Vol 10 Chapter 953: Brawl Westward Journey (4)
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Game Development Mad God
- Lord God
- 1320 characters
- 2021-02-16 04:42:31
But no matter how the plot is set, at least Lin Yan himself thinks that such a setting is actually not a problem, but in many of the games, Lin Yan still wonders if he can understand the plot of the game. A certain degree of change?
You should know that when shaping a game, Lin Yan himself is very concerned about the redesign of the game plot. After all, Lin Yan has said before that if a game has a good plot, then this The game is actually half the battle.
Therefore, Lin Yan is very attentive to the main game plot of the game. This is also a very normal thing. Therefore, in shaping this game, Lin Yan will inevitably have a completely different shaping of the entire game. , Of course, the overall plot of the game "Westward Journey" is considered to be very good on the market.
Although the overall game story appears in front of players in a relatively fragmented way, more often than not, this game is actually quite good, but the fragments of the game itself are game dramas.
The emotional design, in many cases, gives people more room for association. On the whole, the design of this game is actually really good.
In the plot of the game, there is a lot of room for association, which allows players to bring more into the plot of the game, giving players a stronger sense of substitution, but the same plot is for the screenwriter itself To say it is also a test, which will test the screenwriter's ability to shape the plot.
But if the story of the entire game is well shaped, then the story of this game is not only of great benefit to the game itself, but also to many things outside the game. There is no doubt about this. , After all, there are many players like Lin Yan who have ultra-high demands on the story of the game in this world.
So in terms of plot perfection, Lin Yan is mainly aimed at this type of player. After all, this type of player itself has a very strong consumption ability. Once a specific design is made for this type of player, Naturally, Lin Yan's income in the game will be higher and higher, and at the same time, his own rise in word of mouth is also very impressive.
So for the game of Fighting Westward Journey, it is definitely a game that combines multiple types, but at least from many angles, the game of Fighting Westward Journey gave Lin Yan a very good display on the blueprint. Talent space, after all, Lin Yan himself is a very talented person, so for the more talented person, Lin Yan also needs to design a game that can fully display his talents in the game.
It can be said that Lin Yan is very experienced in the design of this kind of game. This experience allows Lin Yan to make the most suitable design and arrangement for many places. The game displayed in front of the player as a whole is a perfect one.
Flawless finished product. So according to Lin Yan's idea, the game of Brawl Westward Journey is very suitable for Lin Yan.
In fact, in terms of the shaping of the game, Brawl Westward Journey and Glory of Kings are very similar. They are both a game with the main purpose of pushing the tower and pushing the crystal. Players can only obtain it after successfully destroying the opponent's crystal The game won the final victory, but in many places Lin Yan still felt that this game is very different from King Glory in the overall game structure.
The first is the competitive mode of this game. This game itself does not have a 5v5 game match mode. On the battlefield in the game, players can only support 3v3 game battles at most. It can be said that the overall intensity of the game is relatively There is a lot of difference in the battle mode of the glory of the king.
And in this game, it is divided into two different battle modes. Although they are all three-on-three battles, one is a personal three-on-three battle mode, and the other is a team three-on-three battle mode. The former is for players to set up their own formation in the game. This formation allows players to set up Sanming heroes in the game to fight.
Players lead their own three-dimensional heroes to fight against the opponent’s three heroes. In the game, there are three heroes on each side and six heroes in battle. However, in terms of many details of the game, the overall battle mode and the king Glory is similar. Players use the mobile phone screen to perform the most basic control, arrow keys, and three skills. Each of the hero's skills has a completely different skill effect in battle.
Therefore, players who are accustomed to the glory of the king at this point can easily get started.
But in the control mode, Lin Yan also has something to complain about. This control mode can be said to have a relatively large impact in a series of subsequent games. It can be said that the impact is still very large, but it is in the game. At that time, the game itself had to be redesigned in many ways in many places. After all, the sensitivity of the game's control system always had a big problem.
Therefore, this game still has a relatively big problem in the control system, and even this problem has not changed in the entire game life cycle, which seriously affects the experience of this game and the feeling of control. , It has become a normal thing to be complained by countless players.
Actually speaking, it’s not too late that the game of Brawl Westward Journey appeared. It was launched in the second half of 2014, and the glory of the king appeared more than a year later than the glory of the king. , Although from the current perspective, the overall shape of the game was still relatively rough.
However, the overall controllability of the game is quite good. After many rounds of optimization of the control of Honor of Kings, this game has a very powerful control feel. At least this game itself has no flaws in the control. The existence of, the person in charge can say that the two games of Glory of Kings and Brawl Westward Journey should be considered as games of the same era.
However, there is a big gap between the two in their production concepts and attention to many details. There is no doubt about this. According to Lin Yan's perspective, if the game of Brawl Westward Journey is willing to follow. If some resources are invested in a series of productions for better shaping, then the influence of the glory of the king may not be so great.
It can be said that this is still the gap in understanding between the two sides, and even this gap is still very huge, and it is as terrible as a gap. And this gap in understanding is even more terrifying than the gap in the technology of the game itself.
Technology can be made up, but the gap in consciousness is difficult to make up. Game makers who have enough consciousness will always know what they should do next, or how to do it, and they will not lose themselves because of the unclear direction.
In terms of time, Brawl Westward Journey is tantamount to a pioneer of this type of game, but because of its own vague positioning and understanding, this game has become a short-lived product. I have to say that this is NetEase. A huge loss, and at the same time this subject matter is also a pity.
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