Chapter 1561: Respective strength


The large-scale "blizzard" cast by ten magicians is really a heavy blow to the flame army.
Under the tremendous ice that was falling, the ground kept shaking, and the soldiers of the Flame Legion died tragically under the ice. This attack lasted for less than half a minute, but it has already eliminated nearly one-third of the flames.
After all, this is extremely inspiring, and the soldiers who are in contact with the flame monsters are also encouraged to attack.
And their offense also has some cooperation.
Today, the number of Paladins has gradually increased. They can cooperate very well with the soldiers. After all, these warriors wielding warhammers and wearing heavy armor can provide both powerful destructive power, protective power and healing power.
What a versatile person, in the battle, they kept on running in accordance with Brandon's plan.
After all, it was only one night, and there was no chance for them to conduct a coordination mode drill. Everything can only be used immediately on the battlefield.
Fortunately, these soldiers have experienced the baptism of countless wars. On the battlefield, they definitely have very strong experience and can deal with this newly planned battle plan. The only drawback is that such a battle plan must be fully implemented, and it is still not very skilled.
And their new combat plan is a stepped complementary combat strategy.
This strategy requires three parts to cooperate.
The first is the warrior who can only attack, and then, the Paladin who can cooperate in combat and provide protection, attack and treatment. The last part comes from the priest.
And this is just the first echelon offensive.
Their offensive rhythm is actually the rhythm of the team led by Moline when Tomsela was fighting the Black Dragon.
Attacking violently, the Paladin provides protection and healing, suppressing the enemy's offensive through the hard-to-tight situation.
Then, the second wave of soldiers came up, and at this time, the Paladin needed to make some adjustments. In other words, this was the weak period of the first wave of offense.
If at this time, the army of flames rushed forward, then they would have suffered heavy losses. However, at this time, the second wave of soldiers, with the help of the priest, came to resist the invasion of the Flame Army.
This wave does not seek meritoriousness, only seeks nothing, and the greatest lethality is in the first wave of attacks.
When the second wave of soldiers resisted the enemy's attack, the first wave of soldiers and the paladin had recovered, and once again switched into battle, and so on and back and forth.
In such a large and mixed environment like the battlefield, if you cooperate so much, it will naturally not be as good as a small team, but everyone also tries to do it.
Under such a strategy, the efficiency of their operations has really been greatly improved.
The point is, they have another strike force.
These forces are the long-range forces behind.
Like magicians, archers, musketeers, druids, and even shaman priests, all play their respective combat roles.
For example, in the shaman priests, their totem magic has a very powerful role in combat.
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One of the powerful and abnormal metamorphic totem magic is the soul connecting totem. Under such a totem, the vitality of all its own personnel will be connected in series.
After the person on the front side has been extremely fatally injured, it will also be quickly transferred to all people within the totem range through the soul connection totem.
Although this may be a generalization of damage, it can make the soldiers in front of him completely worry about his death.
At this time, the people in the rear do not need to heal the soldiers in front, as long as the people who share the damage from the rear are treated, the soldiers in front are indirectly treated.
It's just a pity that such a powerful totem has a shorter duration of maintenance, and once the cast is completed, it is difficult to connect the souls of the parties again in a short time.
That is to say, after such a magic is cast, it takes a long time to be cast again.
Therefore, this magic can only be used as the most urgent moment.
This makes these mortals have a strong life-saving ability.
In the early stages of combat, this is definitely not needed.
In addition to such totems, like what the earth protects totems, heals totems, etc., summoned there, can continue to provide protection and treatment to the soldiers.
Among them, the earth guardian can suddenly guide the strength of the earth and release a kind of earth shield for his own soldiers periodically, so as to protect it.
In addition, shamans can also summon thunder and lightning, use the ground to attack and delay the attack rhythm of "chaotic" enemies, and so on.
On the side of the night elf Druid, it can provide the most powerful front row force for the entire army. Their druid claws are changing into giant bears, and they are almost an immortal existence.
Even the most powerful orc warrior does not dare to say that one person is fighting against three flame guards, but the giant bear of the Druid Claw can hardly resist four or five flame guards.
Rows of giant bears are like moving fortresses, which makes the comrades behind them feel very solid.
Most importantly, these giant bears are almost difficult to kill.
They have often been very seriously injured, but they can still return by virtue of the complete evacuation of the beast, and then immediately return to human form.
Either yourself or someone else casts healing magic on them, these druids will once again become intact scary giant bears.
If it were not for the reason that some giant bears lost their reason under the influence of the heart of the beast and rushed forward without knowing to retreat, these clawed druids were almost impossible to die.
At the same time, the druid also has very powerful healing magic, star strikes, natural magic and so on.
Even these night elves are not proficient in all kinds of magic, but combining many night elves with their specialties is a very powerful Druid team that will show several times more than their respective strengths. Performance.
As the example said, one branch breaks very well, as do two, but what about ten or one hundred?
Among mortals, everyone's personal power can't compete with those monsters. For example, if the soul is connected to the totem, if you are alone, can you release and save your "life"?
Or is it a dedicated Druid, you can heal yourself, can you ensure that you are not burned to death by a flame guard?
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