Vol 10 Chapter 889: Ninja Dragon Sword (7)
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Game Development Mad God
- Lord God
- 1189 characters
- 2021-01-30 11:17:39
Of course, the 3% increase in blood volume is actually not much. Compared with the ability of those consumables to replenish one-third, two-thirds or even the entire blood volume at a time, this 3% damage replenishment method is In many cases, it is completely inadequate.
Therefore, it is not after the effect of the Weeping Blood Blade, players can fight without scruples in the game. It can be said that there is still a certain degree of difficulty in this game. It is definitely not the player who can solve all the problems without thinking. of.
Of course, in this game, Lin Yan also took into account the needs of many top players for the difficulty and challenge of the game, so the effect of attacking blood sucking only exists in the game. Among the difficulty of the lower and the middle, it is in the upper and the super. In difficulty, this setting does not exist.
Players can only rely on a tube of blood to travel the world. If only relying on a tube of blood can pass the level smoothly, then the player must have a very superb control technology.
In the low difficulty level, as long as the player has a certain amount of technique and basic mastery of skills, then this game is not too difficult for the player. For the player who is knowledgeable and not challenging himself, the low difficulty is It is enough to satisfy the players.
At this point, the single-player part of the entire game is considered complete. If all the main plots in the game plus the time of the branch plots are counted, then the overall game will often exceed five in accordance with the most conservative estimates. Ten hours, fifty hours, is a long time in the current game industry.
In fact, the average game duration of the action games created by Lin Yan during this period is basically not less than 30 hours. Therefore, the game experience is absolutely addictive to the players, at least the players do not There will be the feeling that the game time is too short, and the feeling is still unfinished.
And in the past life, the space limit has become the biggest limit for many games. Of course, there are many reasons why the length of the games in the previous life is so huge. Of course, Lin Yan does not have these factors, so Lin Yan will not be stingy about space in shaping this game.
Try to show the most ambitious story to the player, so in this game, the player’s plot and game texture experience are all to an extreme degree. Lin Yan believes that even in the past life, such a game is definitely not Will be too much.
At least for most people, it takes 30 to 40 hours of game time at every turn. Such action games have not appeared in previous lives, but the number is definitely rare.
In addition to the stand-alone mode, Lin Yan also has a lot of ink in the online mode. In the online mode, the main battle mode is actually.
Since it is a battle mode, the first thing that Lin Yan must focus on is the various characters that players can use. Of course, this is not difficult for Lin Yan, at least Lin Yan himself has a huge Model library.
Among them, there are already tens of thousands of characters, character model libraries. Just pull out dozens of models in it, which is enough for the needs of online mode.
Each character has a completely different skill system, and can play brilliant combos. It can be said that in the online battle mode, each character is not lost to the dragon falcon. Of course, in the online battle mode, the character's own skill system is simplified.
If the entire system is as complicated as in the single-player mode of the game, let alone whether the player can master the different combo modes of each character, etc., first of all, the entire system is already very huge, and it will bring about data maintenance. A lot of trouble.
So these are what Lin Yan had to consider. Lin Yan has a relatively clear plan for the battle mode of this game.
The battle mode is mainly a one-on-one individual battle mode. Players and players have one-to-one singles, and the two winners of three rounds can win the match. There is also a team confrontation between players, that is, five people between the enemy and ourselves.
The confrontation between the teams will be carried out in the mode of offensive and defensive arena. First, the two sides will send a player to each other to play against each other. After a game is determined, the losing team will go to the stage again to attack, and so on. Until all players on one side have been defeated.
The order of appearance between the five people is specified by the system, which guarantees the fairness of the game to the greatest extent. In fact, this kind of game design is largely borrowed by Lin Yan. The previous arcade game "The King of Fighters" The game mode in "97", after all, the mainstream combat mode in it is to attack and defend between teams, until the last person.
Of course, there must be more than these contents in the online mode of this game. The open mode in the game can be said to be very attractive to players.
Of course, the open competition mode is mainly organized by the official, that is to say, the online battle mode of this game will also be given by Lin Yan to the official burning platform. Become a game battle mode like the battle platform of Devil May Cry.
Regardless of whether it is an individual battle mode or a team battle mode, for the players, they have to constantly defeat the opponents in front of them. Such a battle mode Lin Yan has no strict background requirements.
All players who play this game can participate, whether they are amateurs or professional players. Players can only be qualified for promotion only by constantly defeating the enemies in front of them. Before the top thirty-two, every player and every team has only one chance. What awaits players and teams is the fate of being eliminated.
Although this setting seems a bit cruel, it is also the fairest. Lin Yan intends to prepare for the game's professional competition after the game has just started to go on the market. Lin Yan could even imagine the scene where dozens of millions of players signed up wildly when the game officially started.
A sense of accomplishment also arises spontaneously. After all, such a scene does not just appear in Lin Yan's own imagination, but a real scene that may appear. Lin Yan has always had considerable confidence in the charm of his works.
And this level of the game will inevitably be the upstart in the current world of action games in the game industry, and even professional battles will occupy an important position.
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