared to death, so Lin Yan does not mind giving these hard-core fans of his own. The next big medicine will let them know that their list is not big enough.
To be honest, if Lin Yan is dissatisfied with the previous game itself, then the difficulty is the first, but now this Lin Yan has been solved, and the second system that Lin Yan does not like is the battle of the entire game. system.
As an action game, in which difficulty is difficult, the classic action of the player in the battle is not handsome and cool enough, it is just like digging a grave.
Action games, the players themselves see gorgeous fighting, but in the previous games, the entire combat system can only be said to be quite satisfactory. There is nothing particularly prominent, and in this game, Lin Yan wants to change this point.
The shaping of the combat system can be said to be the most important part of Lin Yan in the entire game. After all, although this game says that the scaring sense of horror is the core experience of the game, the refreshing battle is an action. The real and the core lies.
In this game, Lin Yan did not reshape the entire combat system, but implanted the protagonist combat system in a Burning Sky iconic game.
That is the combat system of "Devil May Cry". In Devil May Cry, the battle mode of the protagonist can be said to be quite cool. Melee weapons and firearms can carry out interactive battles in varying degrees.
Although in this game, Lin Yan has deleted some of the complicated weapon operations, but in the game, the player still holds two western knives in the battle, but under his large black windbreaker , Are two huge pistols that are retro but cool.
In the battle, the player uses double knives against the enemy in close combat. The various moves are cool and gorgeous, coupled with the scenes, will definitely make the player deeply experience the kind of knife to the flesh. feel.
At a longer distance, the player can shoot at the enemy with the double guns in their hands. The shooting of the double guns is an automatic aiming mode. The firearms can shoot the enemy very accurately, although they want to kill the enemy. It takes a while, but in the process of fast approaching enemies, players can use firearms to consume the blood of these enemies, and strive for an excellent position in close combat.
In this game, although the player’s weapons are relatively simple, only dual knives and pistols, but each weapon is well shaped, gorgeous and cool, but it is also extremely destructive. When the player is playing the game, the player still You can rely on the resources obtained in the game to upgrade your weapons. The higher the level, the more beautiful and gorgeous the weapons in your hands.
At the same time, it is worth mentioning that in this news, the character controlled by the player will have very good skills, and the aspect of disaster prevention is also transplanted from other games, but Lin Yan has changed somewhat.
Players can fly over the walls in this game, many buildings can not stop the player's own pace, and the player can rely on any edges and corners to ascend the room in the game, although there is no such swift action as in "Prototype". It's okay, but it's still agile. In the world of this game, there are still relatively few buildings that players can't get up to.
Of course, this setting Lin Yan was transplanted from "Assassin's Creed" after changes. Even during the battle, if the player feels unable to hold on, then the player can go to the room and escape, even after the enemy catches up. , The player can also take advantage of the hungry time gained to restore his blood volume.
In the game, Lin Yan does not adopt a health bar mode, but an invisible health bar mode similar to the one in Call of Duty. The damage the player receives during the battle will gradually gradually after leaving the battle. Add back, so that players will have a stronger endurance during the battle.
Of course, such a blood volume mode Lin Yan is only used in the mode of the human difficulty. As for the difficulty of the mode, Lin Yan still uses the blood bar mode. After all, in the high-difficulty game, the blood bar is a direct reflection of the player himself Regarding the status, if the health bar is invisible, it will be difficult for the player to see what his status is. It can only die faster.
And still like the front seat, this game supports multiplayer online games, but this mode is only limited to the mode. After all, the difficulty of the mode itself is too high, and the level of some levels is too much. Difficult, so in this mode, up to five players are supported to connect together to attack the level together, which can reduce the difficulty of the game to the greatest extent.
Of course it is still terribly difficult.
As for why the online mode is not set in the human difficulty, it is because the human mode is really simple, so if it also supports online, what is the challenge and experience?
So for the difficulty of this game, Lin Yan still balances many mechanisms.