Vol 10 Chapter 999: The King of Chaos (6)
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Game Development Mad God
- Lord God
- 1233 characters
- 2021-04-11 05:05:51
Because of the map setting, Lin Yan has made targeted designs in many places in this game. The player’s land area is actually divided into many provinces.
In many provinces, there are also many cities. If players want to complete the occupation of a province, they must actually control these cities. Only when these cities are controlled can the player be considered to be listed and complete themselves. Strategic goals.
In the game, the player’s own battle is not under his own control. The player can only configure the army in the game, and then transfer the army that executes the war to the participating army sequence, and the rest is to hand over. Give the computer's battlefield AI to control it.
When the army is on the expedition, the headquarters will carry part of the food to support itself for a period of time. As for the follow-up logistics supply, the player needs to deposit the follow-up food, ordnance and other resources in accordance with the requirements of the computer system AI. Among the corresponding cities.
In this way, when the army excepted combat returns to the city, the army will automatically be supplied. It can be said that the overall battle in the game does not require the player's skills. What really needs the player is the integration of the entire logistics.
After the frontal battlefield, players need to constantly raise food and grass, produce ordnance, and train reserve troops, or deploy troops from other directions.
In the game, the system will also automatically send scouts to conduct reconnaissance on the battlefield. The scouts have a certain chance to detect some important information based on the battlefield situation at the time.
For example, where the enemy is hoarding grain and grass, etc., at this time, the system will ask the player to attack on important targets such as the grain and grass assembly area, and based on the defensive strength of these places and the surrounding enemy forces. The deployment situation, etc., as well as the combat strength of our army, etc., are compared.
In the end, the results of these comparisons will be reported to the players, allowing the players to understand the current battlefield changes in detail, as well as the success rate of this attack, as well as various influences.
It can be said that the AI of this game is very smart. Players can judge by themselves whether to attack or not. If the attack is successful, the player will get a large amount of ordnance in a short time to expand their own power, and Occupy the city.
In this way, under the double gain, the player’s continuous combat ability will be greatly increased, and the enemy will lose a large amount of materials in the city and the city in a short period of time. This is a very shameful blow, and at the same time because Without adequate supplies, the enemy’s ability to continue combat will be affected. At the same time, the lack of materials will also affect the morale of the enemy’s army.
And in the game, the player does not have only one army on the battlefield. If the player is a big country, it may be a force led by dozens of generals. Hundreds of thousands of people are under the command of AI on the battlefield to participate in this event. In a war, an increase or decrease in the morale of an army will affect the morale of other troops within a certain range. This is also Lin Yan's modeling on the basis of authenticity.
In short, morale is very important in the game. This game is essentially a game of siege. All the players' behaviors in the game are to constantly grow themselves, and then grow by continuously annexing other countries’ land. Yourself.
In the player's country in the game, each piece of land has its own characteristics, for example, a certain place produces wood, a certain place has a lot of iron ore, or a certain place has a very high grain output. These all need players to master, and at the same time, players can also go to investigate other countries and conduct investigations on the enemy's borders to understand the resource situation in these places.
Players can attack according to their own needs to obtain these urgently needed resources. Of course, there are many things that players need to pay attention to in the game. Building buildings is also very necessary.
There are several functional buildings in the game as follows.
Training camp, this kind of building is mainly used to train recruits, but all the recruits trained are whiteboard recruits. After the training of these recruits is completed, players need to be equipped with military equipment to truly form combat power and enter the battlefield. To fight.
The number of recruits that each training camp can train in the game varies according to the level, but in general, the more the number of recruit training camps, the more the player can train the upper limit of recruits at one time.
Lin Yan really recommends that players build a lot of training camps in the game. After all, all military wars in this game are not a data comparison, and in the war, they are infinitely close to the real environment. Every time the player wars, no matter what Victory or defeat will result in considerable losses. It is very necessary to replenish the army's posts in a timely manner so as not to be taken advantage of by others.
Even if they are all miscellaneous troops, it is the same. After all, in this game, attributes are not overwhelming, and the number is also very important. Fifty thousand miscellaneous troops will definitely be able to compete head-to-head with ten thousand elites.
Iron ore, as the name suggests, the main role of iron ore in the game is to provide players with mineral resources, but this is different from the training camp. The construction of iron ore can only be constructed in provinces with iron ore resources, and these provinces The number of iron ore under construction cannot exceed three.
It can be said that iron ore is not something players can build if they have money. In the game, the number of provinces of iron ore owned by players is actually random. There may be one or two, or there may be several. The main thing depends on luck.
However, iron ore is actually a very promising resource. A unit of iron ore can build a lot of things, but it is limited by the output. Players still have to make reasonable deployments in the game.
According to Lin Yan’s own thinking, every time the player uses iron ore, he must adhere to the principle of two to three, that is, normal production. According to the situation, the player only uses five points within the range possible. The second of the number, the remaining three-fifths are used as their own strategic reserves, once their iron ore output can not keep up with the consumption, then the player will not be stretched in a short time.
In addition, iron ore is a scarce resource in the game, no matter in the eyes of any player, so it is normal to the border provinces of iron ore resources from other countries in the game.
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