Vol 22 Chapter 399: Underworld


"Your firepower is obviously too much beyond expectations. The other party cannot insist on such a high damage ratio. This is a joint fleet and it is not a wholly-owned fleet, so they will definitely start to collapse after taking enough damage. If we want to test Weapons must be made as soon as possible, and while their confidence has not disappeared, they rushed into the enemy's formation and began hunting tests. Otherwise, let alone the command system, we may not be able to test anything. "
"That makes a lot of sense." Sophie nodded and ordered the fleet to start regardless of the enemy's interception, just rushing past at full speed.
The Kristina and the surrounding warships are all flying ships. Although the flying device is not activated for confidentiality, the flying ship is a flying ship, and its speed is far from comparable to those of surface ships. Our warships have absolute advantages in terms of acceleration and top speed.
After the opposite fleet found that Kristina suddenly started accelerating, she immediately understood our intentions. They were only snoozed before. It was not that these people were really stupid. They saw the battleships on our side and ignored them. Rushing straight forward, I immediately realized that our fleet didn't take them seriously at all. In other words, their warships cannot actually pose a threat to us.
Thinking of this possibility, the cunning Haggs directly ordered the fleet to make adjustments.
"Strange. What are they doing?" Because the distance is close enough, the warships on our side can see the entire battle, so the adjustment of the opponent's formation was immediately discovered by us. Sophie was surprised at the other side's adjustment intentions. It is said that there are actually only two correct choices of the enemy fleet at this time, one is to resolutely resist. Try to see if we can defeat our fleet. Another way is to decisively evacuate. However, this huge mixed fleet has adopted a very strange way to adjust their battle sequence.
Some of the large and medium battleships in this fleet are slowly moving towards the periphery of the battlefield, while the other battleships are accelerating forward and soon form a c-shaped structure. It is not surprising that this structure is reasonable. After all, under the premise of quantitative advantage, the opponent can form a c-shaped fleet formation that can completely surround our warships, and then use their firepower advantages to strike us centrally. But if they really wanted it, why did they transfer the heavy warships out?
The gun trajectory is relatively straight. The two sides are quite close now. The large family can directly see the small black dots on the enemy battleships directly on the sea. At such a distance, it is almost as if the guns are firing against their brains. In this state, the warships located on the periphery cannot actually cross-fire, that is, they cannot attack us through their own warships. Well. Face this and this. Of course, it is necessary to put the most powerful warship in front. Because of this, you can use your firepower advantage to fight the dead. However, the tactics used by the opponent were to place small and weak warships in front of large warships, thus blocking the firing angle of their own large warships. On the other hand, it is tantamount to pushing small warships to a dead end.
"What are they doing?" Sophie asked, puzzled.
"Yeah!" Although Kristina was not a naval warfare officer, she still had basic common sense. Looking at the enemy's layout on the sea, he also said strangely, "Are they going to use small warships as cannon fodder to consume our ammunition?"
Sophie hadn't thought about this in the first place. After all, she felt that such a thing was unlikely, but suddenly hesitated again after seeing the colorful flags flying on the opposing team's fleet.
It is of course impossible for a normal fleet commander to use his own warship to consume enemy artillery shells, but this fleet is ... not good!
A warship is different from a soldier. Although everyone says how important human life is and will not sacrifice any soldier, can there really be any country's army that does not sacrifice the lives of soldiers? No, no, all soldiers are the weights in the hands of the officers. They are game pieces, just like those pieces on the board, without any difference. If a is eaten, one of the opponent's cannons or even the old coach can be killed. Which player will give up this exchange? The answer is no. At this moment, any chess player will consider giving up his to an important chess piece such as a cart or a horse. Of course, even if the old coach is not to mention, it is worthwhile to use a cart to change.
Actually the same is true of soldiers. For the victory of the battle and the advantage of the overall situation, the choice that commanders need to make is often to sacrifice the lives of some soldiers to save more. This kind of thing is logical, although it is quite unfair to the victim, but this is the rule and it is the reality. The word cannon fodder was invented to indicate that it has existed for a long time, so it is normal to be sacrificed.
However, this situation is slightly different in the fleet.
Battleships are not soldiers. The construction cycle of a battleship often takes months or even years. To make this ship truly combative, the soldiers above must gradually become familiar with the performance of the ship and truly master the operation technology. This process is often It will take longer than building this ship. Of course, it can't really take months to build a ship in the game, nor can it take you a few years to get familiar with a ship, where everything is speeded up. However, even so, it is normal for a ship to be built for a week, and crews are usually familiar with a ship at a speed no less than this time.
Although the time has been greatly shortened, the warships in the game are not for nothing. Building them also costs money, and not one or two crystal coins, but crystal mountains piled up in exchange for .
Because of the long and expensive construction period of warships, even fleet commanders are not willing to easily lose even the smallest tonnage. In this case, the warships in the fleet are generally in a state of stability and cherish, unless small warships are used to block the shells of large warships. Or there is really no way, otherwise the fleet commander will not be able to sacrifice his own warship intentionally, and the use of his own warship to consume the other's shells is even more unthinkable.
However, the above situation is only a normal situation, and the problem is that the fleet in front of us is not normal at all.
Having said it before, we have heard the other party's plan, and with some appropriate reasoning, we have grasped the general situation of the other party. It can be said that this entire fleet is a tool for the British guild to make money, and it is not a fleet in the true sense at all.
If the ships in this fleet suffer losses. What was lost was not the benefit of the British guild. Conversely, if the owner of the ship intended to rebuild the battleship, the British guild would instead receive another order as a result. Under such circumstances, how do you think the other party can cherish the battleship? Even if it is not for the Frost Rose Alliance to compete for the interests of the Asian region, they may even take the initiative to find the opportunity to pit all the accompanying warships. Because this means that they will soon get a huge battleship order. And the warships among them will go with them again. There may even be a third order.
With such a thought, the commander of the other party would certainly not take the loss of the small warships in the fleet at all, because such small warships are basically orders from others. The large warships are the ones of their own guilds.
Using this kind of thinking to make inferences, the decision to use the warship to consume the enemy's cannonballs, which would have been done only after the head was flooded, became reasonable.
After confirming such an idea, Sophie immediately understood that the other party might really be thinking about it.
"It looks like our situation is a little worse," Sophie said.
Cristina asked in doubt: "Even if the other party is going to consume our shells, there should be nothing wrong? Why is it bad? Can they really run out of our shells?"
Kristina thought that Sophie would give other reasons. Who knew that Sophie nodded directly: "I mean that."
"Ah?" This time Chris Christina changed. She asked in surprise: "What are you talking about? The other party really consumes our shells?"
"Of course." Sophie explained: "The bank will stipulate that the conventional fleet will only reserve a standard number of shells in non-cruising missions."
"Are our standards small?" Kristina asked.
"That's not it." Sophie shook her head. "Our standard quantity is not a lot, but the problem is that this is for conventional shells, and our battleship main gun uses liquefied magic crystal steam shells. According to the bank According to the safety regulations of the Association, all the liquefied magic crystal steam ammunitions need to be managed uniformly, which means that our fleet will not be equipped with too many liquefied magic crystal steam ammunition on the battleships, but will concentrate all of them into dedicated liquefaction. On the Magic Crystal Steam Transport Ship, it will only be distributed to combat ships before encountering the battle. The advantage of this is to avoid the danger of explosion caused by improper management of the liquefied Magic Crystal Steam, but the disadvantage is that if there is an emergency, our fleet will There is only one base of liquefied magic crystal steam ammunition. "
"Isn't a cardinality enough?" Cristina asked.
"Usually it's enough, but the problem is that we only have half a fleet here, and when we came out, we only brought very little ammunition, not even the rated standards. What I said to you before was just a limitation requirement, not our actual Carry. We do n’t even have half of the limit.

"Isn't it? Then you vowed to fall into the encirclement of the enemy and have a scuffle with the opponent?"
"We are not afraid of a scuffle!" Sophie explained: "First we only need to use the liquefied magic crystal steam shells to kill those large warships, and then the remaining can use conventional shells. Our warships are also equipped with conventional Weapons. In addition, as a high-level member of the guild, you should know that the warships in our guild are not only powerful artillery? "
"I forgot this."
The forgotten things that Kristina says are actually the underwater and aerial combat units of our guild. The fleet of our guild is not just a gunboat. The fact that the two battleships approached with a cannon at a certain distance actually rarely appeared in the fleet of our guild. After all, as long as they entered the melee, they would be shot. Even our Frost Rose Alliance battleships were all equipped with miniaturization Magic defense system, but this does not guarantee that the battleship will not be damaged. Therefore, we usually do not actually engage in close combat with each other for safety.
The tactics used by our guild fleet are simple. Once the enemy was discovered, the pilot ship was immediately dispatched for super-long-range firepower guidance, and then we began to bombard enemy warships with strong firepower and range advantages. This process is usually enough to destroy more than half of the opponent's warships, and if the remaining warships do not collapse, we will enter the middle-range battlefield with the enemy. Although this distance is defined by us as a medium distance, it is still quite far. At this distance, the opponent's artillery is usually just reaching its extreme range.
We all know that because of the influence of warships on the waves of ships, the guns themselves will not be too accurate, and this situation will become more obvious after the distance becomes longer. When the naval gun enters the extreme range, the accuracy of its artillery will become very bad, and because of the long flight time of traditional artillery ammunition. At this distance. It actually takes more than ten or twenty seconds from firing to hitting. During this time, the warship can make certain maneuvers, which can greatly reduce the opponent's hit rate. So, at this middle distance. Although the opponent can already start to fight back. But the hit rate is absolutely the same as winning the lottery. In addition, although the miniature shields used on battleships cannot be as indestructible as city-level shields, they can at least block the first round of attacks. With this hit rate, unless the opponent can step on the shit, they will run into the same ship multiple times. Otherwise it would be impossible to penetrate our protective cover.
After entering the middle range, the enemy's counterattack will still be a dispensable state, and our battleship will launch a second attacking force, the Mobile Angel Force.
The large battleships in this guild are generally equipped with six or even hundreds of mobile angels, most of which are air combat-type mobile angels. They are mainly responsible for protecting the safety of our battleships. After all, there are many flying in the game. Warcraft, there are many players who can fly, so the air defense force is definitely indispensable. However, in addition to these air-to-air types, there must be at least two mobile-to-ship mobile angels on our battleships.
This pair of ship-type mobile angels is a large-scale mobile angel. Their height is often more than three meters, and their size is quite huge. These guys usually have underwater combat capabilities, and they also have the ability to fly for a period of time. However, we generally do not let the flying angels of the ship type fly, their thrusters are not used to fly, but let them jump.
Usually after entering a medium-range battle, our warships will use special guns to directly launch the mobile angel against the ship. The caliber of this special gun is very large, it can be inserted into the gun tube of the ship-type mobile angel and then into the air several hundred meters high, let it launch its propulsion system to find the target and then glide and land. Of course, we can also launch the ship-type mobile angel directly on the opponent ’s warship deck like a mortar, but this method has a heavy burden on the ship-type mobile angel itself, and it is likely to make it Ca n’t get stuck in the launch bay, so unless we encounter that kind of anti-aircraft firepower that can't glide directly, we usually wo n’t let the angel of maneuver to land directly on the enemy ship.
The huge body of these ship-type mobile angels themselves determines their amazing strength, and their weapons are standard ship-cutting knives. This huge chain saw blade uses a design similar to a chainsaw. The huge volume of the chain saw blade means that it can prepare a larger power source, so the lethality of this weapon is actually very terrible, and it can easily cut a few meters thick battleship. Armor. It is also because of the great power of this sword that it is called a sword. The ship-type mobile angel using this weapon can directly destroy the opponent ’s warship armor on the sea, and also destroy the exposed warship weapons. After all, the turret is really innocent in front of this kind of chopping sword. The success of the ship-type mobile angel angel's pedaling usually means that the battleship is over.
In addition, the ship-type mobile angel is not to say that killing a battleship is okay. After all, they are mobile angels, not artillery shells, not disposable. After paralyzing their first goal, the propellers behind them can work. At this time, the ship-type mobile angel can use a thruster to help take off, and then land like a flea from a battleship directly over a distance of hundreds of meters to another battleship. This method is enough to easily transfer targets in naval battles. In addition, if the opponent's warship is separated by a long distance, you can also use the glider to increase the flight distance. Anyway, as long as the target can be seen by the naked eye, it is usually impossible to escape their pursuit.
Of course, considering that some guild warships are equipped with extremely strong anti-air firepower, it is very difficult to approach the warships from the air, so our mobile angels have underwater operation systems.
Since it is a ship-type mobile angel, diving is naturally a basic ability. The special design of these big guys makes them underwater faster than ordinary fish, so they can easily catch up with enemy warships, then dive directly outside the local air defense fire range, and then approach the enemy from underwater. The ship climbed directly onto the deck and began to destroy, of course. Cutting the bottom of the boat directly is also a good idea. It is usually not necessary because efficiency is required in naval battles. Cutting the bottom of a ship to sink a ship takes a long time. It is better to jump directly onto the deck and give all the turrets a knife, and then cut off the bridge to transfer directly. There is no turret or command center anyway. A battleship is useless even if it can run.
During this mid-range attack, the shelling of our warships did not stop there. Because we have special communication equipment for ship-type mobile angels, we can accurately know the location of each of our ship-type mobile angels, so there will be no accidental injury. Therefore, our warships can continue to bombard enemy ships while attacking ship-type mobile angels, increasing the casualties of the opponent.
Usually, more than half of the fleets that have been destroyed at long distances have suffered so severely at mid-range. Even if they do not collapse, there should not be many warships left. The last two or three warships, even if they can approach our fleet, are basically targets, and they do not pose a threat at all. Of course, if the enemy's battleship is relatively powerful and fast enough, we can use the kite tactics to play the game you chase after me to deliberately extend the combat time in the middle and long distance. When we rushed to us, there were no more ships left.
However, although this situation is rare, some guilds can build high-speed warships faster than our guild warships. Therefore, once we encounter such a warship, our speed advantage will be lost. In this case, the kite tactics can increase some enemy casualties. In the end, the two sides will still contact each other. With a large number of warships approaching, our close combat system can begin to participate in the battle.
The so-called close combat system of this guild is not a naval gun or a mobile angel, but a steel claw.
Steel claws are the guardian beasts of our guild. They are different from the general guardian beasts. They will be deployed on certain warships while they accompany a lot of players.
As an underwater combat creature, the underwater speed of such creatures is actually very fast. Although there is no way to endanger the enemy fleet at a long distance because of the endurance problem, the distance is tightened to a few inches. Within a few kilometers, this situation is completely different.
The flexible and fast underwater movement capabilities of the steel claws ensure that they can quickly approach the enemy battleships. After that, they can use our bombs specially made for the steel claws to destroy the enemy ships. The size of this bomb is quite large. A steel claw can only carry five to six such bombs without affecting the action, but the power of this thing is absolutely terrifying. As long as the position is appropriate, one You can get any kind of large battleship, and it is to destroy the main keel directly so that the battleship is instantly broken into two pieces. The power of this horror is enough to pose a lethal threat to most battleships, and the number of steel claws in our guild is also very large. If two or three steel claws focus on one battleship during the battle, there is basically no chance of miss Sex.
Of course, we know that the enemy is not a fool when using Assault in the sea to carry out a raid. Although the technology products in the game require a certain strength to establish the research and development, but things like Warcraft are everywhere in the game, so the general fleet will have a large group of underwater Warcraft to protect their fleet and protect the enemy The battleships attacked. However, there is a problem.
Although there are many things in Warcraft, but Warcraft is not a puppy, it is not that you give two bones to touch its hair and it will follow you. Warcraft's own combat capabilities are very strong, and most of them are extremely aggressive. These things are not mild animals that you can knead at will, let alone training. Therefore, there are only a few ways to get escorted Warcraft.
First, like us, we have a guild guardian who can fight in the water. This method is the most practical and effective because the number of guild guards is enough. And it can be added slowly without fear of loss.
Second, use Warcraft Guard.
A hidden attribute in the battleship's attribute list is the ability to recruit Warcraft escorts. This is a mission and is open to all ships, whether it is a battleship or a civilian ship. When the ship is about to be built, you can drive to any elderly sailor in the port to receive such a task. Just chat for a few days and deliberately direct the topic to this area, and the other party will tell you about this. Then you can do the task according to the other person's narrative. of course. The mission of each port is different. After all, the map of "Zero" is a map of the world. It is impossible for all the ships in the port to go to a place to do the task. Otherwise, wouldn't the ships on the opposite side of the earth be exhausted? Not all warships can play around the earth.
This type of mission varies from port to port, and each port has a dedicated mission location. It is usually not too far from the port. Of course it's not too close.
As long as you receive the task, you can go to the task trial. But the premise is not to mate. This kind of task can only be picked up by the captain or chief mate, and then only one ship must set sail. You cannot team up with people on the road. Otherwise, the task will never be completed. The content of this kind of mission is usually not the same. Some missions require you to attack any sea beast, and then the hostile sea beast of this sea beast will join your battleship and become the of your battleship. Some of them need to go ashore Completed, that is usually an island, and then you can go up to do the task, and when the task is completed, Warcraft will join your warship as a escort.
This marine Warcraft can be said to be a very good way to defend the battleship, but our fleet does not adopt this method. The first is that we will have our own guardian steel claws, so it is not urgent to need such a guardian creature, and the second is that our warships are too much. This task requires each ship to do a task independently, which is quite troublesome, so it is very inconvenient to operate, and we will try not to use this method when possible. However, our guild is not without such guardian creatures, but it is all done by the captains of the battleships in their spare time. We have not organized such things in the guild. In addition, the third reason we don't use this kind of guarding sea beast is that this kind of sea beast guard is not free. Even if you complete the mission, you need to provide the other party ’s food consumption. Even if you do n’t go out to fight, sea beasts still need food, so keeping such a guard for a long time is actually a very costly act. Considering that the battleships in our guild are basically not used for such close-range combat creatures, we have never thought about this creature at all.
In addition to the above two methods or the protection of sea beasts, there is another way to obtain maritime Warcraft protection is the magic pet.
Players in the fleet can carry magic pets, and if they can fight on water or underwater, they can be used as the guardian of battleships. However, this method is more difficult to arrange than the first two. The magic pet in "Zero" is relatively difficult to do, and it must also be a water combat type. With this limitation, the range will be much smaller. It's unlikely that a guild can find out how many of these players, and these people may not like to hang on the battleship. Besides, even if the crew of a ship all carry Maritime Warcraft, how many? You should know that most of the ships in "Zero" are in operation. Except for those positions in the bridge, I rarely heard of people mixing in the bilge. Therefore, even the players on the battleship are all With marine Warcraft, a ship will not have much to protect Warcraft.
It is for this reason that our fleet of maritime warcraft is particularly large. Now our naval guns have been upgraded very much, and we have a mid-section defense against ship-type mobile angels, so the steel claws are quite relaxed. In the era when everyone was still using wooden sailboats to attack, the steel claws of our guild The brigade is famous from afar. Especially the original Japanese fleet did not lose a lot in this.
Sophie's original intention was to suppress the opponent's fleet by this distant, mid- and near-segment attack method of our guild warships, and then clean up nearby enemy ships in the melee, after which the enemy would start to collapse. Under the conditions, our Liquefied Magic Crystal Steam Cannonball is actually not very useful at all, and it is nothing if the quantity is smaller. However, the opponent did not use the melee method, but directly set up a c-shaped array to consume our shells. In this way, after we cleared the opponent's internal fleet, the opponent's peripheral ships would just enter the attack distance and Attacked ~ EbookFREE.me ~ instead of Sophie's original pursuit of the enemy ship.
In the melee mode, the opponent's fleet arrangement will be in a loose state. In this state, we can use the liquefied magic crystal steam cannon to preferentially strike the enemy's important large battleships to kill chickens and tamarins. Now the opponent is ready to use The battleship was used as cannon fodder, so large battleships were hiding behind small battleships, and we had no firing angle at all.
If we attack these small warships with liquefied magic crystal steam cannons, then we will eventually not have enough liquefied magic crystal steam cannonballs to deal with those large warships, so we will be forced into a regular battle with the opponent. Although we are not afraid of regular warfare and have absolute firepower advantages, but who can stand in the distance with a sniper gun, who likes to play cowboy face-to-face duels with each other?
Conversely, if we leave the Liquefied Magic Crystal Steam Cannons behind to deal with those large warships, it means that we cannot reduce the number of opponents in a short period of time, and then the other party will gain confidence and then start playing a long-term battle with us In this case, although we are confident that we can win, we will definitely lose in the end. Such an ending is not what we want to see, especially if we had a chance to avoid it.
"No, you can't make them wish." Sophie said firmly. (To be continued ...)
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