Vol 10 Chapter 769: Total War (5)


In this game, population growth is the fundamental key to player battles. When the population grows to a certain level, players can build a standing army that only conducts battles and training, not production. This can be said to be the ultimate goal of the game.
The farming war has reached the stage of war. It is worth mentioning that in this game, Lin Yan did not set the player level mode, which means that the player will not be upgraded in the game, the only thing that looks like a level The thing is the number of population growth and so on.
But in this game, Lin Yan provides an experience system for the army, that is, the ever-victorious army system. In this system, the standing army built by the player can be built separately.
It’s like the organization system of the First Army, the Second Army, and the Third Army in our reality, and the management of each organization is different. Players are free to configure different arms for these different organizations. There are How many pikemen, how many crossbowmen, etc...
And even training and participation in wars are different. For example, in the game, players can tilt resources for a certain army with a large organization, and increase the amount of training for this organization, so that in a relatively short time, the army can quickly improve its experience and gain strength. If equipped with good weapons, the combat effectiveness will be very impressive.
Of course, if the player has a lot of resources, then such training is also possible for several military colleagues.
In addition to training in the game, there is also a way to quickly improve the combat effectiveness of the army. That is to participate in the battle. All soldiers who participated in the battle and returned in the end will gain a lot of experience. They will die on the battlefield, but the veterans who survive They are elites, so if these soldiers are reorganized in the game, it will naturally be a powerful army.
But war in this game will lose a lot of people in a short time, especially young and middle-aged labor, so you can't go to war without brain in order to quickly temper the army. That is just self-killing.
And after such an army has experienced many wars, it will naturally become an extremely powerful combatant. With good weapons, the combat effectiveness will be even stronger.
When there are hundreds of thousands or even millions of people in the player’s territory, the player’s own abilities are already very strong, and building a strong army has become an urgent matter, and weapons and equipment are naturally very important. In this game, Lin Yan specially designed a research and development system for weapons and equipment.
For example, weapons such as bed crossbows used to defend the city. After buying these weapons, they are developed and placed on your own city walls. When the enemy is attacking, they can cause huge damage to the enemy.
Zhuge Liannu deploys this weapon in batches in the army, and shoots at the enemy in a round of arrows.
It can be said that a good weapon is a multiplier of combat power in the game, so players must not ignore the importance of weapons in the game.
It is worth mentioning that the cavalry is the unit with the strongest assault capability in the entire game, but the horse is the most important part of the cavalry, but this game is different from other games.
The licenses of infantry, crossbowmen, etc. can be directly recruited and trained, but cavalry is not. The number of cavalry directly depends on how many horses the player has.
Therefore, if you want to build a strong cavalry unit in the game, you must have enough horses. Whether to raise horses or buy them, the purchaser depends on the player’s own mind. Of course, the purchase price and sale price of horses are very high. When players have a large number of war horses in their hands, they don't sell some of them in exchange for profits and purchase other resources.
In the game, players can build a horse farm to breed war horses, but it requires a huge investment. After all, raising war horses has always been a headache for those dynasties in ancient China. Naturally, it is not necessary to make it very simple in this game.
But even if there is a horse farm that can breed horses in batches, the total number of cavalry is still much less than that of other units. So how to use these cavalry properly has become a very big problem for players. But this is a test of the player's strategic vision, because in this game, even on the battlefield, the player is required to command.
Marching and fighting have been a very resource-consuming thing since ancient times. A huge army has tens of thousands of people and hundreds of thousands of people have to eat. These people also have weapons and equipment, as well as all kinds of munitions. Although it has a huge effect, it is like a behemoth that can't eat enough, always devouring a lot of resources.
This puts forward very high requirements for the player’s national strength. For food reserves, the production and reserves of various weapons and equipment are very important, and what Lin Yan wants to say is that in the game, players must be The number of the army is strictly controlled. Although the large number of the army is a manifestation of strength, it is also a heavy burden.
In this game, poor soldiers are absolutely impassable. In fact, players can adjust the amount of food consumed by the army in the game.
In the game, the player supplies the military supplies once a month. Players can distribute supplies to the military according to their own situation. If there is more inventory, the more will be sent, and if the inventory is less, the less will be sent.
However, if there are more attacks, the amount of training for the troops will be greater, and the combat effectiveness can be formed more quickly and maintained for a long time. And if all kinds of materials are in short supply, especially food, the army will be hungry, training will be reduced a lot, and even in extreme cases, it may be mutiny.
Therefore, players must strictly control all kinds of materials. The storage of materials is always the most important thing. After all, in this game, natural disasters will happen when the army is hungry, the people will be overwhelmed, and the population will be lost. When time comes another player who takes advantage of the fire and robs, then this game will be unplayable.
I just hope that players can have a balance point in the game. The number of troops should be within a relaxed range that the people can support. The food produced should be traded on the premise of meeting consumption and storage. Have the ability to face all kinds of crises.
Of course, not only food, money, weapons, armor, all kinds of meat, etc., and even all kinds of commodities, players should store them.
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