Vol 10 Chapter 877: Ghost Sniper (3)
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Game Development Mad God
- Lord God
- 1178 characters
- 2021-01-30 11:17:38
The screen can be said to be one of the most basic carriers in a game, because when the player is playing the game, the hostile element placed in front of the player is not any system or creativity that the player can experience in the game, but the first The visual element that greets one's pupils at a glance is the texture of the picture itself.
Lin Yan admits that in the past lives, most of the boutique games are actually quite old. For example, the game Bayonetta was a work ten years ago and has a history of nearly ten years, as well as Devil May Cry, God of War Ninja Dragon Sword and so on. These games are basically all previous works. Of course, the quality of these works is absolutely nothing to say, but it is precisely because of this that these works have the titles of classics and masterpieces. .
However, after the first few years of the scenery, few people have gone to play. Maybe many people like to play Devil May Cry 4, but certainly few people like to play Devil May Cry I or Devil May Cry II, and God of War and Bayonetta In recent years, the game is very shining and has been mentioned.
In fact, in the final analysis, in general, it is because the earlier screens of the game itself are really not up to the times, which is somewhat unacceptable to the players who have high requirements for the screen, so these games themselves are not seen. The upper eye is normal.
And "Ghost Sniper" is obviously such a game. The quality of the game itself can be said to be quite good. In fact, the screen is generally good, but in the era when the ghost sniper appeared, The new work with tactics can be much better than the ghost sniper on the screen, which has caused the situation that the work itself is good but not popular.
This situation is very embarrassing but also very helpless. It can be said that the ghost sniper game is definitely considered a very good game in Lin Yan's previous life, but in the end it was dragged by the screen, making this game mediocre.
In fact, the game itself is very good in terms of specific settings. The elements that need to be mastered in various sniping are all integrated in the most reasonable manner. Players often need to consider a lot when fighting. The battle can only be carried out after accurate judgments, which is very real in the game.
After all, this kind of game is different from those games such as cf. Those games themselves are very fast-paced, and what is required is the player’s own reaction ability. Many things that need to be taken into account in reality are not at all in these games. It needs to be considered, so that these games become saliva games, so this kind of game eventually becomes just a game for some people to kill time.
And Ghost Sniper is a completely different game that is as realistic as possible. In the game, it is as realistic as possible, so that the game is more like showing a true story. Everything is based on the truth. Based on the basics, it makes this game easy to be remembered in people's hearts and become one of the most classic memories of many people in an era.
And this game is such an existence for Lin Yan. Of course, the unsuccessful game itself cannot blame others. The most important thing is that its quality is not good. It may be that the game itself is due to investment. The level of picture production is flawed.
It seems that it is still a problem caused by lack of money.
Fortunately, Lin Yan himself does not have this problem, so the production of the game has been carried out in an orderly manner. The first thing that needs to be made is the battle scenes that the entire game can have. This aspect is the most basic unbearable in the game. In this game, Lin Yan's modeling of the scene is concentrated in many realities in the current world. Scene.
Many real country names will appear in the game to give players the most realistic sense of substitution. Although the scene is fictitious, in the pre-war briefing before the game, the player can clearly know where he is now. The country, what kind of mission is performing, it can be said that in this game, players are going to the rhythm of the world to continuously complete their own personal missions.
The scenes of this game itself can be said to be very rich, with the strongholds of terrorist organizations in the tropical rainforest, the modern metropolis, and the slums of Rio de Janeiro, even the messy small cities in Southeast Asia and the desert Gobi that can’t get in or out. These are all scenes that will appear in the game.
And thanks to Lin Yan’s soothing technology in terms of picture quality, this game has no picture IQ. Under the shaping of artifacts and Lin Yan’s own ideas, the game picture of this game itself It can be said that a quality improvement has been achieved. The various modeling and visual senses are very close to the physical effects that can be caused by the real environment.
In fact, if he can achieve this kind of Chengdu, Lin Yan himself can be proud of himself. Of course, Lin Yan is relatively modest, and the biggest pretense is to let others do it for him.
And this other person is naturally his own loyal player and consumer in the market. This is the effect of word-of-mouth. Lin Yan’s works have always been the finest among the boutiques. Whether it is in the game experience, some game systems, and the picture quality and plot, Lin Yan’s works have always been difficult to pick. The slightest fault comes from, of course, I can't find the fault. It can only be said to be a moderate work. It has no flaws but no bright spots.
Lin Yan’s work is not like this at all. Not only does it have no flaws in quality, there are even some highlights and novel designs in the game, to give players a lot of different feelings, breakthroughs in plot, and the game system. Innovation, even some small settings during the battle, all of these have added a lot to Lin Yan's own work.
That's why Lin Yan dared to reproduce any work in this way, keeping the essence and removing the dregs. In this world, there is a gap between the spiritual entertainment itself and Lin Yan's previous life for decades, so Lin Yan has sufficient confidence in this game to make a completely new production.
Similarly, Lin Yan will definitely make this game truly attractive and be recognized by consumers. This is the most important thing for a game.
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