Vol 10 Chapter 975: PlayerUnknown's Battlegrounds (9)


Of course, such a setting is actually very normal for an online game to be listed. After all, every game developed by Fen Tian is actually for making money. In the game, the game content is used to encourage players to play. There is nothing wrong with recharging itself.
Of course, the games created by Lin Yan are all high-quality game works. High-quality things naturally require players to pay a corresponding price for support. This is understandable.
Compared to many companies, Fentian has actually been considered a conscience for listing. After all, many of Fentian's games are basically almost the same as free games in essence.
For example, World of Warships and World of Tanks. When these two games are playing on their own, players want to get the most top-notch vehicles. In fact, they don’t need to pay too much RMB. They know that they don’t need to pay RMB. With enough time and energy, players will naturally get the most powerful vehicle in the game.
This kind of game setting is actually similar to a completely free game, at least in Lin Yan's opinion.
Although PlayerUnknown's Battlegrounds in the game mall wants to be permanent or used, basically all the clothes are related to the gold coin car, but these clothes themselves are not necessary in the game.
In fact, for real masters, these costumes are often a kind of existence that has no use for eggs, but they can only allow players to show their personality in the game.
But again, the fundamental purpose of Lin Yan making the game itself is to make money. In the big structure of the game, Lin Yan himself has already given up many opportunities to make money, so naturally Lin Yan always has to create something for himself. The opportunity to make money is good.
The clothing system is such an opportunity. The clothing system itself can bring players a certain degree of attribute bonuses, which is not the most important in Lin Yan's point of view.
In terms of speed, one person runs one meter per second and one person runs one meter seven per second. This is of course a huge distance between cars, but one person runs five meters per second and one person runs one second. Run five meters and five, so the gap is not obvious.
In this version of PlayerUnknown’s Battlegrounds, at least in the basic mode, the player wears shoes and does not wear shoes is such a contrast, so the clothing worn on the player’s body is more of a manifestation of personality, in order to highlight this personality.
In this game, Lin Yan also specially designed a personalized graffiti system on some clothes. Players can choose their favorite pictures from the rich picture library of the game to do graffiti on clothes, and they can also import pictures by themselves. Or draw pictures yourself to do doodles.
This kind of design actually has more personality, and at the same time, Lin Yan still designed a hidden function in this respect, that is, these clothes themselves can be graffiti at will...
Then players can design clothes into a powerful camouflage color system, so that even some low-end clothes can show a very powerful camouflage effect in the game.
This is counted as a hidden function of Lin Yan in this game. As for whether the player himself can find it, it depends on the player himself.
Lin Yan himself said before that there are actually many things in the game that allow players to explore by themselves. How many system rules these players can use, even Lin Yan himself doesn’t know how many. , But in general, as long as the player is careful enough in the game, it is not difficult to find these features.
These system functions may be useful for ordinary players, but they are not useful, but for some players who are more immersed in the game, these are very useful things, and there are many high-end players in some games. You can also use the functions of the system to create some unique skills of your own, which is also inaccurate.
Of course, these are not the key points of the game itself, a variety of game modes are the biggest and most demanding of Lin Yan games.
In fact, for most players, there are games like eating chicken. It is simple and easy to say, but it is really very difficult to say that it is difficult. Just like Lin Yan himself, when he was good at eating chicken at the beginning, it was within a few days. I didn't get a firearm at the beginning of the game. Therefore, Lin Yan himself often thinks about how to make players adapt to the game mode of eating chicken.
After all, in an unfamiliar scene, it is very difficult for a person to guard against those ubiquitous enemies. If you really want to eat chicken, the player wants to survive to the end, not only must he have strong skills, At the same time, one's luck is also very important.
Every player who ate the chicken at the end should thank God, not a bullet from a sniper rifle penetrated his brain from behind.
Therefore, Lin Yan specially designed a training mode in this game. The whole training mode is basically the same as the basic mode, except that the only people who really invest in it are the players themselves, indexing the remaining ninety-nine. The players are all computer AIs to fight the players.
Of course, the computer AI robots in all Lin Yan games are actually quite good, but after all, these robots themselves are only controlled by programs, and they are not as flexible and changed as those players. The overall difficulty has dropped a lot.
According to Lin Yan's own calculation, when the player is fighting with the AI, the overall difficulty of the game should be reduced by about 25 to 30%, which is completely enough for the player to practice.
Even Lin Yan, in order to allow players to better hone themselves in the training mode, set the game to sleep. In the training mode, he only entered the top five thirty times, or successfully ate chicken ten times. Only then can you really start the battle with other players in PlayerUnknown's Battlegrounds.
That is to say, the core mode of the game is truly open to players, the basic game mode, and the basic game mode, except for some detailed optimizations, basically does not have any changes to the rest of the previous game.
In addition to the basic mode, Lin Yan developed another big map based on PlayerUnknown's Battlegrounds, but the chaotic mode with higher levels of chaos, mortality, and difficulty.
And this chaotic mode is also one of the other core experiences that Lin Yan set in this game. Of course, when it comes to this chaotic mode, I have to say that Lin Yan is another proud work.
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