Chapter 1180: Abyss
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Mage Joan
- Cheng Jianxin
- 1253 characters
- 2021-01-30 08:53:21
In addition to the spell's duration being too short, "Second Stone Walk" has a limitation that it cannot be used to open tunnels directly.
The caster walks into the layer of soil, and the sediment that has been drained behind will automatically collapse, filling up the road behind him.
Trying to get a spellcaster to open the way, and the rest to follow behind, this kind of speculative trick won't work.
However, objectively speaking, the stratum and rock strata that "secondary stone walking" traversed are like being plowed once, and large pieces of compacted soil and rocks are broken by spells and converted into loose sediment particles, which are subsequently excavated in tunnels. Engineering will become extremely easy, which can greatly reduce the amount of engineering.
In this way, "secondary stone walking" is still very helpful for excavation operations.
The last thing to note is that "Secondary Stonewalking" can only give the caster the ability to walk in mud and rock formations, but does not provide fresh air!
When the caster goes deep into the rock formations, he must remember to bless himself in advance with spells such as "water breathing" that can maintain breathing in a vacuum environment, otherwise walking and walking will feel suffocation, and it is too late to look back...
This is not so much as being suffocated in the depths of the rock, it is better to say that it is alive and stupid.
Joan is not afraid of death, but this kind of death method is too silly, even if it turns into a ghost after death, it is also faceless.
...
In the afternoon of July 22nd.
Underground world "Swatheim", southeast of "Fourth Zone", four young men dressed as explorers are hiking on the edge of muddy wetlands.
At their feet, a pot of porridge-like mud spread out, as if there was no border.
On the mud, there are large patches of light-repellent plants and strange-shaped mushrooms, some of which emit faint fluorescence, like candlelights dotted on the mud, providing explorers from the surface world with a valuable light source to illuminate the way forward .
This swamp, located under two thousand feet of the surface, is the most extensive natural wetland among all the proven areas in the dark area, and is called "the abyss mud".
The rich geothermal resources have kept the abyssal muddy for thousands of years. It has maintained a humid and hot climate. The local vegetation is obviously more abundant than other regions in the dark area. All known mushrooms and light-retarding plants can be found almost around the muddy .
Walking on the wetland, there is a thick, muddy mud that is bubbling. Whenever the bubble bursts, there is a smell of odor dissipating, and the smoker just wants to vomit.
In order to avoid inhaling the poisonous malaria that filled the mud of the abyss, Joan, Hailar, Audrey and Holden all put on gas masks, and they all took the antiviral potion made by Joan with "tears of God" in advance. .
At the same time, in order to avoid falling into the bottomless quagmire, all four young explorers blessed the 3rd-level spell "walking on water" and stepped on the mud.
At eight o'clock this morning, Joan and his group departed from Meadgard University and took a large teleportation array to the colonial company's liaison station in the "fourth area".
This area is inaccessible, there is no underground city, there is no mineral resources available for mining, the trade is sluggish, and the contact point is also poor and poor. Only a few colonial company employees are on duty. Since Monday, we look forward to the weekend and come back to the surface. World vacation, reunion with family.
Joan They asked the staff on duty at the liaison station about the Klein prospecting team and incidentally wanted to know about the distribution of local residents, animals and plants.
Unfortunately, the listless little civil servants did not provide them with much valuable information.
Joanne had to send Klein a magic message to ask the specific location of the dwarf prospecting team.
After some correspondence, I learned that the location of the dwarf prospecting team was about 70 miles from the contact station.
Considering that the distance is not too far, the expedition team lacks sufficient understanding of the destination. If you use "teleport", the transmission error will even exceed 70 miles. It may be a waste of an expensive reel. Not reachable.
The four discussed, and decided to go directly. Anyway, it's not far away, you can get to the dwarf camp within a day.
However, after really going on the road, Joan and they found that the difficulty of the road was greatly underestimated.
The swamp area is full of water, and the ground lizard, a non-swimming mount, cannot pass in this environment, forcing them to walk on foot.
It’s nothing. Everyone didn’t expect to ride a lizard across the swamp. Instead, they thought they could use their spells to gain flying power. They would fly directly over the swamp and spend four or five hours to reach the dwarf camp.
However, when I looked at the edge of the swamp, I realized that there is a huge difference between the swamp of the underground world and the similar environment of the surface world!
In the surface world, no matter how complex and muddy the ground is, it is difficult to pass through. There is always an open sky above the head for free soaring.
However, in the dark area, there is no tall sky dome above the abyss and mud, instead of a low dome covered with stone stalactites.
In many areas, the dome is almost in contact with the surface, and there is no space for flight.
What's more terrible is that the cave dome cobwebs over the swamp are densely covered, and large mutant spiders crawl around.
On each hanging stalactite, a large group of vampire bats hang upside down, or there are more insidious strange monsters such as "hole fishing crab" or "dark warcraft" lurking in the dark.
In such a harsh environment, any traveler with normal brains should not risk flying.
However, the ground is not much safer than the overhead.
The seemingly muddy mud, in fact, traps are hidden everywhere.
A bunch of vines on the roadside is probably disguised as a carnivorous plant. A decayed driftwood on the water surface will instantly turn over the milky belly, exposing the true face of the python or crocodile, and launched to the unguarded traveler. Surprise attack.
Joan, they had a difficult journey this morning. After several attacks, although they were shocked and unharmed, they also seriously slowed down the efficiency of the rush. They only walked more than ten miles, less than one-fifth of the whole journey.
Everyone found a dry ground by the swamp and hurriedly ate lunch to continue on the road.
In the morning, Joan performed a "mosquito finger technique" to turn his own tail finger into a blood mosquito and explored the path. Unfortunately, this poor blood mosquito flew just half an hour ago and was bite by a passing bat Swallowed.
Touching his slightly stinging finger, Joanne learned the lesson this morning and felt that it was necessary to find a strong enough guide to explore the path—at least not as a snack for bats.
After the lunch break, Joan cast a mage's nether palm, grabbed a large mutant spider weaving a web above his head, cast a 3-ring spell "Dominant Insect", and took this mutant black widow spider that was as big as a bathtub. Become her own loyal "fun girl" and tell her to lead the way.
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