Vol 21 Chapter 226: Battle test
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Starting from Zero
- Thunderstorm
- 759 characters
- 2021-02-27 10:35:41
Regarding the question of whether the banshee is used in a decentralized or centralized manner, the gold coin finally gave a good suggestion, that is, the decentralized use is usually used, and the concentrated use is used in large-scale wars. M
This solution is actually very simple. Usually everyone is busy, some people do guild tasks, some level up, some earn money, and others learn skills. At this time, strategic magic is not used at all, so it is better to distribute the banshee. Go on to make the most of it. After all, this decentralized state is a normal state for players, and it is rare to use strategic magic after all.
As for using them together in combat, this is actually very easy to understand. For guild battles, there must be a large number of players who need to accumulate our guilds. This is the time to gather the banshees around our guild players at this time to temporarily form a strategic magic group. Anyway, there is telepathy between banshees, and you don't need to stay at all times like other strategic mage groups. Cultivate tacit understanding together, they can enter the synchronization state anytime, anywhere.
After analyzing the attributes of the Banshee, what we need to do next is to test the Banshee's actual combat effectiveness.
Testing the actual combat effectiveness is quite complicated in reality, because it is necessary to exclude a variety of unexpected factors, and also to collect a large amount of data. In short, it is troublesome. But it's much simpler in the game, because there is something in the game called the personal jump combat system.
This personal challenge system was originally set up for players, as long as they paid a certain amount of money, they could then participate in the challenge. During the challenge, three modes are generally selected according to your own settings. The first mode is the task mode, that is, something with a puzzle-solving nature. The main test is the ability to think, not the ability to operate. The second mode is called combat mode, which basically means that you can challenge all kinds of monsters that are constantly appearing. In this mode, there will be more and more monsters, and the level will be higher and higher. At the same time, the battle scenes will be more and more complex. At first, the player may be fighting on a flat ground like a platform. Later, the terrain will gradually become larger and more complex, and may even become air combat in the later stage. Anyway, the scene and the monsters are constantly increasing the difficulty until the challenger is killed even if the challenge ends, and then the system gives a comprehensive score based on the battle time, the number of monsters killed, and the difficulty of reaching the terrain.
The third mode is actually the most attractive part of the challenge mode. This mode is called self-challenge mode, that is, fighting against yourself completely copied by the system. This copied person has exactly the same attributes as you, he will, he will, and his non-attribute characteristics such as his reaction speed will all be the same as you. The system will even give this copy person according to your previous behavior habits Your movement habits. Although the system cannot completely copy a person's fighting habits, most players feel that the copied self is very close to the true self after challenging themselves.
Although theoretically, if you challenge yourself with exactly the same attributes, the final result should be all luck, after all, the value of each attack of the player is unstable. The maximum attack and minimum attack on our equipment indicates that the damage output of the equipment is unstable, and the player's own power output is actually unstable. However, in challenge mode, very few players can handle the copied self, because the system copied you will always be the biggest attack, and the copied you are a computer-controlled human, he does not know what is tired . As the battle time is longer, real players tend to be distracted. This is a normal reaction of normal people, but you will not be distracted by the copy, so the longer the battle time is, the higher the probability that the player will be defeated.
We want to know the combat power of the Banshee, so we can borrow this challenge mode. This thing not only gives you a macro view of the combat status, but also gives detailed test data, and you can hardly find any shortcomings other than the cost.