Vol 22 Chapter 233: Fleet buildup
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Starting from Zero
- Thunderstorm
- 4301 characters
- 2021-02-27 10:45:03
When the US-Russian combined fleet was exhausted by our harassment tactics, our main fleet was already calling at a port near an island named Anonymous Island. . 23uS.
In fact, Anonymous Island is not a large port, or it is not a port at all. This island is at best a supply station, but there is a good thing here, that is, it is equipped with the largest mobile pontoon of our bank, so it can supply a large number of warships at the same time.
Originally, our original plan was to merge with the Japanese fleet in Misty Island, and then form a joint fleet to jointly fight against the US-Russian joint fleet. However, because some people in the guild believe that Misty Island is our springboard base for attacking Japan Even if we now intend to tie Japan to our tank, we should not open this strategic secret to them prematurely.
In fact, the reason why players who say this kind of words can say such things is that they do n’t know that Matsumoto Masako and August smoked are actually our own people, so this is the case. Anxiety, and we are so bold to open Misty Island to the Japanese side. It is because we know that Matsumoto is congratulating them, so it's okay to open up. However, we were reminded that we actually made a mistake. Although we know that Matsumoto is congratulating them as their own, after all, this kind of open secret base is really too abnormal for those who do n’t know, and this abnormality may be suspected by others. Therefore, considering the actual situation, this kind of thing should not be done at this time, which is obviously somewhat inappropriate.
The biggest advantage of our advanced players in the Frost Rose League is that they can change their mistakes. We never insist on our wrong views. As long as we have a problem with our cognition or judgment, we will immediately correct it, and we will not do anything about swollen face and fat.
Now that we recognize that Misty Island is not a good place to stop, we certainly won't implement this plan tough. After analysis, the meeting point we chose at the end is this nameless island.
Anonymous Island is just a halfway supply station. We have more than thirty such supply stations in the Pacific Ocean, and most of them are unmanaged. Of course, the so-called unmanned management is not really without people, it just means that there are no players stationed. Only a small amount is maintained for daily operation. Only when it is used will a large number of personnel be dispatched. Of course, although there are not many people, the supplies in these places are sufficient, and there are a lot of magic crystals and various ammunition reserves. If there is a fleet calling at the port, you can resupply yourself. The equipment is complete anyway. It's just that no one is operating.
The Japanese fleet was quickly assembled under the organization of Masamoto Matsumoto, and then a whole fleet was formed towards the coordinates we gave. As for our own Mist Fleet, we have already come here.
Because the Mist Fleet arrived here first, it was not a scenic island when the Japanese side arrived. It was a large fog that was problematic at first sight, but when they were not far outside the fog, they found a speedboat out of the fog.
The boat was fast, it only took a few minutes to rush near their battleship, and then flew from the speedboat, and a player landed on the Japanese battleship. Without going to see their captain, the player directly handed a communicator to the first crew member he saw, and then returned to his own boat. The dinghy took the player to shuttle back and forth between the Japanese warships, and soon each ship sent a communicator. Those captains had been notified in advance when they went out to sea, telling them that they would receive a communicator distributed by our guild for unified command when they came here, so they did n’t find it strange at that time.
The ship ’s communicator was assigned to the Japanese fleet this time. Of course, it ’s not the big guy used on our own warships, but a small communicator for small speedboats, but even this communicator is more than a single player. Complex and fun.
The size of this communicator is almost the same as the main box of a desktop computer. Of course, the size is the same and the appearance is very different. This thing is actually a hexagonal prism, with a thickness of about twenty centimeters. There are raised controller interfaces in the middle of the six sides. External devices can be expanded into large communication hubs, but these things are now locked. , The only function is to serve as a communicator and display.
There is a crystal ball in the center of this communicator, half of the sphere is embedded inside the machine, and half of the outside is a projector, which can display three-dimensional stereo images over its own, but the clarity is not very high. After all, this It's impossible to compare the size of the portable monitor with that of the pool table on our large battleship.
This thing is adjusted to the receiving mode when it is sent, so no operation is needed. After it is placed inside the battleship, it only needs to be clicked on the top crystal ball to start it.
"The special data communication terminal for the Frost Rose Alliance surface ships is activated. Please enter the ship name, tonnage, speed, protection capabilities, artillery performance and other parameters to facilitate unified command."
After the communicator is started, it is entered in advance, and the captains who have been notified have reported their warship data, but the data reported by most people are reserved, after all These people are not stupid, even though Matsumoto Masayoshi told them not to care about them, but many people still feel that it is suspected that they have leaked the data of their warships to us, so many people have chosen to misrepresent the data. However, we don't care about this thing anyway, anyway, the purpose of the Japanese fleet this time is to "focus on participation."
We fought for so long with Japanese players in previous battles. The number of battles, the time, or the intensity were quite exaggerated. Even if Matsumoto now uses benefits as a bait to let them temporarily abandon hatred and fight alongside us, this is only temporary Abandoning is not to say that Japanese players suddenly hate us at all. Therefore, if we want Japanese players to be able to serve us as cannon fodder in the future, we need to brainwash them, at least we need to eliminate most of the hostility or hatred. therefore. We do not expect how many enemy warships they can sink when the Japanese fleet comes here, as long as they can fight side by side with us.
One of the three irons of life, carrying a gun together, and this enhanced version carrying a gun together is fighting together. Two people squatted together in a trench, listening to the explosion of the thunderous version around them, using their bodies to block the other side's bullets, this feeling is far from the kind of wine and meat friends in peacetime. Although naval warfare is not as terrible as land warfare, the effect is not too bad. As long as you fight one fleet against another, the attitudes of both sides will change dramatically.
After the communicator went down, the warships of the Japanese fleet began to enter the fog according to the guidance information. When they entered the mist, they found that the mist actually formed a large shelter belt around the island. Although this layer of fog looks very dense, you can't see anything inside, but in fact it is only less than twenty meters thick, and it passes through in a flash. Inside this layer of fog is a large open sea. At this time, the sea was divided into several mooring areas.
Because the berth of Anonymous Island is actually a pontoon. So it does not necessarily need to be near the island. In order to ensure that this large-scale fleet can stop here well without confusion, we have used a floating bridge to create a piece of link area. Each berth area can dock dozens of warships, and then different berth areas are connected by pontoons. In this way, as long as the pontoon is long enough, no more ships will be chaotic.
However, Japanese players are not concerned about the pontoons, but the warships that they arrived first.
These warships are not so advanced. On the contrary, these warships look like a pile of rubbish. If they are now neatly moored in the port, depending on the shape of these ships, they can randomly find a beach or a reef. As soon as the area stops, it can attract a large wave of explorers, because these ships are too much like sunken ships.
This large ship is all wooden sail warships, and it is a uniform black hull regardless of its size. The wood on which these ships were built looked as dark as the seawater was soaking up, and their sails and cables were uniformly gray-black, and the sails were full of large holes. In fact, it's not just the sails that have holes. Some sharp-eyed Japanese players have found that some ships have holes in them. It is said that these ships don't say war, they should sink as soon as they leave the port, but at this time they are neatly parked on the floating pier.
Although the shape of these warships is very strange, the Japanese players on the opposite side do not feel that they are bullying, because most of them have heard or even seen the power of these warships. As our main maritime enemy before the Frost Rose Alliance, the Japanese Navy knew very well the maritime power of our Frost Rose Alliance, and the power of the Mist Fleet was even more thunderous, because it was unknown how many Japanese warships were buried in these ghost ships. Under the muzzle.
That's right, the ghost ship. The entire fleet of the Mist Fleet is a ghost ship. There is no player, no living person, and the entire fleet is a ghost ship. The speed of these guys is amazing. When there are no people nearby, the fleet can only move at a speed of about 18 knots, which is much slower than the speed of the main ships of various countries. However, this is unmanned, and they can run to this speed whether it is downwind or upwind, as if they are completely unaffected by the wind. Although they seem to be sailing ships, these ships are not really dependent Wind sailing.
However, the above is when they are sailing in the no-man's land, if a ship appears in their sight. If the opponent is a Frost Rose Alliance ship or our ally, then there will be no impact on the speed of these ghost ships, but if the other party is a neutral or enemy fleet ship, it is cool. No matter how fast the enemy's ships can sail, all the ships of the Mist Fleet can run at a speed of two knots higher than the opponent. Yes, it is two knots higher than the opponent, and without considering any other factors at all, as long as the opponent's current speed is, the ghost fleet must be two knots higher than this speed. Therefore, if the enemy encounters these ghost warships, unless they do not want to chase, the enemy will never run away.
In addition to this Lai Pi attribute that will adjust its speed according to the opponent's speed, the Mist Fleet also has a very Lai Pi attribute, that is, the fog that the Japanese fleet just passed.
In fact, the reason why these Japanese players now think the surrounding vision is good. Not really because there is no fog here, but because the Mist Fleet is now docked, so the surrounding fog is adjusted to a convergent state. If it is a combat state, the Mist Fleet will adjust the Mist to a fully covered state By then, ships entering this range will lose sight of both the enemy and themselves.
Many people will ask, since everyone is invisible, what is the advantage?
Yes, everyone is really invisible. But this is still an advantage. Because the fog fleet's ships can have a higher vision than the enemy in the fog, that is, the enemy is completely invisible, and the fog fleet is just far away. Of course, this vision cannot be shared. So apart from those sailing ships of the Mist Fleet. Other friendly battleships are still invisible.
but. The battleships of the Misty Fleet are all sailboats, and the cannons used by warships of this era are front-loaded cannons, so the range is not far. You must be close to the enemy to fire. Because of this attribute, the fog is only good for the fleet of fog, but not bad. After all, the enemy's guns had a huge range advantage, but now they have to play close combat with them. And once the Mist Fleet is attached to the enemy ’s battleship, it ’s tantamount to discovering the exact position of the enemy. Although our battleship ca n’t see the enemy at this time, since the Mist Fleet sees it, the enemy ’s position data can be Here comes the report, so the warships on our side can attack with a similar tactics as guided ship guided shelling. And because the two sides are very close at this time, in this state, the hit rate is actually surprisingly high. After all, the battleships of our guilds are used to looking at the data and not firing at the enemy. They rely on accuracy when they are so close. Parametric shelling is not easy to miss.
Maybe there are still people who are doubting here, that is, although the Mist Fleet can come close to firing, the question is whether the enemy cannon armor is worn by the large artillery.
The answer is very simple, that is-yes.
The front-mounted artillery used by the battleships of the Mist Fleet has a very good characteristic. When they are facing the enemy, they can ignore the opponent's armor material and turn it into a defensive force of wooden boards of the same thickness, that is, Except for the battleship Fog Fleet which may not be penetrated, most battleships can easily make holes in it. In addition, although the guns of the Mist Fleet are front-loaded guns, they are actually flowering bombs. Although the power is really small and it feels like a super-sized artillery battle, it is a flowering bomb after all, so the lethality is reasonable.
As for the safety of the Mist Fleet in the shelling, this is also guaranteed.
Although the Misty Fleet ’s warships have a line-of-sight advantage, they can fire first, but once they fire, the other party can confirm their position through the muzzle flames, so they can fight back. Under normal circumstances, once the cannons of modern warships hit these wooden sail warships, it must be a slag. But don't forget, the ships of the Mist Fleet are not real ships, they are ghost ships.
These warships are actually not completely solid, and their bodies will randomly flicker between the entity and the virtual body, which is not very stable. So, if it was hit by a shell while it was in the incorporeal state, the result would be-go through. Yes, just go through. Just as the ghost does not care about being stabbed, the ghost ship is not afraid of shells when it is in ghost mode. However, this mode is uncontrollable, which means that the Mist Fleet will jump from ghost ship to physical ship from time to time, and the jump time is completely random and basically unstable, and the time of the two states is roughly equal. of. This determines that the Mist Fleet is sometimes hit.
However, even if it is hit, it is okay, because the Mist Fleet ’s warships also have a special attribute, that is, no matter what kind of artillery shells the enemy uses, they will become solid iron eggs when they are hit. Holes were made in it one by one, and it would take at least a few hundred shells to sink it. Of course, this is only possible if they are in physical mode. If it is in ghost mode, then I'm sorry, even if you emptied the ammunition depot against them, it is useless.
Because of the many unreasonable attributes of the Mist Fleet, their reputation has made Japanese players quite scared, and more importantly, these ships are scarcely afraid of taking on the battle. Although they never took the initiative, the people who jumped into the ship so far have died, and every time the player who died returned said that they saw pieces of skulls and zombies on these ships. And it's endless, anyway, any master will eventually be drowned by the sea of skeletons. As more and more players say this, no one will be stupid afterwards. What they didn't know was that the Mist Fleet was actually afraid of the battle, but not the soldiers but the mage. Those skeletons are all hallucinations. In fact, as long as players jump on the battleships of the Mist Fleet, they will be affected by hallucinations and then continue to drop blood, but nothing will really attack you, so in theory. The player's survival time on the Mist Fleet depends entirely on his mental strength. Because the higher the mental power, the better the ability to resist hallucinations. That is to say, the mage is actually the most suitable person for the side battle of the Mist Fleet. Unfortunately, no one has ever thought of this because normal sea battles have never heard of a mage jumping out of the battle. As for the soldiers who jumped up ... considering their poor mental protection. Being played dead is normal. Of course. We will not tell others about this secret. Japanese players misunderstood it.
The Japanese players were guided to the floating pier in a marvel, and they were surprised to find that their fleet actually stopped opposite the Mist Fleet. But they were more than that, because for the first time you saw the crew on the Mist Fleet.
In fact, the Mist Fleet has a crew, but there are only a few people. These crew members are all undead, and their combat effectiveness is very strange. Basically, like the ships of the Mist Fleet, these crew members will probably have a slightly higher combat capability than the enemies who fight with them. For newcomers, the combat power of these ghost crews is about 22, and if the boarding is a master of 2,000, then these crews are like 2000. Anyway, it's a little higher than the enemy.
These crew members generally do not appear on the deck of the Mist Fleet. They will only be encountered when the enemy enters the cabin. Unfortunately, all the people who have played side-to-side battles with the Mist Fleet have died on the deck so far. They never saw where the hatch of the Mist Fleet battleship was.
The ghost crews that suddenly appeared at this time made Japanese players curious, and they ran to the bow to watch, but they did n’t have much suspicion because they seemed to be rotten enough. Like the skull, some parts of the body are directly perforated, and some parts are even skin, it looks very disgusting anyway. However, there are more things in the game than this disgusting thing. The Japanese's ability to accept is also very strong, but it does not respond much.
The ghosts were carrying goods on board a box at a time. Normally, the ships of the Mist Fleet do not need to be replenished, because their shells are infinite ammunition, as is the gunpowder, which can not be used up at all. The only condition that limited their firing speed was the cumbersome loading process, so even with unlimited ammunition, there were actually not many shells fired by these warships every time they fought.
This artillery does not consume ammunition, naturally it does not need to be replenished, and the sailing warship does not consume fuel. The crew on the ship are dead, and do not need to eat and drink Lazarus. Therefore, these warships need no supply at all. What they are supplementing are actually two very special materials.
The first of these is black crystal. For all undead, this thing belongs to Shiquan Dabu Wan. It only needs a little bit of instant excitement, and the combat power bursts in a short time. The number of U.S.-Russian combined fleet ships that need to be dealt with this time is large, and the Mist Fleet ’s battleships will only consume holes after being hit by the enemy, but they will consume blood bars. Once the battleships are hit enough times, they will completely disintegrate. . However, the ghost ship has the advantage that it is very much like a living being, which can return blood while damaging it. Of course, it can't actively return blood. To restore the blood bar of the ghost ship, you need to add dark energy, and the black crystal is a super battery rich in dark magic energy, as long as there are enough black crystals on board, unless you have the ability to be on time At one instant, the blood strip of this ghost ship was lightened with more than a hundred rounds of artillery shells, otherwise it was invincible.
In addition to the black crystal, another thing these ghost crew members are transporting is a special shell. This cannonball can be fired directly with the Mist Fleet's own cannon, because it is actually a semi-energy body. This thing doesn't have any power, the only effect is to continuously send out the position signal, and all the communicators in our guild can receive this signal to locate its position. To put it plainly, this thing is equivalent to a positioning tracker, and as long as you hit this thing on the enemy's battleship, this thing can be adsorbed on it and continue to work for about half an hour, during which time the other party will be like a beacon in the dark Usually attracts our attention, of course, it is not a good thing to be caught by us in naval battles.
With this thing in mind, our Mist Fleet can provide us with guidance, so as long as the Mist Fleet's warships find the enemy ship and attach it to the opponent for a round of firing, we can find the enemy's position and set fire to kill the ship. . As for the enemies ... I don't know what else they can do besides hitting them invisible. Anyway, at least I can be sure that the kind of secret weapons of the Paladin Union is basically scrapped. That thing is so visually dependent that you ca n’t aim at it if you ca n’t see the target directly.
The players on the Japanese fleet just lamented the strange appearance of the ghost crew of the Mist Fleet for a while, and suddenly found that a large shadow appeared in the distant Mist boundary position, and then as their eyes focused on it, an extra large The battleship suddenly burst through the fog. However, what really surprised the players of the Japanese fleet was not the volume of the ship, but that it was floating.
Our main force returned, and of course the first to arrive was the flying fleet. The speed of these flying warships is nearly ten times faster than that of surface ships. Even if full speed is not used, they will sway back slowly and definitely come here before the surface formations.
The Eternal, which first arrived in Hong Kong, has just risen, and the Frost Rose, one step away, has followed closely. Many Japanese players of these two ships have seen it, but not directly, but on the video, because the Frost Rose and the Eternity had attacked the guy's stronghold of the Yachi Great Serpent before, so they Have seen the power of these two super air battleships.
As the flagships of the two air warships arrived at the port ~ EbookFREE.me ~, the air warships behind also opened in. Compared to the Eternal and Frost Rose that entered at a low altitude, many air warships were taxiing against the sea when they entered the mist circle, but most of the warships still did not touch the sea. Watching these large and small air battleships enter the port, Japanese players are a bit confused, as for what they are thinking, only they know.
"How did you get here?" Matsumoto Masako asked as I stood on the pontoon watching the boat just off the boat.
"We didn't run ahead of time. We have been waiting for the surface ship formation to come, so it came a bit late. Has it been a long time on your side?"
"That's not true, we just arrived at Hong Kong."
"Oh, then you arrange the supply first. Come to the Frost Rose for a while and I will tell you about the tactical arrangements."
"Okay, I'll notify the others." Matsumoto Makoto told me after a few words and then turned away. Now, in the eyes of everyone, we don't perform well enough.
After seeing Matsumoto congratulating them, I turned to the other side of the Mist Fleet, and then asked, "Where is the ghost commander of the Mist Fleet?" (To be continued ...)