Vol 10 Chapter 867: Lost Planet (5)
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Game Development Mad God
- Lord God
- 1133 characters
- 2021-01-30 11:17:37
The money system is of course a system that exists in many games. It is a system that allows players to quickly improve their own strength in a game. It is also the most basic system in many games.
But in this game, it should be called a contribution value system. The contribution value, as the name implies, is the amount of power that the player contributes to the force itself, which is called the contribution value system.
In the game, the most direct way for players to obtain contribution points is to continue to complete various tasks so that they can obtain contribution points.
Contribution value is very important in the game. Replenishing ammunition, buying equipment to change your outfit, and even buying transportation all require a lot of contribution value, so accumulating more experience points has become a very important player in the game. Big focus.
As the game progresses, the enemies that players have to face in the game are getting stronger and stronger, so it has become a very important thing to use the contribution value to continuously grow oneself.
In each task, players can get a relatively rich contribution value, but not every task is said to be completed when it is completed. There is no single project task in this game, and each task is divided into multiple For projects, each completion of a project by the player is equivalent to completing a part of the task content. For example, in a game task, the player needs to complete three task objectives.
But in the end, the player only completed two of the tasks, so as long as the task objectives are completed, the task itself is proved to be successful, but because it has not been completed, it is only considered that the player has completed 66.6 percent. , The reward system that should be given after the task is completed is also distributed to the players according to this ratio, that's it.
And each task is one-way in nature and cannot be completed multiple times. A task in a week can only be accepted once and can only be executed once, so when the player receives the task, he must Consider how to complete this task and plan your own tasks strictly so that players can maximize their own interests in the task.
Of course, the setting of multi-targeting of tasks is only in the side tasks. The tasks in the main tasks are relatively simple, but the difficulty of execution is much higher. Lin Yan also tried to highlight it as much as possible. The fairness and experience of this game itself.
The world map of the entire game is very huge. According to Lin Yan’s design, the size of the game map should be more than 5,000 square kilometers, so players have a huge space in the game to explore what they want, in the scene. In addition to the various relics left by the disappeared civilization, the player's own faction has also established a base in this world, after all, according to the settings in the game.
Among the 600,000 people of the first batch of experimental immigrants, 200,000 of them were serious troops, and the others were all elites. So even if these people seem to be small in number, it is necessary to complete the whole The colonization of planets is a very difficult thing, but humans themselves have the ability to protect themselves when facing these powerful alien creatures.
Huge spaceships stay out of the atmosphere, but a large number of humans have built a solid base on the surface. They have no retreat, and they have no contact with the earth. Spaceships lack the energy to return, so they can only Survive tenaciously in this icy world.
And for human beings to take root on this planet, the biggest obstacle is the threat posed by those huge alien zerg races, so the protagonist, as a member of the human army, must inevitably invest in such a war.
As a very large scene, although the player can freely explore in the scene, there are not many various transportation tools that the player can use at any time in the game. The player must cherish every transportation in the game. Tools must not be thrown or destroyed randomly, as in games such as "Justifiable Defense".
After all, except for the human base, players can’t find any vehicles that can be used anywhere outside of the big map. If you walk with two legs, then there will be enough players in the game to walk for a year, and if it’s some comparison Far away, the player needs to fly by himself. Once the vehicle is damaged, it will be a very bad thing.
Of course, in order to prevent the player from scolding his mother after falling into such a situation, Lin Yan made a call system in this game. The player can spend a certain contribution value to call the aircraft in the game base to pick him up, but it also exists when using it. Certain restrictions.
For example, in severe weather conditions, such as heavy snowstorms, aircraft are inaccessible, and sometimes these aircraft are easy to be attacked. Once they are shot down, players have to pay three times the price for compensation. If there is not so much contribution Value, nothing can be recorded, deducted from the player’s own income, and there is a 5% interest.
All of these settings are for players to use carefully and cautiously. In fact, the call system has one of the most practical aspects of these functions, that is, in the game, when players encounter problems that they cannot solve, especially in the face When fighting enemies that cannot be beaten, players can call nearby NPCs of the same faction to help themselves. Of course, these will also pay contribution points. The so-called three gangs of a hero will be relatively simple and easy for the player when these supports arrive. The game is on.
Contribution value has many uses in the game, so it is particularly important to distribute the contribution value reasonably. And Lin Yan believes that many players, including himself, actually spend most of the contribution value in the purchase of weapons.
It can be said that the weapons in the hands of players are also the places that many players are most concerned about. In this game, Lin Yan has created a very rich weapon system, which is mainly divided into four categories.
Self-defense weapons, light weapons, heavy weapons, and the VS mecha that many people are most interested in, it can be said that in this game, the weapon system is quite a rich existence.
There are only 200 kinds of firearms in the game.
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