Vol 22 Chapter 530: The most suitable is the best
-
Starting from Zero
- Thunderstorm
- 1913 characters
- 2021-02-27 10:41:38
"What skills do you have?"
"Magic interferes with rays."
"This thing works?" Christina asked in surprise.
Radamantis pointed to the golem who had completely turned into a half-legged guard over the side and said: "Anyway, that guy's response is quite obvious."
In fact, we are not so surprised because Radamantis's skill is awesome. On the contrary, this skill is slightly higher than magic missiles. It is a secondary magic with no other attributes. The level is intermediate. Between magic and low-level, but the number of people using this magic is very small, because the use of this magic is very narrow.
The magic interferes with the rays, and you know what to use just by listening to the name. Its main role is to interfere with magic resonance, which is a prerequisite for casting. At first glance, it seems that this skill should be the master's nemesis. After all, casting requires the magic in the body to resonate with the magic in the outside world, and then generate magic, but this ray can interfere with this process and prevent magic from forming. Therefore, in theory, this magic should be able to make all the magic spells of the magical beings.
However, the opposite is true. This magic interference ray is actually useless. It's not that this ray's ability to interfere with magic resonance is not good, or for any other reason, but that no one can use this ability perfectly.
The magic interference rays can indeed suppress the magic resonance, but it does not simply emit a beam of light, and then the magic resonance of the other party is completely out of order. In fact, magic resonance has the attribute of frequency like electromagnetic waves, but magic interference rays cannot cover the entire frequency band like electronic interference equipment. Real-world electronic countermeasure systems can emit full-band electromagnetic pulses to make the signals on all channels chaotic. In this way, the wireless communication of the other party will be suppressed. At least it can reduce the transmission distance. However, because the magic interference ray cannot interfere with the entire frequency band, it can only adjust according to the transmitting frequency of the other party. In other words, to use magic interference rays to successfully prevent the opponent from casting, you must first know what magic the opponent is using, and then use the corresponding magic interference rays to interfere with the completion of this spell.
At the earliest this kind of thing is known to be quite unreliable. The spell the enemy will use will definitely not tell you, so you can only wait for the opponent's magic to start to judge based on the opponent's casting situation. If your own magical accomplishments are relatively advanced, you can also make inferences based on some information such as mantras and magic fluctuations, but if you are not good at this, you can only rely on it. However, considering the huge spell structure in Zero. The probability of such a thing being basically won't be much higher than winning the lottery. and. The more terrible problem is that the magic interference rays cannot really interfere with the magic itself, it can only interfere with the formation process of magic. That is, once the magic is done. There is nothing that magical interference rays can do about it.
At present, the spells used by players in the legal profession are relatively low-level spells. Although the power of these spells is not great. But the win lies in practicality, fast release speed and flexibility. And you can supplement the quality with quantity. Unless their own formation is complete and there are professional tanks to carry monsters in front, the mages rarely use large skills. Consumption does not say that too long release time is also a problem.
The forming speed of these low-level spells is generally very fast, the longest is no more than three seconds, and generally between one or two seconds. In such a short period of time, it is necessary to determine what magic the opponent is using, and to release the magical interference rays to interfere with the opponent. This interval is too short. Although the magic interference ray itself releases very quickly, it can be completed as long as 0.5 seconds, but considering that the opponent's casting time is also a few seconds, the reaction time left to the player's own is actually between 0.5 to 1 second. It's time. In such a short time, it is necessary to determine what magic is released by the opponent, which is not something everyone can do.
Also, even if it is used to interfere with large skills, this magic interference ray is not as good. As mentioned before, mages generally do not use large skills, but once they are used, it is bound to be a complete team. In this case, the use of magic interference rays must be blocked by the opponent's protection personnel. After all, everyone is not stupid, knowing how many mages are preparing large-scale skills, and even if they don't know what the magic interference rays are, they will certainly instinctively prevent the spells released by the enemy from falling on their mages. Moreover, even if the opponent's avant-garde is not blocked, it is mostly useless, because the mages usually habitually add a protective cover to themselves before preparing large skills, and the magic interference rays are not good for the formed spells. Working. In other words, the magic interference rays cannot penetrate the magic shield, so naturally they cannot interfere with the mage's casting.
Anyway, this magic interference ray is basically useless, even if it is learned, it is completely useless. Low-level spells are too late to respond, and high-level spells fail to hit the target, basically it can be said that there is no actual value.
However, it is such a chicken-like spell that actually has a horrifying effect on the horrible golem guard who is suffocating in front of us. The guy who was originally amazing in defense has actually been sprayed by insects in this magic interference rays. The cockroaches that they arrived started crawling all over the ground, and their behavior became very strange, apparently out of control.
In fact, we quickly understood this phenomenon. Like many inventions, it was completely unexpected when it was not invented, and when you saw it, you suddenly felt that this thing was simple. The same is true of the magic interference rays used by Radamantis.
The Golem Guard itself is driven by magic, and it is a solid iron golem inside itself, so as long as it is not driven by magic, it will not be able to move at all.
Golems are different from golems. The puppet uses a combination of mechanical and magic technology. Its movement structure is constructed mechanically, and its power is derived from magic. This power device is often built-in, which is wrapped in the body. However, the Golem is solid, so it is impossible to design magic lines inside, so it can only be carved on the body surface. Of course, in order to ensure that the golems are not wiped away, they are directly scrapped because the magic array is destroyed. The magic arrays on these golems are protected by special magic power. If you have the ability to penetrate this layer of marriage, it means that your power surpasses the Golem too much. At this time, whether the design line is built-in or exposed, there is actually no difference. Therefore, although the magic array on the golem is exposed, it is not so easy to destroy. This is why we have been unsure about this guy for a long time.
However, although these protective settings can prevent invasion by external forces, there is no way to block the magic interference rays, because the magic array and the mage cast are different. The magic circle is the same as casting all the time, so it can be disturbed at any time. At the same time, the setting that protects the magic array itself from being destroyed is itself a part of the magic array itself. After all, two magic arrays cannot be placed on top of each other, so they can only be integrated into a magic with two functions. Although there are still so many functions, the magic circle has actually become a whole. At this time, although this magic array can block external attacks, it itself is equivalent to continuous casting, and the magic interference rays can just interfere with this casting process. So, when the magic interference rays shine on the golem guard over there After that, this thing immediately became sluggish, because although its magic operation line is still working, the information to be expressed is the information after being disturbed. Although this information is not completely unreadable, it has become unclear. So there is a scene we are seeing now, that the golem guard draws like a limb with no way to coordinate, just can't stand up. Even its arms were twisting indiscriminately and could not help at all.
It can be said that Rada Mantis's method is just right, and the ability of this thing is completely controlled at one time. But it was a fluke, because as long as the golem guard changed it a little, even if he put on a suit, he wouldn't be so easily put down. As I said before, the magic interference ray is quite a chicken rib. It can be blocked by many things. Even ordinary cotton and linen clothes can reduce the intensity of magic interference ray. Just wear two more layers to completely shield it. Effect, and if it is a metal armor, even the thin layer of paper can completely block the interference effect of magic interference rays.
Unfortunately, although there are so many ways to stop the magic from interfering with the rays, the golem guard just didn't wear anything. The magic lines on his body were all on the body surface, so he was immediately put down. In front of the magic interference rays, this guy is basically undefended ~ EbookFREE.me ~ Sure enough, he does not have the most powerful skills, only the most powerful mage. Any skill can have a great effect on the place! Christina sighed as she watched the golem guard still pumping on the ground.
The gold coin also nodded and said: "I knew we should have used this skill early. I can do your stuff, too!"
Although magic interference rays are not a skill that everyone can use, after all, the requirements are very low, so people like us who can learn skills in the guild library for free basically do. Of course, there are actually very few players like us. After all, not every guild has a guild library, and not all guilds with libraries will open up everyone to learn skills for free. At least our guild's skills are still charged, but the fees for members are very low.
Because there was no action at all, this steel golem was quickly quenched by us completely. Several power sources on it were directly fragmented, and then the guy was completely paralyzed. I didn't even smoke it this time. As for the wreckage of this guy, of course, I collected it. Although the shortcomings are obvious, the defensive power of this thing is really not covered. Take it back and study it. Maybe you can use some things for mobile angels. But I have a habit of hoarding technology. It doesn't hurt to collect more. (To be continued ...)