Chapter 1129: 3 ways to move in VR games
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Losing Money to Be a Tycoon
- Inebriation-seeking Blue Shirt
- 2007 characters
- 2021-01-30 12:01:50
Fall in love with youdushu.com, and become the richest man from the game
The most outrageous thing is that the other three fingers also have buttons!
These buttons are distributed on the handle of the gun. They are very narrow and long horizontally, slightly wider than your fingers, and have an ergonomic depression that fits your hand.
The touch of the button itself is relatively hard, and the key travel is not long. Because of the existence of the hand strap, it will not be triggered during virtual grip. It will only be triggered when the tiger’s mouth is exerted and the finger is pressed.
Of course, other buttons, like the most basic home button and the return function button, are also available, but they are relatively unimportant. After all, they are basically not used in the game.
Pei Qian couldn't help but sigh: "...so many buttons?!"
Compared with other common VR controllers, each controller has five more buttons, and the two controllers add up to ten more buttons.
Although the three fingers of middle finger, index finger, and ring finger are relatively inflexible, there are generally no special functional buttons arranged on these three buttons, but even if these three buttons are not counted, the handle has a touch that can be moved near the upper rocker. The hammer button and the eject button next to the gun handle.
This handle is outrageous!
Old Song nodded: "Yes, Mr. Pei, the research and development funds are too much, so I can only make more fuss on the handle!"
"I thought about it. There are definitely not too many buttons. The more buttons, the more interactive operations you can use in the game. I have already added so many buttons. I don't care about adding a few more."
"Anyway, these buttons and the corresponding functions in the game can be developed and adapted slowly."
Lin Wan took the conversation: "Don't worry, President Pei, the functions of these buttons have been arranged in the game."
Pei Qian: "..."
What does it mean to have too much research and development expenditure, and "can only" make more fuss on the handle?
Blame me for giving more money?
Shenhua Group also gave a lot of money, why don’t you blame them?
really outrageous!
Pei Qian knows very well that he did give Chixing Studio a large amount of money to develop this VR glasses. But he still doesn't have a clear concept of what kind of VR glasses can be developed.
did not expect to make a pair of glasses that looks so perfect and features so rich!
Pei Qian originally thought that with the current state of the VR market, even if a product that is better than the VR glasses on the market is made, it is only a semi-finished product at best, and there is still a long way to go before it becomes a truly popular product.
But now it seems that I guessed wrong again...
put on the VR glasses silently.
Then, a very open scene appeared in front of him.
In front of there are waves crashing on the beach, and the coastline of the island extends to both sides. Looking behind, it is the forest on the island. You can occasionally see the little animals wandering in the forest.
In the sky in front of there is a translucent interface with various APP icons floating on it.
Although there are very few VR resources at present, there are still some APPs if they are forced to search, such as some video software, and now relatively simple VR games.
What's more, VR glasses are the Aizhuo system. Any Aizhuo software can be displayed in a flat manner in the VR glasses. It is easy to make up the number.
With so many software installed, I obviously want to test whether these software can run normally on the VR glasses, and how effective it compares with other VR glasses.
Pei Qian hesitated: "This login interface..."
try{mad1(\'gad2\');}catch(ex){} Lin Wan explained: "Oh, because time is relatively short, the login interface is all made with ready-made game resources."
"The default is a scene map of "Animal Island VR". In addition, two other scene maps are prepared for players to replace. One is the command ship space scene of "Mission and Choice", and the other is the three-way scene of "Returning to the Shore" full of flowers River scene."
Pei Qian: "..."
Shente, I don’t have time to do it, so just do it!
You guys are quite good at playing, you can directly use the original scene in the game to make the login scene of the VR glasses, it's better to remake it!
What if the players of "Mission and Choice" and "Returning to the Shore" knew about this?
Among the many apps, there are several commonly used system applications that are specially displayed, among them there is a screen projection button.
The game demo of "Animal Island VR" is calculated on the computer, and wirelessly projected into the VR glasses.
After clicking the screen projection button, an interface pops up automatically. There are a few simple prompts on it. You need to connect the computer and the VR glasses to the same network environment, or plug in a direct connection.
After is connected, directly click the game icon on the VR glasses, the computer will automatically run the game, and the glasses will enter the game screen.
Similarly, other people can also see the scene in the VR glasses through the computer screen, but it looks a little shaky. Of course, if you don't want others to see it, you can turn it off in the projection settings, so that only a black screen will be displayed on the computer.
Seeing that both Mr. Pei and Meng Chang have entered the game screen, Lin Wan explained: "At present, "Animal Island VR" is still under development. The demo this time is mainly based on the gameplay of some small games."
Game development is like drawing and making movies. It is certainly not done in sequence from beginning to end.
Drawings always start with line drafts, and then continue to refine them after the big frame is OK; while filming is based on the schedule of the shooting location and related personnel, it is possible to shoot the back first, then the front, and finally cut together.
The same is true for game development. Generally, it is to build a big frame first, then focus on some core gameplay and basic functions, and finally go through it from beginning to end to perfect all the details.
For the game "Animal Island VR", the gameplay such as hunting, fishing, vegetable growing is obviously the core content, which needs to be developed and tested at the earliest, and the opening animation, transitions in different plot stages, NPC dialogue, etc. It is not so important, and the priority of development should go back.
And this demo is mainly to test several key games in the game: farming, hunting, fishing, mining, cutting trees, making props, and placing props.
Although these small gameplays are simple, in regular games, they may be done by just moving their fingers and pressing buttons, but in VR games, players need to make gestures. Although it is much more complicated, the fun is also greatly increased.
And the quality of these mini games will directly determine the actual experience that this VR game brings to players, so it is necessary to develop and optimize as soon as possible and not careless.
Pei Qian and Meng Chang both experienced them without saying a word.
It's just that the two people have different moods.
Pei Qian feels cooler the more he plays.
VR games can do this level now?
This is not scientific at all!
Chixing Studio was established in such a short time, how could it be possible!
and Meng Chang is completely immersed in a feeling of shock and enjoyment.
try{mad1(\'gad2\');}catch(ex){} Is this a VR game? It's so magical!
It can only be said that in the field of games, Meng Chang has really not seen the world very much. Those foreign VR glasses have never been used, nor have they experienced simple VR games. Once they got started, they experienced such highly completed VR equipment and games. This brought him a strong impact.
Knowing the specific principles of VR is a completely different concept from seeing the entire VR world with glasses.
When he first entered the demo of this game, Meng Chang felt like a baby. He needed to turn his perspective to observe this completely unfamiliar world, learn to walk and interact with the world from scratch.
"Animal Island VR" provides three modes of movement: normal walking, teleporting and jumping, and vehicle movement.
In terms of movement efficiency, normal walking is the slowest, the vehicle moves slightly faster, and the teleport jumps the fastest.
provides three different mobile modes, mainly to meet the needs of different players.
Everyone's dizziness in VR is different. Some people can only use teleport in VR, and they will dizzy or even vomit within two minutes of moving with the joystick. Some people are more adaptable. You can fully adapt within a few minutes after the rod moves.
Using the joystick to move is relatively speaking the most immersive way. It allows players to slowly observe the world around them, instead of feeling out of touch with the whole world like teleporting, and always reminding themselves that they are just a bystander.
And the vehicle movement is a compromise.
When entering the game, the player will automatically get a steam technology balance moped, which can be controlled by the trigger button as the accelerator and brake.
On the surface, it seems that there is no obvious difference between the movement of the vehicle and the movement of the joystick, but it is not.
In VR games, the dizziness of VR racing cars is much lower than the dizziness caused by joystick movement in first-person shooters~EbookFREE.me~ There are two main reasons.
First of all, when driving in reality, the human body does not move. When driving in a VR game, the human body does not move, so the game feels consistent with reality; but when you use the joystick to move, the game is moving, and in reality The human body does not move, which makes the brain produce a sense of confusion, resulting in dizziness.
Secondly, the two control methods are different. There are only three levels of joystick movement that can be adjusted: still, walking slowly, and running fast. The difference between these three moving speeds is very obvious.
The sudden change in speed between standing on the spot and running fast makes it difficult for the human brain to adapt, which leads to dizziness.
The movement of the vehicle is different. Because it is controlled by the accelerator, the vehicle starts slowly at the moment the accelerator is stepped on. There is a process of gradually increasing the speed and allowing the brain to adapt slowly. According to the size of the accelerator, the human brain also There will be an estimate of the speed increase in advance, which will also help alleviate dizziness.
In the game, these three movement methods are integrated, and players can choose freely without entering the setting interface.
Pushing the left joystick is a regular movement. When the hammer on the left joystick is pulled by the thumb, a parabola will appear to point to the target location. After releasing it, the hammer will automatically rebound and you can teleport to the target location.
In addition, long press the change magazine button on the left handle will bring up the skill roulette, keep it pressed and move your left hand to the steam balance car to release it, you can call the balance car and stand on it automatically.
After , you can use the trigger buttons of the two handles as brakes and accelerators to control the forward direction of the balance car, and you can also use the left stick to adjust the forward direction of the balance car.