Vol 10 Chapter 788: The Shadow King of Castlevania (6)


In any game, the difficulty of the game itself is a kind of mediator to the player’s own game experience. Appropriate difficulty can increase the fun of the game itself, and the game itself is a challenging thing. A certain degree of difficulty will do.
It can be said that the difficulty in this game is already capable of taking into account players of any level except for complete rookies, and almost includes all the technicalities in it.
No matter what kind of player it is, in this type of action game, you can find a suitable difficulty level to maximize the experience of this game.
In this game, Lin Yan has designed more than 40 large-scale game maps. The design of each map can be said to be very complicated, but the same also integrates some of the artistic styles in the front seat of the Shadow King. The modeling of many things in the game is very elegant, the modeling of buildings and character models is very detailed, even the fur on the werewolf, Lin Yan, is modeled very detailed, and the details can not be faulted at all. .
It can be said that this game itself is very good in modeling, and the architectural style of many buildings in this game is similar to the Gothic style, with the mystery of ancient Europe.
Although it is a completely overhead worldview, on the whole, it is still the shadow of medieval Europe, but Lin Yan's description is more grandiose, grand enough to be an epic, enough for troubadours to extol centuries.
In this game, in addition to the grand war scenes and gorgeous special effects, there will also be a very good game plot. In the shaping of the game plot, Lin Yan keeps the overall plot more concise and adds more The duration of the game itself is calculated together with the cutscenes of the plot and the total time for fighting in the game scene.
Then the overall game time of this game will be more than seventy hours, because when fighting in each map, without any mistakes and deaths, that is, they will pass through all the way, in the game. It also takes at least 70 minutes to pass a level.
If you count the mistakes in the game, the resulting deaths, and even the time spent in the face of some powerful BOSS for multiple challenges, then the time spent in a level will even increase to more than two hours, which means This game has at least more than 80 hours of gaming experience time.
It can be said that in terms of playability, this game is definitely enough for players to fight for a few days without sleep. It is definitely not the kind of work that can be completed in a few hours.
The game time to pass a level is more than an hour. More importantly, this game will have a complete storyline comparable to a Hollywood blockbuster. Every home in the storyline is complete and can withstand scrutiny. exist.
More than nine hours of game animation will be interspersed between the levels of the entire game. The simple game plot has more than nine hours, which is equivalent to the integration of the "Lord of the Rings" trilogy in the previous life. The total length of the movie, it can be said that Lin Yan is well-intentioned in terms of the story of the game.
In fact, in many of Lin Yan's games, the player's personal needs are considered at a high level, so this game is no exception.
Although Gabriel is the protagonist in this game, the overall model is not the only one. At the beginning of the game, there is no face-squeezing system in this game, so players cannot follow their own needs. The production of mission models.
But in the game, there are indeed a dozen different models of Gabriel, Gabriel of all ages, whether it is old, middle-aged or even young, and there are even female-looking ones. Hundred columns.
These models are free for players to choose. Players can use any model they like to fight in the game. Of course, the model changes have some changes to some settings in the game, that is, some settings. The design is adapted to the model.
For example, in the game, if the player uses a female Gabriel model, then the story of the game will change to that the Dark Lord killed her husband and family. And the identity of the protagonist is no longer a great paladin, but a powerful female assassin.
Of course, the changes in these settings are just some basic settings that have no major changes to the plot, and have no effect on the general direction of the entire plot.
More just to make the tasks in the game more substitutable.
Even different models of the protagonist have some differences in the performance of their skills. For example, when a female Gabriel is in the process of fighting, it will increase the kind of agile performance that is as light as a swallow. A dancing elf, although soft and beautiful, is equally deadly.
In the young and middle-aged state, Gabriel, because he is the most powerful time for men, he uses strength and dominance as the main way of showing when he fights. All his skills seem to be powerful, from punches to meat knives. The feeling of seeing the bones is very strong, even in the game, the protagonist tears the enemy in half from the middle.
It can be said that Gabriel in the state of male youth should be the most experiential model. The old Gabriel is different. The strength is no longer the same as before, but the technique is much higher. Although he does not have the feeling of full strength, the application of technique essentially makes the battle very gorgeous. The battle scenes are very beautiful, it can be called a fighting style like an art performance.
As for why this game is shaped like this, Lin Yan wants to take into account the needs of players from many aspects. After all, the games made by Lin Yan are not simply geared towards young people, even some male-oriented games. It is not simply to attract male players.
In many cases, the audience of the game is considered in all aspects. Whether it is middle-aged people in their 30s or 40s, or even elderly people in their 50s or 60s, or young women who still love beauty, they are all Lin Yan Potential customers, so it’s very important to spend some careful thought in the game to attract the attention and even experience of these groups.
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