Vol 10 Chapter 984: Bullet Storm (7)
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Game Development Mad God
- Lord God
- 1199 characters
- 2021-04-11 05:05:49
The exploration of the scene and so on can be said to be quite important in this game, after all, the embodiment of the scene is the most basic way of reflecting all the game forms of this game.
It can be said that Lin Yan has worked hard to shape the scene, and the level of detail can be described as abnormal. Even the shaping quality of a pattern in the game Lin Yan is very concerned about.
In the first, middle and back stages of the plot, the player's exploration in the big map is directly related to the development of the game plot. Through the exploration of the scene, the player can not only continue to expand the plot of the game, but also obtain a variety of materials in the game.
But some of these supplies are necessary for players, and some are not. In this game, the materials that players can collect in the scene are divided into three types.
One is consumable items. You must know that there are health and physical strength in this game. Health is the most important indicator of the player in the game. Of course, health is actually counted in many games. The above is a very important indicator.
This is a fundamental indicator of the player. When the life value is zero, it means the end of the game. After all, the character is already in a state of death in the game, and the game is naturally over.
In this game, although it is still a shooting game, it is not a setting that the player's damage can be restored after a short rest as in Call of Duty.
Instead, there is a health bar. When the player is injured, the health value will drop. When the health value returns to zero, it means that the player's character in the game has died.
Therefore, when the health value is lost in the game, it is very important to supplement the health value. I believe this is very clear to many people.
There are a lot of things that can replenish health in the game. The most important thing is that players use their own merit points in the base to exchange the first aid spray. This point is designed by Lin Yan with reference to the Resident Evil series. Of course After the home uses the spray to spray on the body, all the lost health of the player will be restored in an instant.
In other words, this spray can make up for all the loss of the player's health. However, this kind of first aid spray itself has an upper limit to carry, and the price is relatively low because it is not cheap. Players can only carry up to four bottles of first aid spray at a time. This extremely effective equipment is Lin Yan’s own suggestion. It is used when it is most urgent. After all, the function of this equipment itself is too great. Using it casually is tantamount to an important waste of resources.
Of course, there is definitely more than one kind of equipment that can supplement the health in this game, but this kind of equipment cannot be exchanged or purchased in the base. It can only be searched in the map. obtain.
Of course, another way to obtain this kind of material is through some side missions. These side missions are still a lot in the game, so players don't have to worry about this kind of material being exhausted.
The materials that can replenish the health value are mainly various medicines. Of course, the functions of some specific medicines and the number of replenishment health values are also different.
But simply to search on the big map, it can only be said that the quantity is still relatively rare, but the area of this big map can be said to be very huge, as long as the player searches for more for his own reasons, the quantity of medicines There are still a lot.
It has to be said that in the setting of the game background, this planet used to be a world with a very glorious human civilization. Even though it has been abandoned for decades, the fire of civilization here has not been trapped by a bunch of mutated prisoners. And the complete destruction of the cannibals, many materials left over from the civilization era can be said to be very useful, but more depends on how players use them.
Of course, in Lin Yan's opinion more often, if the player himself has a planned game in the big scene, then the player will take into account the experience and progress of the game very well.
Another consumable that players need very much in the game is the stamina trumpet. The stamina trumpet system in this game is too different from the rotten country brows. When the player engages in close combat and long-distance running , All require a small physical value.
The stamina value in the game is completely different from the health value. The stamina value itself can be recovered autonomously. When the player's strenuous exercise in the game ends, the player himself does not perform strenuous exercise in one place, about five Within seconds, the player will begin to recover his physical strength.
This speed calculation is relatively quick to market, at most 30 seconds, the player's original stamina can be restored to the original. However, there are also certain limitations on physical strength. In the game, when the player conducts long-term missions and scene exploration, the system will reduce the upper limit of the player's physical strength.
The maximum reduction in the game is three times, and each time is 20% of the peak state. In other words, after the original full value of stamina, only 80% is left after the reduction, and then only 100% is left. Twenty percent, all the way to 40 percent.
After 40%, the stamina value will no longer be reduced, but the player's health value will begin to be reduced. The same is also a one-time reduction of 20% until it is cleared.
And the time interval for each cut will be shortened. The time interval between the second and the first time is set by Lin Yan to be half an hour, then 20 minutes, and then ten minutes, five minutes, and three minutes. .
This is mainly to make a relatively standard restriction on the player's own activities, and also to highlight the authenticity and reality of the game.
There are two ways to avoid the reduction of the upper limit of physical strength or to replenish the upper limit of physical strength. One is to change roles. In the game, the player can not only control the protagonist and a player character to play the game, but also control other characters. When the protagonist is tired time.
Players can completely change characters. During the game with other characters, the protagonist can rest to restore the upper limit of physical strength.
The other is the way that the mainstream players will make choices, through consumables to restore the upper limit of physical strength.
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