Vol 10 Chapter 887: Ninja Dragon Sword (5)
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Game Development Mad God
- Lord God
- 1167 characters
- 2021-01-30 11:17:39
It's not wrong that Lin Yan himself did a big change in the world view of this game. Compared with the original game based on reality, Lin Yan designed a new game world view in this game.
Use reality as the blueprint of the basic world view of the game, but it will not highlight any country or region in the game. The game is divided by forces in the new game world. Of course, these forces themselves are nothing more than the plot. Slightly mentioned, it is just to give players a basic understanding of the world. So it doesn't matter.
The reason for setting up a brand-new worldview, in the final analysis, is that this is a Japanese-style game, and in the plot of this game, there is still a story of Japan’s responsibility to save the world, so as For a local company, such a design is very inappropriate.
So in order to completely get rid of such troubles, Lin Yan put the overall world background of this game completely above a fictitious world, which has strong modern elements, and there is also a part of traditional Chinese style. Very much in line with Lin Yan's own settings and preferences.
Lin Yan believes that such a worldview setting is also very suitable for most players.
Of course, it is impossible for Lin Yan himself to leave this worldview only in the dialogue between the player and the plot characters. If Lin Yan really shows the worldview of the entire game in front of the player, it means that the game will have a relatively large In this map, players not only have to complete dozens of main tasks in a row, but also complete hundreds of side tasks.
That’s right, Lin Yan has greatly expanded the plot content of the game in this game, allowing players to fully enjoy the fun of fighting while also having another understanding of the plot of the entire game.
In this game, the plot in the main story of the game is incomplete. At least the game plot experienced by the player is only the story after the alchemists decide to destroy the world. Why do they want to destroy the world? What good is it for these people to destroy the world?
These answers require players to look for in the side plots. In the side plots, players can not only know a lot of information for the main plot of the game, but also supplementary information. The side plot itself is also good for players. Ways to create revenue.
To put it simply, in this game, although Lin Yan still does not set up supplies or something, there are a lot of places where money is spent in the game, and the bulk of the money is to upgrade his own skills and weapons. Continuous learning skills.
After thinking about it, it will inevitably need to spend a lot of money. Like many previous games, Lin Yan has set up a score settlement system at the back of each level, and will give players money based on their performance in the game. The rewards on the game are similar to the hunting angel witch portrayed by Lin Yan some time ago. The better the performance, the more monetary rewards you can get. The more the same player dies in this game, then Corresponding rewards will be deducted, and there is no difference in the money system between the two games.
The real difference is that for the game Ninja Dragon Sword Legend, Lin Yan has set up a lot of side plots, and Lin Lin always adds up to hundreds of them. These side plots will appear according to the player's exploration level of the main plot. , And will disappear according to the player’s deeper exploration of the main storyline.
For example, after the player has completed the first main story level, the next main story level and several other side story levels will appear on the big map. At this time, the player has to choose. At this time Players can choose to complete the next main story, or they can choose to complete the side story, the player has absolute autonomy.
But if the player chooses to complete the main story first, then these side stories will disappear, because in this game Lin Yan has an invalidation mechanism for the game side story, and there is also a time limit, the reason why there are two There are branch plots in the middle of the level because these branch plots are stories that occur between the two main plots. If the player jumps over, the timeliness of the branch plot will be lost, so Lin Yan himself is very recommended to players. Play the side story of the game.
The fun of the side story itself is no different from the whole main story, but the time itself is only half of a main story, and the other game experiences are basically the same. In addition, players can also get rich rewards in the game, as a huge supplement to the economy.
Money is too important in this game. Upgrading weapons, upgrading skills, and learning skills all require players to pay a lot of real money. It is difficult to maintain such a huge expenditure just relying on the income from the main storyline. According to Lin Yan's own calculation, the average level is calculated by five branch storylines.
The income of the player in the five side plots is equivalent to twice the average value of completing a main level. This income can be said to be quite huge. It is important to know that it is only the cost of upgrading weapons, not in the game. Weekly mainline plot income can satisfy.
Under such circumstances, the income in the side story is simply the main income. In this game, Lin Yan set up a very rich game content, which is just the weapon players can use in the game, there are more than ten kinds, a variety of cool cold weapons, and even a huge death sickle and many more.
These are all weapons that players can use. And each weapon has a variety of different skills. In the initial state, each weapon has three skills, which can be used by players.
But if you want to use the worsening of the skills, you need the player to learn. When learning, the player will need money, a lot of money, maybe a skill needs tens of thousands of numbers, and at the same time want to upgrade the weapon in the game Power, but also for weapons, which also requires a lot of money, so the financial pressure on players in the game is very large.
Many times, players have to balance and focus on how to use money. It can be said that in the game of the week, players cannot complete all the upgrade options.
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