Vol 10 Chapter 894: Subway (2033)


In fact, the player’s backpack can store a lot of things. Just like in "Rotten Nation", Lin Yan adopts a cell display method for the backpack, which contains a total of fifty cells.
In fact, this number is already very large. The number of bullets that can be stored in each cell is 200 rounds. The system stipulates that the number of bullets carried by the player is only 400, which is only two cells at most.
As for the weapon that the player is equipped with is not in the backpack, so it does not occupy the area of ​​the backpack, and on the food, one cell can carry two foods. In the game, players actually need a lot of food, so food should occupy a part of the cell.
In addition, each cell can hold one item. It can be said that in a long time, these fifty cells are enough for players to use.
There are many things that players can collect in the game, such as some worn-out shoes, steel pipes and some other things. These can be exchanged in the underground world of the game. The main exchanges are bullets and food.
Players can choose a kind of materials they are in short supply to exchange. Of course, bullets and food, as the hard currency in the game world, have a huge effect. First of all, weapons can be upgraded in the game world. At this time, bullets or food are needed to upgrade.
In addition, the clothing of the player can also be changed. Players can purchase some more defensive equipment in the underground world, so that when the player is in battle, even if he is hit by an enemy, the loss of life will be smaller, and more Conducive to the player's long-term combat.
In fact, one thing I have to say here is that the number of bullets on the player is actually relatively tight. After all, there are still a lot of places to spend money in the game.
For example, to upgrade weapons, the cost of upgrading a gun after two or three upgrades will cost at least hundreds of bullets, which is quite a pressure for players. Therefore, the role of the gun itself must be reconsidered when fighting.
First of all, because most of the bullets are home-made bullets, the lethality for those monsters is not very strong. Maybe a monster can be killed after dozens of bullets, which is obviously not cost-effective.
Of course, just a few bullets can kill a monster, so bullets are actually quite embarrassing in the game. The biggest role of home-made bullets in the game may be to provide players with a better output environment at a long distance. If the monster gets close, the player himself may be very dangerous.
According to the settings in the previous game, once the monsters get close, the player is actually quite vulnerable. I have to say that this design actually affects the player's experience, so it must be changed.
The most direct change Lin Yan made in this regard was the addition of melee combat capabilities. In addition to two firearms in the player's hands, there was another machete.
In Lin Yan's opinion, this machete should be the most powerful and practical weapon in the game. When the locals are close, and other weapons cannot be used, the player can use the machete to fight the enemy. , Although it is very likely that there will be a relatively large loss of health.
But it's better than being killed directly by those monsters. And by using the sight in the hand to conduct close combat, it is possible for the player to make a one-hit kill, which is much better than the indiscriminately tilted bullet to waste ammunition.
Of course, all of this is still focused on the player facing a single enemy. If it is a group of enemies, the player should not be stingy with bullets and just use bullets directly.
The main way for players to obtain items such as bullets and food in the game is not search. Of course, searching can also obtain considerable materials. This is true. It is true that the momentum of obtaining a large amount of materials and equipment is a variety of tasks.
The task is divided into main task and side task in the game. The main task is the main plot of the game. Whenever a game task is completed, the player can get richer rewards, enough for the player to use in a period of time.
The rewards for the side missions are not as large as the main missions, but the biggest advantage of the side missions is that they are large in number. Compared with the main missions, there are more rewards. Although the rewards are small, the less is accumulated.
Calculated in terms of game time, the length of the game with all the main tasks sandwiched together is about 30 hours. This game time can be said to be very scary, but this is only part of the game time. If the player If all the side tasks that can be accessed in the game are clamped together, the game time of this game can definitely exceed one hundred hours.
Such a long game time, even for the Burning Sky game, is rare. And in the world of this game, there are a lot of scenes that players can explore, and there are more than 28,000 building rooms that players can explore. The underground space players can explore more than 300 facilities.
If these exploration time are also added, then the player's game time can even be doubled. In this game, there is a wealth of game guidance. When the player is in the main story, there are comrades around to guide him.
This is a bit similar to Call of Duty, players only need to follow the requirements of the game guidelines. The same guidance is also present in the side missions, and the player will not be confused in the huge subway maze.
Since it is a survival game, horror elements are naturally indispensable in this game. The main danger for players in the game is those creatures that mutate due to nuclear radiation.
For example, old trees the size of a pig, bats the size of a golden eagle, and some other mutant creatures. These things will become the player's main enemy. There are even basketball-sized leeches in the smelly ditch of the subway. Wait.
These will be extremely scary existences on the player's adventure. In the game, players should always be careful of the dangers hidden in the dark, because they don't know when they will rush out and kill you.
Of course, in this game, the player is not alone in the battle. When the player feels that he is already powerless, mercenaries are actually a good choice for the player.
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