Chapter 1237: Stunned people


In fact, strictly speaking, "Portal" is not a game with a two-player mode.
But its unique gameplay and the characteristics of space decryption make this game very suitable for cooperation.
Therefore, in the later "Portal 2", the official also joined a two-person cooperation experience.
It can be said that "Portal" is definitely a great idea, but just like most great games, it comes from accidents.
The "GTA" series in Dream Memory originated from an initial accident and determined a core gameplay content at the beginning of the game.
The same goes for "Portal".
The V company, which developed "Portal", initially launched it on the market as an experimental game.
The rough modeling and weak game plot in the first generation make it more like a simple novice teaching level.
All these prove that this game is actually a game that was not optimistic at the beginning of development.
However, such a game, in a sense, is a neglected innovative product.
Probably realized that "Portal Gate" has a potential not only that, but V agency also launched a series of products "Portal Gate 2" after four years.
And based on the previous product, the new work focuses on a narrative of the game's plot and adds more playable levels. These levels also make full use of a feature of the teleporter to show its unique points.
Many dynamic factors that test the player's reaction speed have been added, which also poses a higher level of challenge to the logical thinking ability.
As far as the difficulty of solving puzzles is concerned, the 1st and 2nd generations are not at the same level at all. After playing the 2nd generation, looking back at the 1st generation is like a teaching chapter.
The cooperation model is also a bright spot in the second generation.
Of course, the second generation still has some flaws.
That is the level is too short!
Let all the players who have played still have a lot of thoughts after clearing the level.
And looking forward to the arrival of "Portal 3".
It's just that the V company in the dream memory belongs to the game manufacturer that doesn't know what to do, and the wind blows the money, so "Portal 3" is destined to be a lifetime series.
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"The main core point is a level of the game." In the second week after talking with Yang Chen, Lin Jiayi looked at a concept book submitted to him with an unexpected expression.
"Yes." Yang Chen nodded softly.
"But isn't it a monopoly on the switch platform?" Lin Jiayi looked at Yang Chen while looking at the VR platform development plan mentioned in the plan.
After all, didn’t it start from talking about switch at the beginning?
"Compared to switch, "Portal" is actually more suitable for a platform of VR." Yang Chen shook his head gently.
Most of the levels in "Portal" itself are extremely regular, which allows players to have a strong sense of control over the game world under guidance.
At the same time, in most levels, the game only uses circles, ellipses, cubes, cuboids, and some simple combinations. There are no other complex polygons or advanced textures. The same is true for maps. There are only a handful of things in the laboratory. Exactly the same elevator, light ball transmitter, cube drop, bulletproof glass, monitor, small radio, double doors, mobile platform, lifting platform, etc.
In terms of how to break the level, it is nothing more than using a block to press the door switch, or guiding the light ball to the receiver. These two methods give the "Portal Gate" an extremely regular game world, thereby solving the problem. Enigma provides sufficient and flexible elements.
In addition, the unique setting of a portal gun in "Portal" gives the player a very convenient way to move instantly.
This means that there is no need for the player's FPS operating experience in the game. Anyone who is smart enough can easily use the portal to go up and down, in and out, back and forth.
This allows the game to completely get rid of the limitations of the traditional FPS for player operation requirements, and enhances the sense of control of the game.
Decryption and escape can be said to be a standard strong immersive experience.
And although "Portal" itself is not an FPS with intense scenes such as "Call of Duty" and "Halo", it still requires players to maintain a state of high attention and concentration.
Because players need to use their smart brains in the scene to find a way to break the game.
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The popularity of "Mario Kart" is still being fermented, and as the initial period passed, various great players have also appeared.
Running three laps in more than one minute fully proves that "Mario Kart" can also be quite hardcore.
At the same time, the number of players who won the title of ‘Captain Mushroom’ has finally slowly increased.
After all, not everyone is a man of destiny.
However, it was influenced by "Mario Kart". Many domestic and foreign game manufacturers have rarely announced the production of racing games.
It also includes Apex games, but instead of making a brand new racing game, they announced that they will add a mode of item racing in the game just released soon. UU reading www.uukanshu.com
It can be said that "Mario Kart", a prop game mode that separates and leisure, has indeed opened a new door for major game manufacturers.
But at this time, the players suddenly discovered that when the new week came, Yang Chen, who had not posted an official blog for a while, suddenly posted an official blog.
The content inside is to surprise all players.
A very simple sentence.
"A brand-new FPS game may subvert everyone's perception of FPS. It will be launched on switch, PC, and VR platforms soon. Stay tuned."
A simple sentence has surprised many gamers.
Three important messages!
Yang Chen's new work!
FPS game!
It will be online soon!
At this moment players are not calm, including major game manufacturers.
what's the situation?
Is there a new game for Nebula Games?
It’s not long since Mario Kart went live!
And still FPS game?
Subvert players' perception of FPS?
Is it the same as "Mario Kart"?
But what can FPS make?
Everyone is a little confused.
However, after everyone was excited, they discovered the information revealed in Yang Chen's official blog.
In addition to the upcoming launch, the so-called subversion of FPS cognition these few information.
There is another very crucial point.
This game is called a small game by Yang Chen?
In this way, it seems that it is not the FPS masterpieces they imagined like "Halo" and "Call of Duty"?
But how can that subvert the perception of FPS?
At this moment, many players and game manufacturers are also a little puzzled.
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