Chapter 2944: Legendary Charge


The legendary magic that consumes more than 48 energy levels, even if Qiaoan has the opportunity to learn and master the configuration of the spell, due to insufficient mana, it is best not to force it. This is like a "small horse-drawn cart". Not catch.
The only way to increase mana is to increase the casting level. Of course, it does not mean that there is only one way to upgrade.
Some special spells can increase the cast level by themselves, such as "mana enhancement" and "higher mana enhancement".
There is also Qiao'an's Taoist ability "Mythical Mana", which can count the mythological rank into the cast level, which can also increase the magic output power.
Compared with increasing the casting power, reducing the difficulty of casting a certain legendary magic is easier.
How can the difficulty of casting legendary magic be reduced?
There are three main conventional ideas.
One is to provide additional enabling materials for spells.
For example, a certain necromantic magic, with a rated energy consumption of 50 degrees, theoretically does not require any casting materials.
But when you use a pound of black agate when casting a spell, you can provide an additional 5 levels of magic power, so the caster himself only needs to output 45 levels.
If you can manage to get more high-end necromantic materials than black agate, such as a rare gem called "Blood Jade", you can reduce the difficulty of casting to 40 energy levels.
If it is still too high, try to find more powerful enabling materials! For example, if you make a phylactery of a lich and sacrifice it along with the soul in the casket, you only need to spend 10 energy levels to successfully use this magic with a rated power of up to 50 energy levels.
The second method to reduce the difficulty of the legendary spell is the "crowd tactics".
A legendary spellcaster serves as the chief and brings a group of assistants. The casting ceremony is presided over by the chief. First, a public magic pool is established. Then the assistants consume their own spell slots to charge the magic pool. The more assistants participating in the ritual, the more spell slots they contribute. More and higher the level, the less difficulty the chief needs to bear.
This team spellcasting mode is actually an advanced version of the legendary field of routines such as ghost gatherings, witch gatherings, and "ring rituals (red robe wizard group.
This kind of "human sea tactics" is particularly suitable for the implementation of those ritual spells that consume huge energy and are time-consuming.
Even legendary spellcasters, there are few people who single-handedly build "middle locks". This is like letting a civil engineer build a building by himself. A more efficient way is to gather a group of assistants to form a team for joint construction.
In fact, most of the world-famous Mislock Projects in Vareses are constructed by a large professional team led by a legendary spellcaster. The chief of the team is also known as the "chief engineer".
For example, there is a well-known "Lighthouse Mountain Misuo Engineering Construction Service Company" in the Far East. It is said that it has won several awards in the construction industry. The representative work is "Colasburg Misuo". The business of this type of organization also involves bidding and subcontracting. , Subcontracting and other complex commercial operations.
The cost of a mysterious lock project in a big city is usually no less than seven figures. In fact, most of the practitioners in this industry are just low-level spellcasters, but they can earn a lot of income by subcontracting the "leftovers" of the Legendary Misuo Project.
If you can't get expensive and rare empowerment materials, and you can't find a "tool man" willing to be your assistant, there is another way to reduce the difficulty of casting legendary magic, which is to modify the spell configuration.
For example, the standard range of a legendary magic is 4000 feet. If you reduce it to 1000 feet, you can reduce it by 5 energy levels, then reduce it to 250 feet, and you can reduce it by 5 energy levels, and so on.
There is a more ruthless way to play, that is, self-harm.
For example, a certain legendary magic can cause 50-level damage, and it needs to consume 50-level mana. By modifying the configuration of the spell and setting it to cause 20-level backlash damage to the caster, the difficulty of casting the spell can be reduced to 40-level.
Of course, this method of casting spells is very risky, and a little carelessness will pit yourself to death.
In addition to the above conventional methods, there are some more partial methods, although they are not universally applicable, they can also reduce the difficulty of casting spells.
For example, Joan’s unique Rune, used to match the legendary magic that fits in with each other, can also reduce the magic energy level required to cast the spell.
Unlike regular spells at level 0-9, legendary magic does not have a fixed level.
The same legendary magic, used by casters of different levels, has different power and difficulty of saving throws.
For the sake of intuition and convenience, the legendary casters have summed up a concept of "equivalent ring position".
The equivalent range of legendary magic depends entirely on the caster's own strength, specifically: 9+ (legendary cast level + mythical level) 2, rounded up.
For example, Qiao An, the legendary cast level is 0, the myth level is 9, divided by two is 4.5, rounded up to equal 5, plus 9, the final number is 14.
This shows that no matter what kind of legendary magic Qiao An casts, it is equivalent to a 14th-level spell.
Roland's mythical rank is 10, and the legendary cast level is 2. Applying the same calculation rules, it is not difficult to know that the legendary magic of the emperor is equivalent to 15 levels.
What is the use of the equivalent ring of legendary magic?
In addition to pretending to be used, it seems that the only use is to calculate the difficulty of saving spells-as we all know, the higher the level of the spell, the less likely it is to be resisted.
There is another detail that needs attention, that is, legendary magic does not rely heavily on magic nets like regular spells, and can achieve "off-net casting" within a certain limit, at the cost of an additional 20 energy levels of magic power.
For example, to cast a 1-level spell "Magic Missile" within the coverage of the magic net, under normal circumstances, it only costs 5 levels of legendary magic power.
If the "Magic Missile" is cast in the "Anti-Magic Field" or in a world without magic, it will cost 25 energy levels of legendary magic power, which is equivalent to an additional 8 spell levels.
This method of casting is obviously not cost-effective.
Therefore, unless forced to do so, the legendary spellcaster still has to obediently move inside the magic net.
These are the main aspects of the legendary magic knowledge that Qiao An reserves. The specific casting skills will have to be figured out when copying and learning legendary magic in the future.
Next, Qiao An looked at the second path ability of the 9th-level "Mythical Master", "Killing Intent Fluctuation".
"Killing Intent Fluctuation" is actually an advanced skill of "Mythical Vigilance", which also has active and passive modes.
When Qiao Ann detects that someone is hostile to him through investigation methods such as "Myth Alert", "Myth Magic Alert", "Warning", "Detect Thoughts" or "Mind Probes", he can reverse the situation. Track, lock the exact location of the opponent, and spend a piece of "mythical power" to output a "killing intent wave" to the opponent.
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