Vol 10 Chapter 823: Tianya Mingyue Knife (6)


Of course, in addition to the meridians, there is the Lingxi system. The Lingxi system refers to the cultivation level and experience of the malicious top that players can obtain when they reach a place to meditate in the game "End of the World and Moon Knife". This mechanism is similar to The comprehension in martial arts novels, sometimes you can comprehend some new skills, but sometimes the probability is not very high.
In the game, there are two types of psychic points, one is fixed psychic points, and the other is naturally hidden psychic points. The fixed point is the place marked with a yellow square on the map, and the hidden point is the point that the player needs to explore on his own to find the point.
Of course, in the game, the more points you can get, the better. After all, players can use a lot of points in the game, so players must work hard to get the points.
In addition, there is a very complete social system in this game, the first is the league system.
The league system is equivalent to a very large team system. Players will choose to join a league after reaching level 30, and then they can join the gang corresponding to the league. After joining the league, players can complete the daily tasks assigned by the league at the general rudder of each league. They usually take killing monsters and some trivial tasks of receiving visitors as the main tasks, so that they can experience the fireball and help. And repair.
Of course, you can also gain a lot of experience points in the process of performing tasks to quickly improve the player's own level.
In the world of Tianya Mingyue Sword, there are a total of four big leagues, namely Shuilongyin under the charge of Tang Qingfeng, Hanjiangcheng under the charge of Qu Wuyi, Emperor Zhou under the charge of Ye Zhiqiu, and Wan Lisha under the charge of Li Yutang.
The four leagues will divide the world equally, and the Blue Dragon will fight against each other. This pattern has lasted for many years, and players will definitely be able to better experience the plot in the game after joining the league.
The Menghui system is a pvp game in terms of positioning. Different alliances correspond to different general rudders. You can check the detailed gameplay introduction by clicking on the alliance selection strength category in the Shangfang UI.
The open gameplay of the league system includes alliance, study tour, challenge, plunder, declaration of war, etc., which can definitely give players a different game experience.
Of course, it should be noted that each school is divided into a master rudder and five sub-rudders. Each alliance is composed of four Mengbai. The dragon head of the alliance that occupy the master rudder will become the master rudder of this Minghui. Lord, Dragon Head is the first gang leader in the alliance.
In the world of Tianya Mingyuedao, it is possible to start a large-scale pvp game with 320 VS 320 people, the League will fight for the battle, replacing the original League Weekly game. Between midnight and fourteen o'clock on every Sunday, the four major leagues will be randomly divided into two groups, and the offensive and defensive sides will be determined. The chief rudder of the offensive league will decide whether to launch. After the event is over, the NPC's belonging camp will be used as the basis for the final victory and rewards.
It can be said that in this regard, the shaping of the Tianya Mingyue Sword has already carried out a concrete shaping of the League War. It can be very simple and clear that this is not available in other games for a long time.
In other games, this large-scale league battle is more like an undeclared melee.
The overall feeling given to people is a rather chaotic feeling, and in this game, a more systematic division is carried out, so that the entire game has a better overall planning, and the player is in the league. With higher decision-making power and freedom, this also deepens the sense of substitution in the game in a different way.
What I have to say is that this game itself should attach great importance to the creation of the sense of substitution. Generally speaking, the sense of substitution of the whole game is quite strong, although it is definitely far inferior to many stand-alone games. , But for most online games, it can be said to be commendable.
The gang system has become a product that is almost the same standard in many online games. Although only the name is different, the essence is completely the same. In the game world of Tianya Mingyuedao, the player interaction is divided into leagues and gangs. , The player needs to join the league before joining the gang.
Players can create gangs by themselves or join gangs created by others.
There are quite a few ways to play in your gang. The salary of the gang itself is the most direct benefit a player can get after joining the gang, especially for the player's early stage.
Players can receive gang salaries and league salaries in the game. After joining a gang, they can get it every day, and it takes a certain amount of gold to receive them. Players can use various channels to obtain gang contributions and broken coins for consumption in the gang shop. The gang shop refreshes some items every time, and the player can also store temporarily unused items in the backpack in the gang.
In general, according to Lin Yan’s view, the gang system is more like a supplement from Eyizhong’s lack of functions in the league system. For example, the storage service for various temporarily idle equipment is only available in the gang, and there are contributions. The exchange of degrees is only available in the gang.
There is another interactive system in Tianya Mingyue Knife that is the mentoring system. I believe many people will not be unfamiliar with this system, because there are mentoring systems in many games. In the world Lin Yan is now in, The most direct example is the mentoring system in "Glory of the King", which even contributed to countless mentorship relationships.
In the game, players can click on the names of other players to perform related operations of apprenticeship or apprenticeship. Each player can only collect three apprentices at most. The ornaments are regarded as masters. By completing daily mentoring tasks and milestone tasks every day, you can get rich rewards such as chivalry value, mentor points, mentoring value, cultivation experience, etc. Among them, chivalrous value and mentor point are very important values, because these two things can be directly exchanged for some equipment in the game.
Of course, for some teenagers who are unwilling to be lonely, the mentoring system in the game is also a good way to hook up the sister next door, but this is not the original intention of Lin Yan to design this system, but it is not important, everything is still going to be done Look at the player's own flexible use.
But in Lin Yan's view, the mentoring system of the game itself is nothing new.
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