Vol 10 Chapter 912: Steel ambition (4)


In terms of the resource system, Lin Yan himself has made very big changes. To make a resource system, he must first understand what resources are most needed in a military war. First of all, it is food. Soldiers and horses do not move food and grass first. In the war, players will mobilize a large number of troops to fight, so the consumption of food will be very huge.
If there is not enough food to consume, it will seriously affect the combat effectiveness of the army in the game, and even in the usual training, players have to ensure sufficient food supply, otherwise the army will certainly not be able to maintain a relatively large amount of training. , This will greatly affect the growth of the army’s combat effectiveness, so that it is difficult for players to train enough qualified troops within a limited time. In this way, players will suffer very huge casualties in the war and waste more resources.
Similarly, in the game, players not only need to supply sufficient food to the army, so that the army can better cope with the war, but also ensure that there is sufficient food supply within the country, so that the country can be stable and better produce , So as to better maintain the operation of such a huge war machine of the country.
In addition, in the game, players also need steel. After all, whether it is to make weapons or ammunition, all need steel. In addition to medicines, rubber, etc., they are all strategic materials that players need.
These strategic materials can be obtained in the game. According to the situation at the time, China itself is poor and weak. At least in the industry, it is not a lack of resources, but many resources do not have the strength to develop, so In the game, players can develop these raw materials and so on.
These resources play a huge role in the game, and the industrial system uses these raw materials for various productions in the game. Steel can be used to produce a variety of weapons and equipment, including a variety of Ammunition, etc., are very important strategic resources for players in the game.
And agriculture includes not only crops but also a variety of nasty meats and other non-staple foods. These things will be produced in food into a variety of foods. Most of these foods will be supplied to the military. Effectively enhance the capabilities of the army in all aspects, after all, various military foods can play a good role in supplying during battle.
In short, every resource in this game has a relative application, which can be used for war. Therefore, at the beginning of the game, while reorganizing the army, players should also focus on planning as reasonably as possible for the development of industry and minerals. Of course, these planning and construction themselves require money.
At this time, the diplomatic system and business system can also reflect their own functions. The diplomatic system is to conduct diplomacy with other countries. There is a lot of diplomatic time that can bring a lot of influence to the player in the game. If the relationship between a country is relatively good, and if it is still a powerful country. Then in the game, players have the opportunity to obtain loans. Although these loans are huge debts, they can reduce the pressure on the players' funds in a short period of time, so that players can use these loans to build the country.
After the players have established these industrial facilities, some of the things they produce meet internal needs, while the other part can be exported or repaid loans. Although this will be a relatively slow process, the overall situation is If it is a Chinese model, there is still enough time for players to develop themselves.
The commercial system is specifically used by players for trade. If the amount of something the player actually owns far exceeds the required amount, then this kind of thing can be used for export, and the income gained after exporting is A very important supplement.
These incomes can be used as the player's capital reserve in the game, and the player can also purchase some technical equipment abroad to equip his own army and imitate it at the same time.
It is worth mentioning that although Japan is also a powerful country in the game, its biggest strength is at sea. Its naval power is incomparable with the exception of the US Navy, but it is a lightweight player on land. , Only equivalent to the level of those European and American powers.
So in the game, it is very difficult for players to compete with Japan on land, but it is not impossible.
After the player imports a piece of equipment from abroad, the player can imitate the equipment in the game. For example, according to Lin Yan's own strategy, in the configuration of weapons and equipment, a kind of virtue is still used. Stick approach.
The 98K rifles, p40 submachine guns and Mauser pistols of the dé country are box guns, and of course the MG42 machine gun. These will become the core firepower output of the army reorganized by Lin Yan in the game, but these are generally still a kind of light weapon In terms of scope, the time for imitation and research and development will not be very long. Players only need to carry out large-scale production before and after the war, and at the same time ensure adequate supply of corresponding ammunition, at least not as powerful as the Japanese army in terms of firearms. difference.
In addition, when it comes to heavy equipment, Lin Yan didn't have any particularly good solutions in the early stage. After all, heavy equipment requires a lot of national power and a lot of resources to be able to produce equipment on a large scale, and even the introduction of them costs a lot of money.
Therefore, in this game Lin Yan did not choose too tall equipment. Although there are many different types of artillery in various countries, Lin Yan’s own strategy focuses on 105mm howitzers, 75mm field guns and 80mm mortar for digestion and absorption.
Although the 105mm howitzer is not the best artillery in the game, it is fully capable of contending with the artillery fire of the Japanese Army. Attaching it to the artillery regiment of the group army will be a very powerful support firepower.
The 75mm field gun, deployed in division-level combat units, can also serve as a frontline firepower. The 80mm mortar is the support firepower of the regiment and the battalion. It is very convenient to mobilize. In this way, there is a three-layer artillery system from the group army to the regiment battalion level in the game, so at least it is not at a disadvantage in firepower. .
But it is worth mentioning that because of the relatively limited resources, the output of artillery is still relatively low, so these heavy artillery can only not lose to a few elite troops, so in the game, players must focus on shaping the elite troops. , After all, elites can often play unexpected results.
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