: Dungeons and Dragons artifact Nether Scroll


  NetherScrolls: 100 gold scrolls issued by the Netherese in the ruins of Erifanda. There are two sets of Nether scrolls, each set contains fifty scrolls. There is a whole group in the depths of the Windsong Tower in the Ruins of Misdrono. It is in the form of golden beech wood. It is named Ques Ya Telanswa (Golden Grove for Hiding Knowledge) PS: This group is also in 3R Confirmed to be destroyed in the official module of. The other group has been broken up and most have been lost. At least until the year of the moonset, there are three scrolls located in the Hall of Mists under the Grandfather Tree of the High Forest. The other two are located in the Hessak cellar, which is located under the sand in the western part of the Wild Bison Desert. A few of the remaining scrolls have been destroyed, and the location and current state of those who remain are still unknown.
   Each scroll is an 8-inch by 10-inch thin gold leaf page, which is as flexible as paper. Silver magic writing on
   Its surface moves slowly, as if there is life. The small area of ​​the reel conceals the large amount of information in its memory. As long as you read the content of a "page", the handwriting will rotate and move on the page to reconstitute the content of the next page. In general, it takes about a month of focused research to finish reading the single Nether scroll.
   Nether scrolls became the basis of Faerun’s magic theory today. Although it’s not straightforward, in fact since Netheril
Since the rise of   , all wizards who are good at secret arts in any field have gained knowledge from the Nether Scroll. Of course, the many information contained in these scrolls has been regarded as common sense by Faerun's magic community. Nevertheless, the Netherscroll still contains a lot of information, which is helpful to all the learners of the secret art.
   Just read a Nether scroll to gain a deep understanding of the secret art. After any character reads one,
   The occult spellcasting profession chosen will immediately gain a level. (In other words, its overall experience value will be in its
   The midpoint of the new level). The Nether Scroll can be divided into five chapters, covering a different aspect of the secret art. After the character manages to read the ten scrolls of this chapter, he will get additional benefits, the nature of which depends on the topic read. Chapters of the Nether Scroll
   and the benefits provided are as follows.
   Introduction to Secret Skills (Basic Principles of Magic): Observation spell check gains a +30 talent bonus; the saving DC of all secret spells is +1.
  Magic creation (the spell of creation): Three additional item creation specialties; the experience value of creating any magic item becomes 75% of the original.
  High-level creation (high-level creation): Obtain the creation of construct creatures (see Monster Illustration on page 303) as an additional specialty; any golem or other construct creatures created have maximum health.
   Territory Mechanism (Territory Research): You can use alien teleportation, just like the spell of the same name, once a day; ignore any harmful or weakening territorial environmental effects.
   Mystery Discussion (Artifact Manufacturing): Unknown. It is generally believed that this chapter of the Nether Scroll teaches how to make artifacts. However, some kind of extra key is needed to unlock this set of scrolls, and the spellcasters of Windsong Tower never found it.
  The benefits gained from studying specific chapters are only valid for the characters' arcane spellcasting classes. For example, if a 15th-level priest/5th-level wizard studies the scrolls of higher creation and tries to create a golem with holy spells, the golem will not have the maximum health.
   piercing aura, change school; caster level 40; weight 1 pound (each scroll).
   1. A complete set of 50 pages of Nether scrolls. After reading one page, you can upgrade to one level, and you can upgrade to 50 levels after reading all of them (but this is a dream, see below)
2. It is impossible for the brains of mortals to read/remember all fifty pages of the Nether scrolls. Before that, their brains have been blown up and gone crazy (generally, people with strong minds and well-developed brains can stick to the eighth In the middle of the page, I almost go crazy just when I read the fifth page)
3. Don’t think that
after reading a few pages, stop and digest for a few years, and then continue to read the rest
to avoid going crazy, and don’t be wise to
choose to skip reading out of order
or
select only the special ones on the scrolls
Content reading" can be spared and read more content. The brain capacity of Fanwu determines that it can only fit so little content.
Fourth, voters like the goddess of magic who have been exposed to the impact of the tides of the magic net for many years, and those who are good at manipulating the minds of others, have stronger mental resistance than ordinary people, and can last longer, but they can't do it. "Read the Nether Scroll". Some voters in Mystra, including Ilminster, and the Seven Sisters except Kwai Lu, have read the Nether Scrolls, but only to satisfy their curiosity.
  5. So if anyone claims that he has read a complete set of Nether scrolls, he is either crazy, or bragging B, or "he may have read fake scrolls."
   Six. A mortal who has gone mad because of reading too many Nether scrolls. If his mad brain can control his actions, then he can continue reading. But he will not upgrade or gain other benefits. The madness caused by reading the scrolls can usually be cured by magic, but the price is that the magical ability of the mortal is severely damaged. For example, the caster level is lower than before reading the scroll by several levels. The greater possibility is to completely lose the ability to cast spells.
   Seven. There is only one way to avoid madness: direct assistance from the existence of divine power. But don't be too happy to think that you can read the Nether Scrolls by just finding a god. UU Reading www.uukanshu.com First of all, the deity must be very proficient in magic and caring for mortals; second, the deity must
hand-to-hand and heart-to-heart
to accompany the mortal to read throughout the process.
   8. The voters of the Goddess of Magic do not need to read the Nether scroll unless they intend to explore some magical knowledge outside the magic net, or some forbidden knowledge that Mystra and Azus forbid them to know. The latter includes but is not limited to: 1. Killing a divine existence or elector and the consequences; 2. How to turn pure wild magical energy or "dark fire" into silver fire; 3. The secrets of Saron's spirit (For example, which Saron spirits were once the elect of Mystra or the evangelist or other similar servants or were temporarily or permanently transformed into the Saron spirits by Mystra or Azuth to conceal their true identity).
   Nine, the Nether scroll has nothing to do with the magic net. Mystra is a magic net. The magic net is the best spellcasting system, but it is not the only one. After Mystra’s death, a spell-casting system different from the magic net was developed, which is somewhat similar to the magic net (because its developers often hope to achieve the same or similar spells as before. effect). The Nether Scroll contains countless magical knowledge and can even be used as the "backup" of the magic system. Once the magic system crashes or the system developers fall, the "backup" function of the Nether Scroll can be reflected. Therefore, Mystra and Azuth also participated in the "writing" of the Nether scrolls. It is very likely that they wrote themselves into certain scrolls so that they can pass through certain mortals after they are completely destroyed. The means of understanding will "come back" (of course, the past version of self is very likely to come back, just as the clones of the awakened master Mage Mansong of the Santarin Society are all the self when they were young).
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