Chapter 644: "Struggle" is a textbook for game producers


At the same time, He An, who was thinking, also saw this official Tengda microblog.
"Strange, what does this Weibo ... mean?"
"The official said directly that there is no clear theme, but only a mirror?"
"Oh, how is it possible!"
"This kind of rhetoric will lie to ordinary players, or ordinary UP masters, but not to professionals like me."
"This Weibo should cause a lot of trouble to many UP masters who want to interpret" Struggle ", right?"
"It's no wonder, because the interpretation of this game has completely exceeded their knowledge and requires very professional game design knowledge to explain clearly!"
"And this Weibo ... is more like making some kind of restriction and making a certain distinction."
"All interpretations of" Struggle "can be divided into two parts, one is to interpret the real problems reflected in" Struggle "; the other is to interpret the true meaning of the producer of" Struggle. "
"And this Weibo allows all players to participate in the interpretation of the first part. Only professionals like me can see the second part!"
He An will not understand this Weibo literally.
The reason is simple. He recognizes a simple truth: any creator will carry private goods in the work, a literary and artistic work, whether it is a game or a movie, it can become a mirror, but there will always be a projection of the creator's own thought .
In other words, any material, after being processed and created in a certain art form, will have the personal color of the creator, but it is just a matter of more and less.
People are subjective animals, and no one can be absolutely objective.
It is impossible not to carry private goods, because that means that the creator does not have his own ideas, and his works have no soul.
"Struggle" is clearly not a soulless work!
The apparent emphasis of this Weibo is obviously contradictory to the actual content of the game "Struggle".
If something goes wrong, there must be a demon.
Since it is not consistent with common sense, it means that there is another secret.
And this hidden situation, the general game enthusiasts and UP masters can not be analyzed.
Only He An, a game producer who has been deeply involved in the game field for many years and has reached the peak of game creation theory, can only analyze it!
As the saying goes, laymen watch lively, laymen watch the doorway.
In He An's view, everyone's previous interpretation of Mr. Pei's game was only at the level of "watching the excitement", because all the puzzles set by Mr. Pei were actually in the game itself.
But this time, the puzzle set by President Pei is in the deep structure of the game, in the fusion of the game and reality, and even in the basic theory of the game.
If ordinary game lovers do not understand the basic theory of game production, how to analyze?
So I feel at a loss.
Before that, He An felt that this game gave him a special feeling. He clearly didn't conform to the four basic theories, but he still didn't make himself feel that it was a failed game.
why?
After carefully studying the content of this game, and comparing it with the four basic theories, He An suddenly realized a problem.
Mr. Pei actually turned to death on the premise of violating all four basic theories, and completed the reversal with a great wisdom!
It seems to violate all four basic theories, but in fact, it meets the requirements of these four basic theories at a higher level.
This is the stage from seeing whether the mountain is a mountain, directly crossing to see whether the mountain is not a mountain, or to see the mountain or the mountain.
After analysis, He An felt that these contents were really suitable for giving lectures to President Ma.
Because those four basic theories are a summary of the experience of general game makers, but Mr. Pei is the one who broke the stereotyped experience, and still broke four of them at once!
And with such wonderful content, He An felt that it was too wasteful if it was only used to give lectures to President Ma.
It deserves to be a teaching material for all game makers, so that all domestic game makers can make progress together!
I want to come, President Pei made this game, it should have this deep meaning.
Therefore, He An decided to detail the content of this course and put it online to give a lesson to all game producers!
Of course, this might not be good for Ma, as Ma always spends his tuition.
But it doesn't matter, it's a big deal to give Mr. Ma a refund!
It doesn't matter if the money for one class is withdrawn, and at the same time, President Ma has learned the knowledge.
He An's lecture was not originally just for the tuition fee.
Thinking of this, He An began to prepare an analysis of "Struggle".
Or more precisely, it is a subversive game design theory expressed by Mr. Pei through the game "Struggle".
And this set of game design theory can be said to be a spiral transcendence of all the game design theories that He An has talked about before. .
The title of the article is: "Struggle" subverts and surpasses all traditional game design theories!
At the beginning of the article, He An did not introduce himself, because he has his own Weibo, a large number of players and fans, and in the domestic game circle, there are almost no producers who do not know him.
Therefore, he does not need to introduce himself, but only needs to write his content locally, and naturally there will be countless people to spread it.
...
"Recently playing" Struggle ", I have occasional gains to share with you."
"" Struggle "completely subverts the traditional game design theory and pushes the theory to a whole new level."
"Strictly speaking, it is not exactly a game for players, it is more like a textbook, a textbook for all game makers to learn."
"Only game producers who understand the basic theory of game design can understand this textbook, so it is normal for ordinary players to not see through and understand, because ordinary players lack sufficient theoretical reserves."
"Next, from the perspective of the game producer, I will analyze why this game can be regarded as a teaching material for all game producers."
"First, let's start with this official Weibo."
"Officially speaking," Struggle "is a mirror, and there is no clear thinking. Many people think that" Struggle "really does not contain any personal thoughts, and any analysis of its internal thoughts is over-interpreting."
"This is obviously wrong!"
"Because all the literary and artistic works in this world are created by people, and when people create literary and artistic works, they will always project their thoughts more or less, otherwise this work will not be able to take shape."
"Like you want to write one, you are making a choice when writing the protagonist, what is your basis? Simple emotional instinct? Reader's appeal? Or the whole idea?"
"There is no doubt that you cannot create a work without purpose. When you write a certain plot, you will always subconsciously project your thoughts."
"So, the official said that" Struggle "is a mirror, which means that it will reflect the life's various attitudes, and everyone can see different content from it. The official does not want to force you to accept a certain value."
"However, since it is a literary and artistic work, then" Struggle "must contain the content of the creator's subconscious mind. The only question is, what is it?"
"And this is the key to the game" Struggle "to subvert the traditional game design theory."
"This game subverts at least four aspects of the basic theory of game design."
"It's publicity has been misaligned with the content of the game."
"It chose a quirky, unpopular, and thankless game type;"
"Its game content is beyond the ability of most players to make people instinctively feel uncomfortable;"
"Its existence does not meet the needs of most players, and it fails to serve the purpose of entertainment and relaxation."
"These contents involve some basic theories, and you are welcome to explain them in detail. I will not repeat them here."
"If a general game violates these four basic principles, then it is an outright garbage and no one likes it."
"However, many people, including me, don't think" Struggle "is a failed game."
"Considering that these are very basic theories, it is impossible for Pei, who is a successful game producer, to not know."
"So, I have reason to think that Pei always did it on purpose. He used this technique of slapstick to subvert all the basic theories, and then achieve the fusion and unification of all the theories at a higher level!"
"That's why I said" Struggle "can be seen as a textbook for all game producers, because all game producers can learn from it."
"So how does Pei always achieve the integration and unification of all theories at a higher level?"
"This technique has actually been used in" Returning to the Shore "and is called" Breaking the Dimensional Wall "!"
"It's just that when" Returning to the Shore ", this method is very obvious, and players with strong perception can realize it after careful consideration;"
"This time, this technique is fully integrated into the game and into the underlying concepts of game design, so only those who understand the basic design theory of the game can understand it."
"This technique of breaking the dimension wall is progressive."
"First of all, the game's propaganda method is to break the dimension wall. Do you remember when you promote the game" Struggle ", it is obviously misleading?"
"In fact, President Pei is suggesting a truth through this propaganda case: Sometimes, deception does not necessarily need to tell lies. Only a part of the truth can also deceive people, even better!"
"When President Pei promoted" Struggle, "he told a part of the truth. On the surface, everything seemed to be true, but when combined, it completely changed the taste."
"And in the game, the protagonist of the rich version emphasizes hard work, and actually only tells a part of the truth. Even he himself does not clearly realize this. His success is indeed related to his own struggle, But if he does n’t have the education and rich resources of his father, can he still achieve such success? Obviously not.

"So, players think that Pei is always a liar, and the poor man who kills the rich in the game also thinks that the rich are a liar."
"Understanding this, it is not difficult to understand why the poor man will say a" liar "at the end. On the surface, it seems that the rich man speaks about struggle, and the sentences he said are true, but his own personal experience, but it is exactly Because this is part of the truth, misleading people is even more terrible, so the poor man who killed him would be so angry. "
"Second, the expression of the game also broke through the dimension wall."
"The game is entirely based on the social reality of the United States. UU reading www.uukanshu.com shows the details of the lives of the rich and the poor according to the reality. In the process of playing the game, it will naturally have a very close relationship with reality. "
"We would think that the protagonists of the rich and the poor, like a living person, exist in reality, and such a story takes place is entirely reasonable."
"And the large amount of details added to the game allows everyone to see the shadow of reality from the game and see what happened to them, so that the content of the game is highly integrated with the content of reality."
"In a thousand readers' hearts, a thousand hamlets are created."
"Finally, the content that the game creator really wants to express is also hidden in the game. If you can find it, you will know that this is also breaking the dimension wall!"
"How many people noticed the luxury logo that runs throughout?"
"How many people have noticed that the chances of the poor to change their destiny actually exist in reality, but in the game, they are completely deprived by the game's own mechanism?"
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