Chapter 804: Heroic


The four scrolls Joan rented today correspond to four three-ring spells.
Two of the spells belong to the "confuse control school", namely "heroic style" and "hypnotic pattern".
The third spell, called "negative energy", is a "fear" belonging to the "Necrotic School".
The last spell, which requires "wind elemental energy", is the "jet spring" belonging to the "plastic energy school".
Joan spread out stationery and spell books on his desk, first copying "heroic spirit".
This 3-ring spell can inject a strong spiritual magic power to the subject, so as to achieve the effect of encouraging morale and suppressing fear.
During the duration of the spell's effective duration, the subject is immune to all magic or supernatural abilities that cause fear.
In addition, this magical spiritual power can even in turn strengthen the physical vitality of the subject.
During the duration of the spell, the recipient's physical potential is fully exploded under the inspiration of the surgeon. The endurance of the pain and the speed of wound hemostasis and healing will be greatly improved.
In general, the spell of "heroic spirit" is an excellent example of the reaction of mental power against material reality.
An ordinary, cowardly and cowardly person, who is blessed with "heroic courage", immediately becomes a courageous and brave man!
Joan's main purpose of studying "heroic spirit" is to use it to fight the "Shadow of Shadows" of Pelydon.
With the "heroic" bodyguard, even if it is hit by the "Shadow Seal", at least for the duration of the spell, you will never feel the slightest panic.
So, how long can
heroic spirit
provide protection?
The duration of the spell is proportional to the caster's level.
Take Joan, for example, the wizard level plus the two additional caster levels provided by "Mythical Mana" gives a combined caster level of 7.
The "heroic spirit" cast by his hand can last for up to 70 minutes, enough to survive a fierce battle.
In contrast, although the 2nd ring of "stable mind" can also suppress the fear, the duration is only a minute or two.
Compared with "heroic spirit", the judgement is high.
Joanna's next copy of the spell is exactly the opposite of the role of "heroic spirit".
The 3 ring "Fear" is a comprehensive enhanced version of the 1 ring "Fear".
The same is the use of "negative energy" to erode the mental will of the subject, causing it to panic and lose their fighting spirit. Compared with "fright", the advantages of "fear" are mainly reflected in two aspects.
First of all, the magic energy level of "Fright" is too low, and the negative energy used is very limited. It can only be used to deal with weak creatures with relatively low vitality.
"Frightening technique", used to scare goblin's little waste wood, is very effective.
However, it seems to be unable to catch up on the powerful creatures, such as strong giants or advanced Warcraft.
The negative energy of one energy level can't even penetrate the flesh of powerful creatures, let alone deliberately invade its consciousness space and cause fear.
"Fear" as a 3rd-level spell, the upper limit of negative energy that can be called is much higher than "fright"!
Except for a few creatures that are naturally immune to fear, such as golems, undead, or paladins, most other creatures, no matter how powerful their vitality, can not resist the erosion of "fear" only by strong flesh, and must withstand the will of the will The test is only possible to overcome the fear effect caused by the spell.
As for those monsters that are also good at creating supernatural horror atmosphere, such as the dragon with the "Dragon Power", the razor prince who radiates the "Fear of Aura", and Pelidon who is good at projecting the "Seal of Shadow", only good at himself The fear ability is immune, and there is no special resistance to "fear".
If the will is not firm enough, even if a dragon is bombarded in the face by "fear", it will still be scared and farted, let alone Pelidong.
In addition, "Fear" can only work on a specified target, and the magic of "Fear" can cover a 30-foot cone in front of it. Hostile creatures within this range must withstand the severe test of will, and the courage is slightly shaken. , You will be captured by fear, throwing your arms away from the battlefield.
Joan is also a process of "revising" while copying "Fear".
This is his first contact with "fear" is not false, but before that, he has learned the first "fear" as the basis of "fear".
In addition, not long ago, he also parsed out a supernatural ability called "Fear Aura" from the blood of "Frost Lizard Patriarch".
The magic mark of "Fear Aura" has many similarities with the spell configuration of "Fear", and it is even richer and deeper than the latter.
By comparing the magic mark of "Fear Aura", Joan has a deeper understanding of "fear" than other beginners. At the time of completing the transcription, he has basically learned this spell, and the only thing he lacks is actual combat training. .
The third spell Joon copied next is the "hypnotic pattern" belonging to the "confusion school".
Don't confuse the concepts of "hypnosis" and "sleep" with the subclass of "confuse control school".
In fact, these are two very different spell effects.
"Sleep" type spells, such as 1 ring of "sleep", and 3 rings of "deep sleep", as the literal meaning, can make the subject fall asleep.
However, "hypnosis" spells have a broader meaning, usually referring to the use of magic to affect the mental state of the subject and induce them to follow the caster's command to think and act.
Take the "hypnotic pattern" for example, the use of this spell requires special materials, such as a lit incense or a transparent vial with phosphor fire. After the spell is completed, the magic will condense into a circle of dancing in the air. , The ever-changing colorful patterns.
All the creatures who witnessed this colorful pattern, unless their willpower is firm enough, will be driven by curiosity, and will stop their current movements involuntarily. Instead, they will stare at the colorful pattern and see the gods, fascinated by it.
During this period, the subject's full attention will be deeply attracted by the colorful patterns, unable to distract from doing anything else until the spell time expires.
Creatures affected by "hypnotic patterns" cannot regain their consciousness with their own willpower, but severe injuries, push-pull shaking or yelling from the ears may wake them up.
In addition to magic, some supernatural forces also have a "hypnotic" effect.
The most typical example is the bard's professional ability "Fantasy."
For example, Holden’s singing can make the listeners intoxicated and have no time to concentrate on other things.
This is a typical "hypnosis" effect.
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