Vol 2 Chapter 1080: Morningstar 2 battle (1) hit problem
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Netheril’s Brilliance
- Dawn C
- 1280 characters
- 2021-03-03 11:09:02
incantation magic system morning star spell-the wave of tracers!
Another gleam of darkness flickered across the battered ground, and the waves of calamity that swept away instantly flooded the natural spaces and laws, and the sun’s brilliance was extinguished in the darkness, and the obscure energy was transformed. The surging storm wind roared endlessly, and the roaring laws and tides also filled a wide sky with gloomy silence.
This is a powerful Morningstar ultimate move, and also the most important assassin that a Morningstar professional must have. Generally, when a Morningstar ultimate move breaks out on the battlefield of the Morningstar level, then the battle is almost ready to win. Lost, but in the course of this battle............ the release of this tactical spell that should have been a logical one seemed a bit embarrassing.
Because within a few seconds of starting the battle, this was already the fifth Chenxing killer released by punk.
At this moment, the law of liquid dissociation has already wiped out two or three large plains comparable in size to small countries into nothingness. The battlefield that was originally adjacent to the abyss rift has also deepened step by step due to the high-speed movement of the two Morningstar professionals. The uninhabited wilderness in the northwestern region of the Faerun Plane, although the successive release of the "trace of light" has already wiped out the ash of the earth covered with mountains and hills so as to expose the gray icy rock formations, but no matter what is continuing For the attacking punk or Walkway, who was laughing like a group of shadows of nothingness, this battle had just begun.
In fact, it is the first time that punk has used so many Morningstar kills in a battle. It is also the first time that he has conducted such an annoying "grinding" battle. The powerful "Trace of Light" is the first. I played so many times in a row but still failed to hit any enemy... Yes, until now, the five "trace of light" of "Destroy Whisper" have all become standard "road closures" without exception. "Ultimate move", and this is not because of problems with the sighting and prediction of the Morningstar Mage, but because Walkway's skinless spell "Teleportation" is too outrageous.
In a word, I can’t hit it-I can’t hit it horizontally or vertically!
The "dead writing lantern", who bounces around, swears in his mouth, and gesticulates and ridicules in his spare time, is indeed the inventor of "Teleportation". This guy is so proficient with this absurd morning star spell. Whenever a dark wave that can instantly kill a caster with no more than three levels of magic defense on his body hits, Walkway, who has never shown fear at all, will instantly disappear from his original position and then move from another one. A completely different place suddenly appeared without warning.
And immediately after this perfect evasion of circumstance, followed by a lot of laughing and mocking words:
"Hey hey, are you angry? You just can't hit me, you just can't hit me, just can't hit or you can't hit, then you can't hit ~ Oh, so annoying, the baby is going to cry, so angry, so annoying, so annoying People~hahahaha"!
"............ really annoying guy".
Slightly frowned and looked at the "big monkey" standing in place, dancing and dancing, and listening to the ridiculous laughter, even punk had to admit that Walkway's provocative skills were quite deep. She looks like she's owed and owed.
But looking at the entire multiverse, there are probably not many Morningstar professionals capable of defeating this "thing"?
In fact, since this unprovoked battle has proceeded until now, punk has at least confirmed that Walkway’s fighting style is really restrained. After all, "Traceer Tide" has strong defensive capabilities and sustained killing effects. However, as a Morningstar spell that is essentially a "single kill type spell", its attack speed and coverage are really very average.
According to the usual fighting style of "Destroy Whispers", he first uses powerful control methods to force the enemy to lose high-speed maneuverability, and then releases the "trace of light" to burst out super-high damage instantly to achieve the "second kill" effect. The most commonly used combinations are "Space Prison", "Seal of Silence", and "Chaos Blow" to work with them.
In this case, the insufficient damage of the control spell will be perfectly compensated by the "trace of light", and the hit rate of the "trace of light" will be assisted by the control spell, and the final effect is a hit An instantaneous burst of ultra-high damage "health bar evaporation" technique.
However......the current caster has encountered a tricky enemy who has the ability to ignore all the control methods he has, and at the same time possesses ultra-high-speed displacement characteristics! So after losing the perfect cooperation, just looking for a chance to smash around with a "trace of light" seems extraordinarily rigid............
The morning star spell that flooded the wilderness? The damage is super high, but it can't hit............
The stormy "ball of destruction"? Killing is okay, but not hitting...
"Destroy Breath" that sweeps the battlefield and continues to stack negative effects? The negative state will be removed by "Teleportation", the damage is too low to break the defense............
As the battle continued, the more punk fought, the more he felt like he was playing the "high-play boss" game of the previous life, but now Walkway is high-play, and he is the boss — the "boss" attacking force is strong Shen, just a single hit can kill the "little flies" flying around in seconds, but the "high-play" maneuverable maniac ensures that your big moves will not touch the corners of your clothes.
"It's not going to work like this. Walkway guessed that it was this method that killed the unlucky priest De Clay. It's no wonder that their battles caused the morning star magic to explode. It is estimated that De Clay wanted to dodge the opponent by increasing the attack frequency. Not enough? In theory, this is also a way, but in fact............ The cost of Morningstar's ultimate move is too high~EbookFREE.me~ A Morningstar ultimate move can not be used in exchange for a morning star spell. War of attrition".
frowned slightly, and the punk who stopped the futile attack stood in place and quickly recovered the huge magic power consumed by the successive release of the "trace of light", and began to think about new ways to win.
Although so far "Whisper of Destruction" seems to be at a disadvantage when dealing with enemies lower than his own casting level, in fact, punk does not think he will lose such an "interesting" battle. After all, he still Many hole cards are not used yet.
Especially the Morning Star Golem, which has been hidden in the shadow of the caster, and the pair of "Dark Golden Eyes" that exudes an icy atmosphere. The Morning Star Mage has reason to confirm that his core winning point will inevitably be These two hole cards are provided.
As for now...Since I can’t hit the enemy for a while, I’ll use the morning star spells "Ball of Destruction", "Storm of Destruction," and "Ideke Death Cone" and other "flat A methods" to act as a fort mage for a while. It's good to be mixed up, anyway, with Walkerway's madness, Punk believes that it won't take long for him to attack and expose his weaknesses.
When the time comes... the balance of victory and defeat is tilted in an instant. It's more than just talking. I believe that as long as the opponent's soul is traumatized, the "teleportation" that can be called ridiculous cannot be used anymore.
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