Vol 10 Chapter 930: One Hundred Days of Love in the College Entrance Examination (5)
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Game Development Mad God
- Lord God
- 1125 characters
- 2021-02-01 11:58:26
Therefore, timely reduction of fatigue value is a very important part of the game. Of course, there are many ways to eliminate fatigue in this game, but the same will also bring influence in other directions. In short, how to cultivate your own attributes , It still needs players to make comprehensive considerations.
There are three main ways to eliminate game fatigue in the game. One is to add rest on weekends, one is to go out and play on weekends, and the other is to go to bed at night when studying at night.
Resting at home on weekends is actually the same as going out on weekends. Both can greatly reduce the player’s fatigue in the game, but also because it takes up time on weekends, players cannot go out on weekends. Explore or trigger random events, and you can't review your homework on weekends to improve your attributes.
It's just that this kind of gains and losses is balanced in Lin Yan's opinion. You can't reduce the fatigue value while improving the player's own attributes, right?
Not to mention that Lin Yan really has similar settings in this game, but the increase is not the player's own attributes in the culture class, but the increase of the player's own physical attributes.
Physical attributes are not as important in this game as cultural class attributes, but the level of physical attributes directly determines the growth rate of the player's own fatigue value in the game, and the upper limit of the fatigue value that will affect itself.
In the game, if the player's own physical attributes are high, then the natural player's own continuous combat ability in terms of development is stronger, and more time can be spent on the great project of improving their own attributes.
Another way to eliminate fatigue is to study late every night. As the name suggests, late self-study is the player’s own review time. During the evening self-study, the player has three choices in the game, which means that the player can do three things in the late self-study.
One is to chat with one of the two heroines. The main purpose of this is to increase the goodwill with the heroine, so that in the later stage of the game, only when the goodwill reaches a certain level, can the corresponding be triggered. The emotional ending.
Although the way to increase the heroine's favorability in this game, as long as it is through various events, each chat can also increase the favorability. This is very important in the game. After all, these are accumulated. Favorability is also quite impressive, and it can't be ignored casually.
So it’s actually very important to chat with the one of the two heroines in the evening self-study every day. In the original game, you can only interact with Mu Xin, but in this game Lin Yan still changed.
After all, in the game, whether the protagonist is with Mu Xin or Luo Xiaohan, they are actually the same classmates, and the relationship is basically the same. Of course, the person with the most difficult strategy in this game is Mu Xin.
However, in Lin Yan's opinion, what moved the most was Luo Xiaohan's route. Of course, how to choose depends on the player's own choice.
In the evening self-study, another use is to review homework. It is a pity for players to review homework during the evening self-study. Especially, reviewing the lessons learned during the day has a very good effect on the player's attribute improvement.
For example, when the player is in a class change, even if it is a successful state, the increase in attributes is only three. But in the state of late self-study and review, as long as it succeeds, the increase in attributes will be six, which is completely doubled. It can be said that in this state the player can improve all aspects of the game in the game is very high.
Players can reasonably use the time of late self-study to improve their own attributes, so that players will inevitably be able to play a very good solution at the end of the game, at least in the end of the career.
The other is rest and relaxation. Rest and relaxation are also divided into two ways in the game. One is to directly cover the head and sleep, so that the fatigue value recovered during the game is relatively more.
But it can only restore the exhaustion value without any other attribute bonuses. If the player's own exhaustion is very high, then the player can choose.
There is also music appreciation. Players can take a break while listening to music while learning. Although the fatigue value of this recovery is relatively less, but at the same time, it can be obtained according to the player’s own choice. Three to two bonuses for different attributes are also a good choice.
But the premise is that the player's fatigue value in the game cannot be too high. Otherwise, choosing this method may affect the subsequent game because the fatigue value is not reduced enough.
In short, in the evening self-study every day, players have these three choices to do. As for how to arrange, this is indeed a big problem for players.
If the arrangement is good, then the player's own balance will not be bad at the end of the game, but if the arrangement is not good, the impact on the game itself is still very large.
And in the game, players can change their own state. There are two states, one is easy learning state, and the other is hard learning state.
These two states directly determine the player's attribute growth rate in the game, the state of easy learning, the attribute growth rate is not fast, but the same fatigue value does not increase fast, as long as the player makes reasonable use, then the final The ending will not be bad.
The growth of the attributes of diligent learning itself is very fast, one-third faster than that under the relaxed state, but the fatigue value also increases faster. Players need to be careful and keep an eye on the game. With their own data growth.
After all, while high returns, it also represents high risks. How to minimize the risks is something that players must consider in the game.
Of course, no matter what kind of learning state it is, it has its own uniqueness. Players only need to try to maximize their strengths and avoid weaknesses in the game.
Also in this game, Lin Yan also designed a lot of practical props. Although these props cannot play a decisive role in the game, they can also bring players some attribute bonuses.
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