Chapter 854: Trace two


Under Rhode's display, a stronger black cloud of death appeared in this layer of Soul Tower.
As soon as the black cloud appeared, it quickly spread towards the other areas of this layer. The dark green cloud of death that was originally cast by other corpses was quickly covered by the black cloud in front of him.
There is nothing in the field that can stop the black cloud from spreading, and the black cloud itself represents the extreme death energy, far exceeding the surrounding death cloud.
The clouds of death cast by the corpse witch are not so much covered by this cloud as they are swallowed by this cloud.
After swallowing the original energy of death around, the black cloud grew stronger, and in a blink of an eye, it quickly filled the ground filled with the corpse witch. In the end, only the soul of the entire layer of this tower was left. The dark cloud of death exists.
As the original releaser of this spell, Rode seemed to have considered what it did when it was cast. During the spread of the black cloud, it did not involve the top of this layer.
When the black cloud completely spread out, this layer of the Soul Pagoda calmed down, except for the sound of the death cloud when it corroded things, there was no more sound coming.
If any necromancer can see the existence of this cloud of death, he will understand in his heart that this cloud of death has the ability to devour life.
As the cloud of death spreads in this layer of soul-building towers, part of the cloud of death, after absorbing enough energy of death, entered the connecting tower where Rhode came, but it did not spread for long. These clouds of death seem to be restricted in any way, unable to make any movement in the connection tower.
Since the death cloud can work, it depends on the spellcaster's spirit level. Even as a dead creature, the corpse witch that is best at the death cloud will also be affected by this spell cast by Rhodes.
As the cloud of death spread, these corpses did not even struggle, and fell under the erosion of strong energy of death. These corpses have no ability to resist the death cloud that is already close to the extreme. .
After the scene was completely calmed down, Rod did not intend to let these clouds of death continue to remain. Under the control of Rod, soon these clouds of death all dissipated.
Unlike those corpses, the dark green cloud of death is displayed. The cloud of death released by Rhode's full strength shows a pure black appearance. Naturally, it has a better effect on the shielding of sight.
When the dark clouds of death completely dissipated, the scene in this layer of field appeared in Rhodes' eyes again under the illumination of the ceremonial lines on the tower walls.
Through the erosion of the cloud of death, the corpse witch that originally existed in the field was no longer left. Only the broken black robe they wore and the bones on the ground were left.
In addition to this dead corpse witch, many bats are hanging on the ceiling of the Soul Pagoda by their barbs on their claws.
Because the cloud of death that originally covered the field deliberately avoided the top of this layer, these bats were able to survive under the cover of the cloud of death, otherwise according to the strength of these bats, I am afraid that they will melt in this group in an instant. In the cloud of death.
When the cloud of death completely dissipated, the bats no longer stayed on the ceiling, but they still had a little hesitation in the hearts of these bats and did not dare to take action.
Not far away, the reaction of the bats at this time, Rod, did not feel any concern in his heart, Rod's attention has long been attracted to another thing.
Rhode noticed that when he relied on the existence of the cloud of death to clean up this large number of corpses in one fell swoop, he did not get as much experience as he expected.
Among the many types of creatures, they are also creatures with spell-casting abilities, which can provide higher experience points. This has been spread among players as early as in previous games. Rhode naturally knows.
According to past experience, in Rhode's view, these strengths are infinitely close to the corpses of sixth-order creatures. The experience value that a single individual can provide should be at the limit that fifth-order creatures can provide, that is, 5000 points.
Before becoming a true sixth-order creature, no matter how strong the fifth-order creature is, the experience provided after the kill cannot exceed 5,000 points.
The identity of a hero, of course, can greatly increase the experience value that a creature can provide, but this improvement is more based on the experience value originally provided by this creature, and carries out an integral multiple increase. The basic experience value provided by this creature still follows this limit and cannot be surpassed in any way.
As a fifth-order creature, regardless of its type and strength, as long as the rank reaches the fifth rank, the experience value it can provide is at least 1,000 points. This point will also not be affected by any factors.
In addition to the fifth-order creatures, other creatures of all ranks must also follow such restrictions, except that the value of the experience value is different.
Compared with the fifth-level creatures, it has a great stride, and it can even be said that the higher-level and legendary creatures are different. The experience they can provide is not as big as the imagination.
Even if you kill a real legendary creature, the experience gained is nothing more than killing some fifth-order creatures.
Compared to the legendary creatures’ immensely powerful strength, the experience gained by killing these powerful creatures cannot naturally satisfy the players at that time. To achieve this, killing a real legendary creature often requires the player to pay a lot of pain. cost.
Due to the various abilities of legendary creatures, even players who are also promoted to legendary creatures, if it is not a fighting method that can just restrain them, there is no way to defeat them alone, let alone kill them.
Compared with the huge experience value required for later upgrades, for players in the game, even if they try their best and combine multiple players to kill legendary creatures together, the experience value obtained is only so much, and it has to be Players involved in the killing will not be able to bring immediate improvement to themselves. Over time, there will be no players, and the idea of ​​upgrading will be hit on the legendary creatures.
For this reason, in the impression of Rod, the players in previous games who chose to obtain experience points are mostly fifth-order creatures in the game, not high-level and legendary ones that can provide more experience points. biological.
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