Chapter 1092: Plan a brand new combat system for "Looking Back at the Shore"!
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Losing Money to Be a Tycoon
- Inebriation-seeking Blue Shirt
- 2329 characters
- 2021-01-30 12:01:41
From the beginning of the game, Chapter 1092 of the richest man in loss is planning a brand new combat system for "Looking Back at the Shore"! According to the unspoken rules of the development of DLC, the basic gameplay and combat system of the game must not be greatly changed. At most, new maps, new bosses, new weapons, and new skills can be produced on the basis of the original content.
But this obviously cannot meet Pei Qian's needs.
Because of the DLC developed in this way, players will definitely buy it without thinking!
can't achieve the effect of reducing game sales at all.
Pei Qian’s first goal is to let players buy less of the body of "Returning to the Shore" so that when the income drops, he can logically free the body of "Returning to the Shore" without being warned by the system.
Therefore, the DLC must be placed before the main body content, and players are forced to experience the DLC first and then experience the main body, and DLC is more difficult than the main body.
In this way, those players who haven't bought the body of "Looking Back" can't get through the DLC, can't get a 30% discount, and are reluctant to buy the body at the original price, won't the sales drop?
Coincidentally, the plot content of "Forever Fallen Reincarnation" happens to be the story that happened before the main plot, and the protagonist of the DLC is set to be the first prisoner.
This provides theoretical support for Pei Qian's sorrow operation.
You are optimistic about the system. The DLC content is in front and the body content is in the back. I didn't deliberately cause trouble. The plot setting of the author is like this. I changed it to follow the timeline!
Next is the second question, how to make DLC more difficult than the original.
The pure numerical difficulty is beyond the limit, after all, Pei Qian has to make sure that he can pass the level.
If you want to continue to increase the difficulty, you can only work on the gameplay.
This means that the basic combat system of "Looking Back to the Shore" also has to be changed.
Fortunately, the story of "Forever Fallen Reincarnation" also has some details in this respect, which can be used.
Of course, the so-called use is nothing more than far-fetched.
ostensibly used the identity of the protagonist "War God", but in fact it was simply to improve the difficulty and persuade the player.
Pei Qian quickly came up with a general idea, coughing lightly and said: "Your original idea is not a big mistake. But the problem is that it is too conservative to feel that this is a brand new story."
"DLC must give players a different feeling. If it's just a small repair on the basis of the original battle, how can it be worthy of the expectations of the players? I am also sorry for the hard work of the original author in conceiving the plot. !"
This remark made Yu Fei, the author of "Forever Fallen Reincarnation", a little embarrassed.
In fact, he didn't think much about it when he wrote this story. He just felt that the identity of the prisoner was rather special, and he could dig a little deeper and made up such a slightly clichéd story.
Pei is always the producer of "Returning to the Shore", and obviously has the highest right to interpret the plots related to "Returning to the Shore".
This casually written plot of my own is already very good if it can be recognized by President Pei. I don't expect the production team to make it completely according to its own plot.
But President Pei’s statement made him feel a strong sense of respect.
Pei Qian continued: "In my opinion, this should be changed."
"First of all, the content of the DLC happens before the plot of the ontology. In this case, we obviously should let the players experience the content of the DLC first, and then experience the content of the ontology."
"Therefore, the DLC can be purchased separately from the main body, and players who have already purchased the main body of "Returning to the Shore" before the DLC is released will not be affected."
"You must get through the contents of the previous chapters before you can pay for DLC; and if you get through DLC, you will get a 30% discount when you pay for the body of "Looking Back."
"This will guide new players to play the DLC first and then the game itself."
"This sequence must be clarified so that the player's game experience can be consistent with the timeline of the story!"
try{mad1('gad2');}catch(ex){} "Although this is only a fairly detailed part, the more details you cannot ignore!"
Hu Xianbin and others hurriedly recorded.
This rule sounds a bit strange. How can there be a reason why DLC can be purchased separately on its own to encourage players to play DLC first?
I have never heard of it.
But after all, all of you present here are old employees. After seeing Mr. Pei give other games, especially "BEQUIET", this kind of operation is not surprising now.
Since Mr. Pei arranged this way, there must be some truth!
Seeing that no one raised objections, Pei Qian was very satisfied.
He thought for a while and continued: "Secondly, the gameplay of the DLC "Forever Fallen Reincarnation" must be distinguished from the previous one!"
""Looking Back at the Shore" is a game two years ago, and its combat system has been a bit outdated. And in the past two years, the tolerance threshold of players has continued to increase. The old players become more skilled and can close their eyes. New players who pass the level can also find a lot of strategy videos on the Internet. The difficulty of this game is no longer comparable to when it first saw it."
"So we have to innovate the battle system of "Looking Back" and bring some new challenges to the players!"
"And this can happen from the details in "Forever Fallen Reincarnation"."
"According to the setting in "Eternal Fallen Reincarnation", the protagonist is a Valkyrie in the world, a super master at the level of Dugu, and even black and white impermanence can kill."
"This is obviously not the same as the setting in the main plot of "Looking Back at the Shore": the protagonist is an ordinary person, which is totally inconsistent."
"We should allow the Valkyrie protagonist in the "Eternal Fallen Reincarnation" DLC to master more martial arts, do more fancy operations, and have a unique combat mechanism!"
"When describing battles, the protagonist's breath is often described. When two masters are dueling, the one with disturbed breath tends to quickly fall into decline, while the one with smooth breath will gradually gain the upper hand."
"So, on the basis of the original physical strength, add another'breath value'."
"The breath value icon is somewhat similar to the shape of the lungs, divided into three states: green, white, yellow, and red. At the same time, this icon will have a breathing effect, which expands and shrinks like a human breath, and the interior is filled. The degree represents the amount of gas in the lungs."
"The breath value icon expands, and the amount of lung gas increases, representing inhalation; the breath value icon shrinks, and the amount of lung gas decreases, representing exhalation."
"The four colors of the icon, green, white, yellow, and red, represent the breath state of the protagonist. Green means smooth breath, white means normal, yellow means rush, and red means disorder."
"Along with the exhalation and inhalation of the breath value icon, the system will also play the exhalation and inhalation sound effects, so that the player can better understand the current breath state of the protagonist."
"Whether it’s attacking or parrying, it’s best to use the force while exhaling. Of course, if the situation is urgent, it’s okay to use the force while inhaling. It’s just that the protagonist will automatically speed up and adjust the breath, and the inhalation is fast. It becomes an exhalation."
"But this situation can't be too much. If you frequently force against the breath, the breath will gradually become disordered, and you need to calm down and adjust slowly."
"On the contrary, if you can use the force at the right time every time, your breathing will become very smooth, and your attack power and damage will be improved."
"The enemy will also have a breath value setting. When the enemy's breath value is in a state of disorder, the protagonist can find the flaws in the enemy's moves. No matter how much blood he has, he will kill with one hit and execute the execution. !"
"In addition, the physical strength setting is different from before."
"The previous stamina was consumed quickly and recovered quickly, which is not in line with our understanding of the traditional "stamina"."
"After the introduction of'breath value', the setting of stamina will also change. The total amount of stamina is very large. Although attacks, parry, and dodge actions consume stamina, they consume very slowly and recover slowly."
"The breath value will affect the consumption of stamina, the breath is smooth, the stamina consumption is slow, and the recovery is fast; the breath is disordered, and the stamina consumption is greatly increased."
try{mad1('gad2');}catch(ex){} "After the physical strength is reduced to a certain threshold, it means that there is a gap in the physical strength of both parties. When the weaker party is parrying the opponent's attack, the judgment conditions will become more stringent. Once the physical strength is on the verge of exhaustion, it is easy to be beaten by the opponent, disrupt the breath, and perform executions."
"In addition, the specific combat skills must be adjusted."
"The original battle was too boring. It was nothing more than rolling and avoiding, not greedy for knives, and slowly grinding the BOSS to death through the backboard. This mode can be used on ordinary people, but since the identity of the DLC protagonist is the of war, then You must not fight like this, the sense of violation is too strong!"
"In the new combat system, in addition to the original attack action, the main modification is the ‘demolition move’ action."
"The enemy's attack will be divided into upper attack, middle attack and lower attack, and there are left and right points."
"The upper stage attack uses step dodge to dodge, the middle stage attack uses parry to defend, the lower stage attack jumps to avoid."
"This is the basic operation, and the protagonist's identity is the Valkyrie, so in addition to these conventional processing methods, you can also use Valkyrie's "seeing tricks" to deal with."
"Seeing tricks and dismantling tricks is also a parry, but its requirements are more demanding. Not only need to be very precise in timing, but also need to use the right stick to add a direction to determine."
"After the player locks the target, if the opponent's attack comes from the upper left of the player, then the player needs to push the right stick to the upper left, and then press the parry button at the moment of the attack, so that it can be formed The perfect parry of "seeing and dismantling", while avoiding any harm, disrupts the opponent's breath value and makes the opponent appear stiff for a short time."
"The same is true for attacks from other directions such as the top, bottom right, and the right. Push the right joystick or mouse in the corresponding direction to trigger the perfect operation of'seeing tricks'. If you don’t push the stick or the direction of the push is not If it is accurate, it can only trigger ordinary parry. Although it can also prevent it, it may be injured or cause a breath disorder."
"Individual bosses have super-charged attacks. This kind of attack is best avoided. However, there is also the possibility of using ‘seeking tricks’, but the conditions are very harsh."
Hu Xianbin showed a shocked expression while recording.
This change in the combat system, UU reading www.uukanshu.com is too big, and quite bold!
not only subdivided the original enemy's attack into six directions, making the player's handling more complicated, but also added the setting of breath value.
For the Great God, if you want to play a perfect BOSS battle, you need to constantly see and dismantle the tricks, see the direction of the attack, and parry. In addition, you need to always pay attention to your breath value. It is best to keep it at The state of "smoothness".
In this way, the combat experience will become a bit like a fighting game, you need to control the direction button to adjust the direction of the block. Really fight, it will definitely become extremely fancy.
If the Great God player can master this set of fighter skills and quickly beat the BOSS to aura, then the speed may be much faster than before.
But for ordinary hand-handicapped players, the gaming experience may be another matter. It is possible to play and mess up his breath, and then be executed easily by the BOSS.
It can be said that this is a very bold change, but it is also quite risky!
Hu Xianbin said: "President Pei, the battle system has changed so much, it means that the difficulty of the entire game has to be adjusted again, right?"
Pei Qian nodded: "Of course."
is not for the player's sake, so the difficulty is adjusted, mainly for self-clearing.
After all, Pei Qian is very self-aware. He designed such a perverted combat system by himself, and had to adjust his breath value so as to push the right stick to parry like a fighting game. Judging from his handicap, he definitely couldn't do it.
So, I have to find a way to open a back door so that I can pass the level smoothly.