Vol 10 Chapter 862: World of Warships (9)
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Game Development Mad God
- Lord God
- 1117 characters
- 2021-01-30 11:17:33
The breakout mode is regarded as Lin Yan’s largest original game mode in this game, and this mode is essentially not a confrontation between players and players, but players have to fight against the computer, which is the PVE combat mode. Another formal interpretation of
The reason why it is called the breakout mode can already be judged from this name. Under this mode, it is a completely asymmetrical battle.
In this mode, the player's fleet will have a decisive battle with the enemy, that is, the computer fleet. Players must be surrounded by the computer fleet and have a path to reach the designated evacuation point. To do is to win.
This is a very distinctive mode, because in this mode there are only 20 players, so such a fleet is a fleet composed of 20 various warships, and the number of enemies is three times that of players, and For players, they surround the player fleet in a three-sided way.
Players must break through the enemy's blockade at all costs in the game. After reaching the designated sea area, they are considered to have completed the game and achieved success.
This mode itself has a certain degree of difficulty. Don’t think that the player’s opponent is a computer, so you should underestimate the enemy, because the enemy itself has a very high combat AI, so even a computer during the battle may not be necessary. It will be worse than the player, especially for the computer, they are more accurate in the long-range firepower shooting in the game. In terms of avoiding the long-range firepower, if the player is on the opposite side, there may be a chance to avoid it, but if The firepower fired by the enemy battleship seems to be the only option for our battleship.
Because they are computers, they often have the most correct judgments in battle. So in this game, although the computer-controlled fleet may not be as strong as the player in overall tactics, it may not be as good as the player in terms of single-ship combat capabilities.
Therefore, in this game mode, if the players are hot-headed and want to rely on weak forces to attack the enemy’s superior forces, and want to transform the abnormal breakout battle into an annihilation battle with fewer fights, then Lin Yan can only be said to be the player himself Wrong calculation. Because this behavior seemed to Lin Yan to be an outright death-seeking behavior.
Any game mode will inevitably have its own core gameplay, so it is a very good setting to follow the core gameplay requirements in the game and restrict the player's personal behavior to a certain extent.
In this game, the player’s fleet has to fight out and escape under the enemy’s siege. Therefore, the natural player on the battlefield is in a very unfavorable situation. There are chasers behind the ass. There are a large number of enemies on both sides that are gradually approaching the fleet, to gradually complete the encirclement circle, it can be said that in this state, the player is under an absolutely weak force, being attacked by three times its own enemy on three sides, so in At this time, it is inevitable not to be impulsive, and can only continue to run wildly in the direction where there is no enemy, while fighting with the enemy, and as the encirclement gradually shrinks, this only direction will become narrower and narrower. So race against time has become the most important thing in this model.
In this game, Lin Yan has created a unique game reward mode. Any ship in the fleet has its own unique value.
An aircraft carrier is worth 300 experience and 50 global experience, battleships are 250 experience and 40 global experience, cruisers are 150 experience and 30 global experience, and destroyers are 100 experience and 20 global experience. .
Therefore, every ship in the fleet is precious. When the fleet successfully breaks through, the player will get the comprehensive experience value represented by the remaining ships of the fleet as a reward experience. The more you break through the game, the more The more you can get, the less conversely.
Of course, in the game, players can also gain extra experience by killing the enemy. There is no difference between the way of calculating experience for wounding and hitting enemy ships in the game and other modes.
For sinking an enemy ship, players will also receive different rewards. For example, for sinking a battleship, the player can gain 300 experience, an aircraft carrier has 500 experience, a cruiser has 200 experience, and a destroyer is 100 experience.
Of course, this kind of reliance on experience is not for the sinker alone. Except for 10% of the experience that a ship can gain after sinking, it belongs to the sinker, and the remaining 90%. The experience of is to distribute the damage to the player who caused damage to this ship according to the percentage of damage.
For example, three people from ABC caused damage to a ship, and the person who sank the ship was A. Then A will gain 10% of the experience of the ship sinking, and the remaining experience value is based on The percentage of damage output by each of the three was calculated.
Such a design can be said that Lin Yan promoted fairness to the best of his ability. Q. There are other settings after this. For example, in this game, Lin Yan also set a free mode. The free mode means that players can participate in the battle according to their own ideas. Each party has 50 people and players can vote. To choose different scenarios, as a battlefield, players can also choose ships completely freely, even if the strongest Montana-class battleship faces a gang of small Douding siege during World War I.
This game Lin Yan gives players the freedom to choose as much as possible, but in this mode, there is no doubt that high-level battleships have considerable performance advantages over low-level battleships.
For example, the Montana-class battleship itself can attack the enemy from more than 20 kilometers away, while some low-level destroyers may have an attack range of only eight or nine kilometers. This is the performance gap.
And once a close attack, the densely packed gun barrels on the battleship are enough to give the destroyer the face.
The overall production of the game is still very smooth, and soon even if the production of the game is completed, the next problem is that the game will be launched after the game. Of course, these are not difficult for Lin Yan. It's just some operational planning, Lin Yan is still looking forward to how many surprises this "World of Warships" can bring to herself.