Vol 2 Chapter 321: The enhancement of the crow


In fact, every hero, even every player, every team has a kind of sin.
Especially the top players.
The reason why a player is top is because he has done the best he understands in a certain aspect and has brought the characteristics of a hero to the extreme.
The characteristic of the hero of Gnar is the mechanism of switching between far and near, but its key to the line is actually a bit similar to Draven, and it needs to receive a boomerang.
Well known.
Dealing with Delevingne is to predict where his axe will fall.
The same is true for Gnar.
After Gnar throws Q, he has to catch it again to speed up the cooling. If he can't catch it, he will lose a lot of skill cooling time, which is commonly known as broken Q. Gnar, who has broken Q, will fall into a period of weakness for more than ten seconds, especially in the face of long-range heroes, directly losing the right to attack.
Think about a Gnar team fight against the master's hand captain poke, what else can you do except throw Q? Do you want to jump on to someone else? Gnar, whose health has already been weakened now, jumped up without changing his body, fearing that it was not sending him.
And here is the problem with TS at this time.
If you don't throw Q, Gnar can only rely on flat A to clear the line.
Throwing Q, you are about to pick it up, you will be predicted to be in position, and the crow's E and W will easily hit him.
As a top player, how could TS tolerate being easily hit by skills? Therefore, he must often be forced to cut off the Q, resulting in his ability to release skills not blue, but can not release a few skills.
Although the current crow has become weaker in the early stage, the Fatan mechanism is still there. After the equipment, level and passive layer grow up, it is even more fleshy than before, the skills are faster, the distance is longer, and the damage is higher!
Moreover, the crow has recently ushered in an epic enhancement.
In the 10.15 version update on July 22, all the skills of the crow ushered in a good enhancement.
The cooldown time of talent skills has been adjusted from 1296 seconds to 10 seconds at all levels without being affected by cooldown reduction; Q skills have only 3 seconds cooldown at full level, and the angle has also been adjusted from 10 to 8, which can penetrate heroes; W skills The release distance of E is directly adjusted from 3,500 yards at full level to 55006000650070007500 yards, and the base damage is reduced by about 20 points; the mana cost of E skills is reduced from 6065707580 to 50 at full level, and the CD time is also adjusted from 131211109 seconds to 10 seconds at full level.
Q3 seconds, which means that the crow can achieve a Q in 1.8 seconds with a 40% cooldown reduction. And the smaller the angle of Q makes the power of the demon hit the same unit more, and the damage increase effect of Q is improved!
The increase in the release distance of the W skill means that even if the crow is a level 1 W, standing near the top tower can affect most positions in the upper half field. Whether it is a mid laner or a top laner, the support for the jungler is also An extremely effective 2.5-second slowdown + damage can really change the outcome of the wild river fight between the two sides.
But these are not the most important in the alignment period.
The most important thing about laning is that the talent skills and E skills are at the same full level for 10 seconds, and the cooling is the same, and the timing of activation is also agreed! There will be no more embarrassing situation of "E is here, but can't pull out the passive", and the mana cost has been reduced to 50!
Don't underestimate the reduction of the mana cost of level 1 E from 60 to 50, which is such a small 10-point mana.
The consumption of 10 points of blue is reduced, which means that with the same blue amount, the crow can activate more E skills consumption in the early stage! In addition, the cooldown of the first three levels of E skills has also been reduced, so what follows is that the crow can play more passive layers and line-up damage on the line!
This is to improve the suppression and development ability of crows in disguise.
Once the crows make a three-piece teamwork of Luden + hourglass + hat, to be honest, a Q in 1.8 seconds in the late stage can stably penetrate the hero's high aoe damage, which is really a crispy nightmare! Even many crows in the support position can play the C-position single-kill effect by simply making the [Oblind Orb] + [Mage’s Boots] double wear!
When the crow was weakened by various early abilities, in fact, the various damages and the ability of cd and life growth in the later period were also continuously improved. This is an absolutely underestimated hero!
...
In fact, not only TS felt a headache, King Ning was also very concerned about the performance of the crow on the road.
The basic HP of the current version of the crow is low in the early stage, causing this hero to basically lose the ability to be the road. But if this hero can really survive on the road, using the passive superimposed life growth and single player experience advantage to develop, even the 11th level flat sword will be very scary!
The key is.
The crow kills meat!
As a bear, King Ning's face-to-face ability is restrained by the front-row Fattan like the crow!
If Gnar was disgusted by the crow, the bear was completely restricted by the crow.
Imagine that the bear and the crow act as the front row of the two teams. The crow can use the long-range restriction capabilities of W and E to start a group without risk, while the bear can only look for opportunities to be reckless.
Once the team battle starts, after the crow turns into the game and takes damage, it can also be golden to avoid death, and the big move can return blood while also playing output. After the golden body is over, it can also give a super large aoe burst of damage.
And after the bear has his teammates blocked by the crow, the greatest possibility is to be beaten to death by a group!
In particular, King Ning’s teammates are still fragile and sustained output lineups such as Gnar, Huangji, and Senna. It is impossible for a set of bursts to break the Crow in seconds, nor can he face the crow with his output.
and so.
King Ning's instinct told himself.
This crow must be caught!
As the last wave of walking in the middle of the road played an advantage, this Poning King is also full of confidence in himself. After all, Crow hasn't reached 6 and is still very fragile. As long as he and Gnar have a full set of damage, he can definitely take it away easily...
While King Ning was staring at Wu Longfei, Wu Longfei was also paying attention to King Ning.
Although Wu Longfei and TS are harassing each other, it is difficult for two heroes with long hands and a set of skills to take each other away.
It is absolutely impossible for Gnar to hand in E at random~EbookFREE.me~ Crow can't fight an ad hero before level 6.
The line-up between two people is more like a game of compensation. Behind the exploratory consumption is the desire to play more compensation to suppress it. This results in both people having enough time to observe the map.
Especially Wu Longfei.
He has been in the state of fast cutting the screen, watching the bear rushing out in the middle, Xiaofa was arrested, the prince took the yellow chicken, and the bear rushed to the road.
The reason why Wu Longfei pays attention to so much is because the hero Crow is capable of interfering with the wild area. Two Dolans already have 48 magic power in hand, and a w of 5500 yards can cause (80+34=114) points. Damage and a 25% deceleration for 2.5 seconds. For the bears who have lost most of their blood at Level 4, this is also a very threatening interference skill!
then.
Both the crow and the bear are thinking about how to target each other, intentionally or unintentionally, they have caused a battle that shouldn't have happened...
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