Vol 10 Chapter 839: Dead space (1)
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Game Development Mad God
- Lord God
- 1093 characters
- 2021-01-30 11:17:29
Horror games should be regarded as Lin Yan’s original game category for a long time. Now this category is still very popular. Countless friends who like to hunt are looking for horror games in the ocean of games.
Before, headed by "Curse of Bloodborne", a series of horror games developed by Lin Yan have achieved quite good results in the game industry.
In this regard, Lin Yan can say that there is no need to be humble. Of course, just like any hot thing, there will always be a lot of follow-up works on the Internet after it becomes popular, so the people with Lin Yanfeng are naturally very, very Many of them.
Most of the horror games created by Lin Yan before were supernatural horror games. This is the most original fear in the human heart, but Lin Yan feels that supernatural horror games themselves still have certain limitations.
For ghostly horror games, one side must be strong, and the weak side can shape the horror feeling of the game itself to the greatest extent.
Although in this case, the player's own horror experience is very good, and even many bold people like this feeling deeply.
But for most players, they don’t have such a good psychological quality. In an absolutely weak situation, facing the chase of all kinds of lonely spirits and ghosts, for many people, it is not at all considered. What a great experience, maybe at the beginning, but after the freshness has passed, players will even be scared by the endless ghosts in the game, and they dare not take a step forward in the game. Not to mention giving players the best gaming experience, whether it can even scare players out of mental illness or anxiety is a different matter.
After all, in his previous lives, Lin Yan himself hadn't heard the news of being scared to death by watching horror movies once or twice.
Therefore, Lin Yan must also consider the impact in this regard. Pure horror and purely supernatural horror games may only be with some players. If you want the public to adapt to this horror game generally, it must be difficult Make a new compromise with game elements.
In other words, Lin Yan should reshape a game to achieve a perfect balance between the game experience and the sense of horror. To put it simply, the player’s own psychological pressure can be reduced and released while maintaining the original horror atmosphere.
Lin Yan once said that in the previous games, the most original fear in the human heart is the fear of death. Why is the fear of death our powerlessness with respect to death, so in the game, we no longer let players have no control Power, it will inevitably reduce the player’s horrible tension in the game.
In other words, in the new game, what Lin Yan wants to create is an existence that can confront the source of terror.
Lin Yan hasn't figured out how to carry out such a shaping in the supernatural horror game, but the types of horror games are not just supernatural horrors.
Science fiction horror movies and games were also an enduring theme in Lin Yan's past lives.
"Alien" can be said to be the originator-level work of science fiction horror. Who dares to say that the horror feeling brought by this movie itself is worse than that of "Midnight Ring"?
And now it seems to be a very good choice to create a sci-fi horror game. For the same sci-fi horror game, Lin Yan himself has a very good blueprint.
"Dead Space" Lin Yan is one of the few fully recognized games in the previous life. It has the surprise of traditional horror games, but it also has a classic easy-to-handle combat system similar to Resident Evil, and its own very good game plot. It also makes players want to stop in the game.
In this game, the urgent feeling of life and death can make players deeply understand, inform the dark and narrow environment, and the appropriate weak sound effects, and make the player feel nervous and crisis in the game.
Because in this game, the player doesn’t know when, he got out of an alien, but in this game, the player doesn’t necessarily have to run as soon as they see danger, but can fight If the enemy is fighting head-on, it is perfectly fine to smash Dean with the weapon in his hand, or if the technique is good, smash the enemy's head.
"Dead Space" is a very classic third-person perspective shooting competitive game developed by Electronic Arts, which is also EA. The earliest is a work that began to be released in 2008, and went on its own after being listed. After that, I withdrew from two sequels one after another, forming a complete story frame. The walking works of this game have achieved good results.
This game uses a very unique 3D holographic image to express the scene in the game. Using this 3D holographic image, players can organize firearms, ammunition, etc., and view maps anytime and anywhere in the game. It can be said to be very convenient.
But the big thing to be careful is that the world of the game is not static when the player is viewing items or even the map, but is still running. Therefore, when the player does not know whether it is safe or unsafe, the player is best Be cautious and don't care about the map and the types of items. Even if you have to read it, try to make quick decisions as much as possible.
The original story of "Dead Space" takes place on a very large spaceship. The passages and spaces in the spacecraft are very narrow. The rooms and national roads are filled with a cold and strange atmosphere, accompanied by hiding in A terrifying alien in the dark. The protagonist Isaac Clark sitting in the game is about to face the threat of death at all times. The protagonist needs to do everything in his power to challenge the endless dead space in the game, and finally escape.
In this game, the background of itself has been eradicated, and some unique settings have been carried out. Since the main scene of the game takes place inside a small spaceship, some of the main areas have been destroyed and then there is a vacuum, weightlessness or poisonous gas, etc. In special environments, players need to adjust by using supercharged suits or magnetic boots. In such an environment, oxygen will drop rapidly, so players must quickly pass through these areas and replenish oxygen, otherwise they will eventually suffocate and die.