Chapter 1202: Friends listen to me


After all, I took it all alone. "
After coming out of the game just now, Chen Xu still has a little emotion on his face.
Listening to Chen Xu's words, the barrage quickly slid in his live broadcast room.
‘Confident Xu brother is in love! ’
‘The next lucky butcher and three hapless guys are here! ’
‘It looks like this game played by Brother Xu is a bit different from what I imagined. Shouldn’t it be the butcher fighting the survivors? How did it become a marathon? ’
‘I laughed and during the marathon, and I was exhausted at the end. ’
‘Be reasonable, Xu brother has already played this game! ’
‘The last one was solved by the butcher, Brother Xu is awesome! ’
‘As long as I run fast enough, it will only be my teammate who will die. Brother Xu has fully utilized the characteristics of this sentence to the extreme. ’
‘By the way, only I noticed the brother who died at the beginning. He crawled on the ground for a long time, and then Brother Xu went straight to the last teammate. ’
‘To be honest, after the game just now, I didn’t even know whether Brother Xu is a survivor or a butcher. ’
‘If there is a traitor in this game, I feel that Brother Xu should be hammered. ’
Looking at a barrage that had exploded in rhythm, Chen Xu couldn't help but coughed twice, and also showed some embarrassed expressions.
Of course, because the camera is not turned on, the audience is also invisible.
In the game just now, he maintained a strategy of his very well.
That is to report the group to keep warm.
As the saying goes, one chopstick breaks when it is broken, and ten chopsticks are not easy to break.
How many people are powerful?
So after the tragic death of the first teammate in the hands of the butcher, he immediately locked his goal on the Russian friend who was supposed to be very strong.
Then when he arrived at the target, they began a pleasant and short game career.
They explored the secrets of the mansion together, they searched for the key in the mansion together, and they arranged traps on the road to the mansion together.
In the end, facing the butcher who was chasing and killing them, they flee together side by side.
Then ran, Chen Xu found that the butcher and teammates behind him had disappeared.
I don't know if it is the operation or what is the reason, his speed is so fast that he lost it.
Then, fifteen seconds later, Chen Xu heard a screaming scream from the earphones, which made people feel creepy.
Panicked, Chen Xu decisively placed his goal on the last surviving teammate.
What Chen Xu didn't discover at the time was that through X-rays, he could actually see the first teammate in a near-death state, and he was only two corners away.
His strong desire to survive caused him to wriggle in front of him a little bit.
But these two corners are as far apart as the ends of the world.
As for the final ending?
Naturally, the survivors were defeated.
The plot is exactly the same. After finding the last teammate, they were lucky enough to read the current scene and get the key.
But the Butcher with Triangle Head also caught up.
In the process of escaping, Chen Xu once again demonstrated his extraordinary talent, running much faster than his teammates.
Unfortunately, there is no fourth teammate to let him go.
But what made him feel the deepest was not a victory or defeat in the game.
It's an experience in the game.
It really felt scary at first.
Especially not knowing when the butcher will come out of the corner.
The feeling of oppression is simply utterly.
But after the butcher came out, he didn't feel much fear, and replaced it with a sense of excitement.
It's like riding a roller coaster.
As he quit the game, recalling the excitement of being chased by the butcher just now, he even had the urge to play another game.
This is a completely different feeling from other horror games.
After exiting other horror games, I recalled the horror experience I had just in the game, and then took a breath of relaxation.
But this game makes people miss the excitement a bit.
Of course, there is still a more important thing to do, and that is to calm down the rhythm of the barrage in the live broadcast room.
"Aquamates, listen to me, this game is not known to everyone at the beginning, and it is still asymmetrical. God knows how difficult it is for survivors to play, even if the emperor comes, he can't win it."
"And it's reasonable. This should also show me my demeanor. Although I feel I haven't done anything, I still live to the end."
"If the first game I played was a butcher, then I could win it casually. You'll know when you play it. At the beginning, everyone wouldn't be able to play a butcher. Anyone can lie down."
Facing the barrage in the live broadcast room, Chen Xu decisively came to a set of three consecutive excuses.
……………………
Basically, there are no direct scary elements in "Dead by Daylight".
Of course, the player was startled by the sudden appearance of the butcher, which is an artificial operation behavior of the player.
For example, in ordinary horror games, Yang Chen and his team did not do the opening kills and corner kills.
The rhythm of the game is also a curvilinear pattern that focuses on psychological self-doubt and fear to a sense of oppression.
The most terrifying point in time for players in "Death by Daylight" is not when they encounter the butcher and are chased by the butcher.
It's that the butcher hasn't appeared yet, when it just started.
Take the map of "Resident Evil" Mansion House as an example.
At the beginning, a background story statement of the player, and the sudden power failure of the mansion, and the thunderstorm outside.
This is to create an environmental atmosphere, plus there is a butcher hidden in the dark.
In this case, players will continue to doubt themselves.
Simply put, after watching horror movies with most people, after UU reading www.uukahnshu.com and horror, I always feel like a ghost under the bed when I sleep in bed at night.
And when the butcher really comes out, there will be another feeling.
Because when the player sees the butcher, he can realize that the opponent is the player.
In this case, the sense of fear is further weakened and replaced by a sense of tension and oppression.
And "Death by Daylight" itself is another horror game that first horrifies and then eliminates the horror, leaving only a sense of tension and oppression at the end.
This will make players produce a horror game?
That's it? But such a feeling.
This produces a sense of self-confidence and satisfaction.
Just like in "Dark Soul", the player defeated the seemingly powerful BOSS through their own efforts.
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