Chapter 1099: Congratulations to the prisoners for joining GOG Family Bucket


   June 11th, Monday.
   Tenda game department.
   Hu Xianbin and Min Jingchao are seriously thinking about the content of the new DLC "Eternal Fallen Reincarnation" for "Returning to the Shore".
   Since the meeting with President Pei last Monday, the designers of Tenda Games have all been full of inspiration and can't wait to turn this DLC idea into reality.
   However, a week has passed, and this state of full of inspiration has become a suffering for everyone.
  Because I was inspired, I couldn't start making it right away. It was also very uncomfortable.
   is uncomfortable!
It's like an author who clearly thought of a brilliant idea, but couldn't write it right away. Instead, he had to repeatedly consider, polish, and perfect it over a period of two months, and he couldn't write a word in the text. This kind of suffering is nothing. People can bear it.
  The same goes for the designers in the game department.
   They can only do some subtle preparations, such as a simple idea of ​​the game mechanism, minor repairs to some art resources, and so on.
   But real planning, specific design, formal development, etc. are not allowed.
   As for why, Mr. Pei didn't make it very clear. Everyone speculated that it should be for everyone to accumulate inspiration and do a good job of accumulation. Don't rush for success. Don't mess with this good idea.
   Although this is understandable, it is still very uncomfortable.
   Hu Xianbin and Min Jingchao are in a similar state.
  Hu Xianbin developed "Mission and Choice" before, and the game has stabilized after the game was released. There is no development plan for large-scale DLC or sequel, so Hu Xianbin spends most of his time thinking about "Forever Falling Reincarnation".
   On the side of Min Jingchao, each of the GOG divisions is going to the finals of the spring competition. The game version is already very stable, and there is no need to update the version temporarily.
  Min Jingchao has nothing else to do, and is very interested in the DLC of "Eternal Fallen Reincarnation", so he also helped with the design and conception of the gameplay.
   The more I conceived, the more I want to make this DLC immediately.
  Especially with this unique combat mechanism, I feel that the fight should be quite interesting after a brain supplement!
   Of course, the premise is in the hands of masters.
   But President Pei’s order cannot be violated. If President Pei said that development cannot be officially started, then development is absolutely not allowed.
   Hu Xianbin said with some worry: "It's too uncomfortable to feel that this kind of inspiration can't be developed but not formally developed!"
   "President Pei asked us to wait two months before the official development. The intention is good. I hope that we can accumulate more inspiration and prepare before we start production."
   "But...does it take two months to settle? This is too long!"
"In terms of the size of this DLC, in fact, it can barely make a big picture in two months. After all, the main scenes and monsters have not changed much, and many art resources can be reused. Even with the addition of testing and tuning. Three months is almost enough for such a time."
   "It's a bit unreasonable."
  Min Jingchao nodded: "It does feel a little strange, the progress is a bit too slow."
   If Pei Qian hears their conversation, he will sneer and say, you know a hammer!
   It has nothing to do with procrastination. The reason for the delay of two months is mainly because it just happened to catch up with the settlement cycle!
  Because the previous game establishment and development are just within the settlement cycle, it is enough to develop according to the normal schedule.
   But the DLC of "Eternal Fallen Reincarnation" is quite special. It happens to be stuck at the end of the settlement cycle. If it is developed now, it will take three months to develop it for safety, which just delays the settlement.
   So I decided to postpone the development for two months, just to stagger the settlement cycle.
   But Hu Xianbin and Min Jingchao didn't know this. They felt that this matter was a bit weird, and considering that "the unreasonable behavior of President Pei must have a profound meaning behind it," Tengda's spiritual interpretation guidelines naturally gave rise to doubts.
   Before they were full of inspiration, and they were seriously conceiving design plans, so this kind of question is temporarily buried in my heart.
   But now, the design plan is almost conceived. After finishing the draft, the formal design plan cannot be written and the production cannot be started.
   In such a tormented state of scratching one's heart, this kind of question resurfaced again, and it was difficult to ignore it.
   Both fell silent, thinking about each other.
Hu Xianbin frowned and said, "You said that President Pei deliberately left us such a long free time and deliberately prevented us from starting the DLC of "Eternal Fallen Reincarnation". Is this implying that we have something else to do? ?"
  Min Jingchao nodded: "I think there is such a possibility."
   "So what other things are they? Is there any work that can be completed in just two months and has something to do with "Reincarnation forever"?" Hu Xianbin thought hard, but still had no eyebrows.
   Suddenly, Min Jing had a flash of inspiration: "Hey, I thought of it!"
   "Can you give GOG a new hero?"
   "Two months are enough time for us to produce a new hero, and this new hero can use the combat mechanics in "Forever Fallen Reincarnation"."
   "Since the popular new hero Ruan of the Wind Mogul was born, it has been a long time since GOG has a new hero who can show and become popular."
   "Although the new heroes have good reviews and good balance, there has never been a hero as popular as Fengzhiqi Ruan."
   "In these two months, we can design the new hero "Prison Guard" for GOG while accumulating inspiration for "Forever Fallen Reincarnation" and preparing for the early stage."
   "At that time, you will first go to the new hero prison guard, and then pre-warm up "Forever Fallen Reincarnation" around this new hero. Is this rhythm much more perfect?"
   Hu Xianbin said suddenly: "Yes, it is more reasonable to say that!"
   "If Mr. Pei makes up his mind that he wants us to do something in these two months, this is probably it!"
   Two people thought about it and felt that this was indeed the most likely option.
   Besides, being idle is also idle now, isn't it just right to be a new hero?
   Originally, Min Jingchao planned to release the news of a new hero, Prison Guard on the stage of the GPL Spring Finals, but the two discussed it and let it go.
   The GPL Spring Finals is this weekend. Compared to the normal spring competition schedule, it is a bit late. After all, this is all in June. It stands to reason that the summer competition is about to start.
   But this is mainly to take care of the time in other regions.
  Because the other divisions were formed relatively late, the league started later. The time of each competition area is unified, and the summer competition starts almost at the same time, so as to ensure that the summer competition schedule of each competition area has been completed when the second Global Invitational is held.
Originally, the spring game finals was a good time to promote new heroes, but considering two issues: one is that it is absolutely too late to make a promotional video within a week, and if only text messages are released, there will be no video materials. Very boring; secondly, President Pei requested that any information developed by the inspiration class's copyright should not be leaked for more than a month. This new hero should also be regarded as part of the copyright development in the strict sense.
   Therefore, the two gave up this plan.
   However, more than a month later, GOG's summer games in major divisions around the world will also start.
   Can you announce the news of the new hero while the summer split starts!
   After having a goal, Min Jingchao and Hu Xianbin are full of motivation again.
   Those inspirations accumulated for "Forever Falling Reincarnation", the unique mechanism finalized, can be used in the design of GOG's new heroes, and strive to develop a hero as popular as the Mogul Ruan!
  ……
   With the cooperation of the two people, the new hero's design plan came out very quickly.
   This is obviously due to the inspiration brought to them by Mr. Pei’s original ideas, as well as the accumulation of ideas and design gameplay this week.
   The new hero is called "The Prisoner" and is positioned as a physical assassin.
   Its passive skill is "breath adjustment", which is similar to the mechanism of breath value in "Eternal Fallen Reincarnation".
   The Prisoner does not have a mana bar or an energy bar, instead it has a stamina bar. Both the release of skills and ordinary attacks consume physical strength.
   In addition, there will be a circular halo effect at the feet of the prisoner, which will expand and contract according to a certain frequency. This circle is the breath value. Expanding means breathing in, and shrinking means breathing out.
   When the circle expands to the maximum range, it is the best state to attack or release the skill. Frequent attacks under this condition can have the effect of adjusting the breath, speed up the recovery of the prisoner's physical strength, slightly increase the movement speed, and increase the chance of blocking.
   Conversely, if you attack or release skills at the wrong time, the prisoner will automatically adjust his breathing to adapt to the attack frequency. But the side effect is that the breath value will gradually become disordered.
  The state of breath value will be expressed by the color of the aperture under the foot, which is still the same as in "Forever Fallen Reincarnation", the initial is regular white, the disorder is yellow or even red, and the breath is smooth is green.
   If the aperture under the prisoner's feet is green and the physical strength bar is full, then it is best not to confront him head-on at this time.
The first and second skills of    Prisoner are "perfect parry" and "stepping forward".
   This mechanism corresponds to the mechanism in which the protagonist in "Forever Fallen Reincarnation" pushes the joystick to perfectly parry or dodge when fighting an enemy attack.
   There is a certain difference between these two skills.
Perfect parry has a short cooling time, no displacement effect, and low energy consumption, but it has a certain chance of failure. It requires the mouse pointer to point in the right direction and use the skills at the right time to trigger the perfect parry, otherwise it will not Perfect parry or even parry failure.
  Whether the parry is perfect will affect the damage the hero receives, the change of breath value, the consumption of stamina and the cooling time of skills.
   The step-by-step dodge has a longer cooling time, has a short-distance displacement effect, and consumes more physical strength, but it is much easier to operate than parry, and it is more friendly to opponents.
The difficulty of parrying can be simply divided into three types: ordinary attacks of hostile heroes are relatively easy to parry; ordinary skills other than the ultimate move are more difficult; the parry of the ultimate move is the most difficult. To succeed requires not only skill, but also good luck. .
  Considering that each hero’s skills are different in factors such as forward roll time, flight speed, etc., whether the parry can be successful will be an extremely test of the player’s reaction and operation.
   Once the parry fails, it is equivalent to using the face to pick up skills, and the consequences will be very serious.
   These two skills plus the setting of the breath value are the key to whether the hero can show off.
   The third skill is "change weapons". According to the setting, the prison guard is a Valkyrie and is proficient in various weapons, so he can also switch freely among different weapon types.
  Because it should not be too complicated, Min Jingchao designed three weapon modes.
   One is a dual-wielding two-handed weapon. In this mode, the swing before attack becomes longer, the attack distance becomes longer, the attack power is slightly increased, and the sweep attack has the AOE effect, but the attack speed is significantly reduced;
   The second is to hold the sword with one hand. In this mode, the attack distance, attack speed and attack power are moderate, but it will slightly improve the blocking effect;
   The third type is dual wielding daggers, with the shortest attack distance and the lowest attack power, but the attack frequency is extremely high, and it can produce extra crit effects when attacking the enemy from behind.
   When choosing different weapon modes, the current breath status and the influence of equipment should also be considered. For example, if you want to reap the assassin stream, you can use the attack speed crit as the main dagger, while you want to go the half-meat warrior stream can use the two-handed weapon.
   But you can't use a weapon to the end. In order to encourage players to change weapons, each time you switch weapons, there will be a short-term damage increase and a small increase in the parry success rate.
   is also very easy to explain in the setting: because the enemy will get through the routine with the same weapon for a long time, and changing the weapon to another attack routine, the enemy will be caught off guard and can add damage.
  'S big move is "War God Awakening", which has both passive and active effects.
  The passive effect is that when fighting the enemy continuously, every successful parry or attack can weaken the enemy's breath, which is manifested as a ring appearing under the enemy's feet, showing four colors of green, white, yellow and red.
   The more the enemy's breath becomes disordered, the movement speed will slow down and the damage taken will increase. When the breath is in a state of red disorder and the blood volume is less than 8%, the damage of the prison guard will directly trigger the slaying effect.
   But the premise is that the attack must be continued. If the enemy's breath value is not continuously suppressed, then the enemy's breath value will gradually improve until it becomes green again and disappears.
In addition, there is another passive effect that is enchantment. When the player frequently uses parry but fails and the number of deaths continues to accumulate, the prisoner will enter the enchanted state. At this time, his parry skill success rate will be improved, and even a certain probability Trigger the effect of automatic parry.
The active effect of the ultimate move is to enter the awakening state of the Valkyrie. When the enemy's breath is weakened, the effect is greatly improved, and the enemy's breath value changes slowly, and the kill line is also increased to 12%. After killing one person, the effect will increase by a small amount. time. In other words, it is easier to harvest the battlefield.
   But this beheading effect is not a mindless beheading, but a breath value must be disrupted to be beheaded, so it is not too invincible.
   Generally speaking, this is a hero with extremely difficult operations.
   Its game mechanism is very worth studying. If it can be played well, it will be a strong choice for heads-up or harvesting the battlefield.
   But I want to play well, but the conditions are very demanding.
You need to master the breath value to attack or release skills. You need to obtain different skills according to different heroes, accurately release each parry skill, and correctly choose parry and dodge. You need to figure out what weapon you are playing, match equipment, and adapt to the three weapon modes The rhythm, UU reading www. uukanshu.com and you must correctly choose whether you want to split or join the group.
   Master play and Shoucan play are not heroes at all.
But what’s interesting is that even if the hero is always sent with the handicapped, the bottom line can be guaranteed through the enchanted state, so that the hero can also use the parry effect to eat and eat skills. It will not be like the wind moker Ruan, after sending a few times It becomes pure waste, only happiness.
   In terms of balance, this hero is completely different in high-end rounds and games compared to low-end rounds.
   In the low-end game, most people can't play well, so don't worry about him being too strong, and there is no need to worry about him being too bad.
   In high-end rounds and games, the enemy can disrupt his breath value and weapon switching settings to make a response. Moreover, although the prisoner's parry seems strong, once the parry fails, it may be instantaneously seconded. High returns are accompanied by high risks.
   It's normal for professional players to fail to show him, but if they show up, the appreciation will definitely explode.
  Min Jingchao even had a foreboding that the hero, the prison guard, might form a happy duo with the ink guest Ruan in the future, who is happier than anyone else.
   But in any case, the hero, the prisoner, no matter how much he can deliver, is always more useful than Happy Ruan Nan.
   This can be regarded as a designer's infinite merit!
  
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